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Published: 2013-03-05 03:22:37 +0000 UTC; Views: 2692; Favourites: 40; Downloads: 0
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Description
So finally gotten around on working on stuff again. In the end I wasn't happy with how the design came out with [link]So came up with a nice little sketch how I could revision it. This is the first time I used handpainted textures on a 3d model to get a more stylized look.
I learned a lot making this 3d model and hope I can show some more stuff soon
Hope you like it and any C&C is always welcome.
Software: Maya and Photoshop
Rendered in Marmoset Toolbag
Tri's: 5922
Texture: 1024x1024 Diffuse
Related content
Comments: 31
MarjorieDavis [2014-03-05 02:38:49 +0000 UTC]
OOOOOOOOOOOOO SHIIIIIIIIII yo dis be the bomb dogg!
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Kirinov In reply to MarjorieDavis [2014-03-05 03:04:27 +0000 UTC]
Dayum dawg! Like thank ya dawg!
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SteveGibson [2013-04-05 12:13:36 +0000 UTC]
Looks fantastic, I'd love to see the unwraps and how you laid them out. If you fleshed out a nice base for it, it'd make for a good demo reel/website piece.
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Kirinov In reply to SteveGibson [2013-04-07 15:37:56 +0000 UTC]
Here you go. I'm not completly happy with how I laid out the UV's. It feels like I'm wasting a lot of space on the roof with it. Something I didn't think about when I was modeling it. But heh I learned a lot from it and now Trying to optimize stuff like that a bit more
[link]
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SteveGibson In reply to Kirinov [2013-04-08 00:08:58 +0000 UTC]
It's not bad. I would suggest next time that you try creating the texture first, section off parts of the uv space to different textures (like wood)and unwrap pieces onto that section. Give you more space by being able to overlap faces. I've seen some games do that but it only works for some things.
Great job again, by the way
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Kirinov In reply to SteveGibson [2013-04-08 01:43:20 +0000 UTC]
Yeah, the next time I do something like this I need to focus more on if I can make certain parts modular or not. I should've made the rooftop pieces modular which would have have saved like 40% of the UV space Ow well thats for next time! And thanks ^_^
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AnnaHollinrake [2013-04-04 21:28:26 +0000 UTC]
Goddamnit this is so lovely and clean, everything I do turns out so grungy. Awesome stuff!
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Kirinov In reply to AnnaHollinrake [2013-04-04 21:32:20 +0000 UTC]
Dawww thanks Your little building thingie looked awesome as well in the hangout
Keep at it!
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PatrickBr [2013-03-20 10:29:57 +0000 UTC]
Nice! This sort of artstyle reminds me of games like Magicka, it really suits your models. Personally I'd make the wood on the roof a bit darker, maybe a smoking chimney to really drive the "cozy-feeling" home, but that's a matter of taste! Keep it up, dude!
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Suzanne-Helmigh [2013-03-10 11:54:55 +0000 UTC]
I love how this turned out make more!! I wanna see and entire city!!
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Osthareane [2013-03-05 21:21:42 +0000 UTC]
Oooh.. though, could use a little more grime? No one has a polished tavern. xD
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Kirinov In reply to Osthareane [2013-03-05 21:35:34 +0000 UTC]
Definatly an option, I tried to do it a little but with some decals but eh. Im pleased with how it looks like now as well ^_^
And besides! Maybe the innkeeper is a germophoob or something!
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Wolkenfels [2013-03-05 15:13:24 +0000 UTC]
wow - real cool!
now put a little nice cobblestone texture on the ground and have a super great piece.
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AineElven [2013-03-05 14:26:39 +0000 UTC]
wow that looks so good, love the roof style. and textures look great.
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IzaSpringintveld [2013-03-05 11:46:59 +0000 UTC]
There it is, finally! God it's gorgeous! Very well done!
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Kirinov In reply to IzaSpringintveld [2013-03-05 11:53:59 +0000 UTC]
Yeah took a while xP Thank you very much!
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Zeth-09 [2013-03-05 03:27:42 +0000 UTC]
whoaaaa niiiice.... i finally get to see it done after ten years...TEN YEARS!!!!
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Kirinov In reply to TheToxicDoctor [2013-03-05 03:24:58 +0000 UTC]
If it has internet I'd live in it as well xP
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