HOME | DD

#bug #essentials #fix #pokemon
Published: 2015-06-07 01:09:55 +0000 UTC; Views: 7631; Favourites: 34; Downloads: 41
Redirect to original
Description
Updated 29/6/2015 - Hoping this to be the last update, everything is fixed now.
Changelog:
*Added settings for select the animations you want to be fixed.
Updated 28/6/2015
Changelog:
*Fixed minors bugs
*Fixed also the animations over the character head when moving: sta.sh/02d67tfna6t
I was working in Essentials BW V3.1 when I saw this. It's not really a bug since animations weren't programmed to have a z priority in map. I've made this little fix for that.
If you still don't know what this script does, the script fix this:
sta.sh/014expmdwox8
You'll see how the animations will have a z priority now and they will be behind some tiles (just like the characters)
I've tested it in Essentials V15 and V13. Please, let me know if you get an error.
Download: pokemonfangames.com/script.php…
How to install
Copy and paste the script above main.
Related content
Comments: 45
Wolfang62 [2018-09-11 21:23:00 +0000 UTC]
Hello! please can you check?
[Pokémon Essentials version 17.2]
Exception: ArgumentError
Message: wrong number of arguments(5 for 4)
PField_Field:341:in `addUserAnimation'
PField_Field:341
PField_Field:336:in `call'
EventHandlers:54:in `trigger'
EventHandlers:49:in `each'
EventHandlers:49:in `trigger'
Game_Character:278:in `update_move'
Game_Character:227:in `update'
Game_Player:427:in `update_old'
Game_Player_Visuals:71:in `follow_update'
👍: 0 ⏩: 0
Ohzaru97 [2015-07-29 16:53:14 +0000 UTC]
y como exactamente se cambia?es que soy nuevo en esto y no tengo ni idea...o sea,no encuentro el script...o archivo...o lo que sea xD
sry si es una pregunta tonta...pero es que no tengo ni idea y estoy desesperado,sry si te molesto o algo D:
👍: 0 ⏩: 2
ShayTheHedgehog97 In reply to Ohzaru97 [2015-07-29 17:10:57 +0000 UTC]
gracias,lo intentare ahora!
por cierto,..vi que tenias en algunas imagenes en español...del juego digo,las tradujistes tu mismo?
👍: 0 ⏩: 1
KleinStudio In reply to ShayTheHedgehog97 [2015-07-29 17:12:58 +0000 UTC]
Eran de una antigua versión de Essentials que estaba ya traducida al Español, pero ha pasado ya muchísimo de eso.
👍: 0 ⏩: 1
ShayTheHedgehog97 In reply to KleinStudio [2015-08-04 09:50:17 +0000 UTC]
ah,vale,es que estaba por traducir yo lo tipico de:"¡\PN ha recibido a Pokémon"! y tal,pero vi en la wiki que si traduces esto que lo mejor es que lo hagas lo utltimo de todo,asi que de momento no voy a tocar nada de eso xD
👍: 0 ⏩: 0
KleinStudio In reply to Ohzaru97 [2015-07-29 17:05:15 +0000 UTC]
El link de descarga está en la descripción, lo descargas, abres el .zip, copias el script que está dentro del .txt y lo copias en el editor de Scripts, encima de Main.
👍: 0 ⏩: 1
ShayTheHedgehog97 In reply to KleinStudio [2015-07-29 17:11:21 +0000 UTC]
pd:soy yo con mi otra cuenta xD
👍: 0 ⏩: 0
notadeadmoth [2015-06-29 06:13:23 +0000 UTC]
What I if needed an animation to play over top of the character like an exclamation point? With the script would there be a way to do that?
👍: 0 ⏩: 1
KleinStudio In reply to notadeadmoth [2015-06-29 10:52:48 +0000 UTC]
Animations are still working over characters, the only thing that change is the animations in field like grass, dust, etc...
If you try to make an animation and it's not over the player, please tell me
👍: 0 ⏩: 1
notadeadmoth In reply to KleinStudio [2015-06-29 14:21:59 +0000 UTC]
Hey Klein I'm getting the animation issue but,
I'm not using vanilla essentials I'm using Help14's Pokemon following script.
as well as all your other scripts.
Which you can find here
Would you still be willing to help me?
If so I'll try to get you any information you need.
This is my best guess as to the line of code that calls the animation:
$scene.spriteset.addUserAnimation(Emo_Happy, pos_x, pos_y-2)
Here's the animation.
👍: 0 ⏩: 1
KleinStudio In reply to notadeadmoth [2015-06-29 14:53:39 +0000 UTC]
Uh I see... I think I'll update again the script but this time adding a setting to select the animations you want to be fixed in maps, that will be useful I think.
👍: 0 ⏩: 1
notadeadmoth In reply to KleinStudio [2015-06-29 15:02:21 +0000 UTC]
That would be awesome, thank you!
👍: 0 ⏩: 1
notadeadmoth In reply to KleinStudio [2015-06-29 19:47:13 +0000 UTC]
Tested and works great!
👍: 0 ⏩: 0
notadeadmoth [2015-06-29 00:09:29 +0000 UTC]
Do you have a link to the previous version? I forgot to back mine up lol...
Sorry I'm a dummy. xP
👍: 0 ⏩: 1
KleinStudio In reply to notadeadmoth [2015-06-29 00:12:11 +0000 UTC]
I usually don't save old scripts, if you wanted it because the dependent error, test the new script pls.
I can search anyways for the old script if you need it
👍: 0 ⏩: 1
notadeadmoth In reply to KleinStudio [2015-06-29 00:39:10 +0000 UTC]
It was only because of the error it's not needed but thank you.
👍: 0 ⏩: 0
notadeadmoth [2015-06-28 23:43:05 +0000 UTC]
AMAZING SCRIPT as always!
I think I found a bug? This update causes the game to crash when any dependent event that's following the player enters the grass.
Exception: NoMethodError
Message: undefined method `z' for nil:NilClass
KleinOvelapFix:14:in `addUserAnimation'
PField_Field:1416
PField_Field:1412:in `call'
Event:54:in `trigger'
Event:49:in `each'
Event:49:in `trigger'
Game_Character:299:in `update_move'
Game_Character:238:in `update'
Game_Event:252:in `update'
PField_DependentEvents:398:in `updateDependentEvents'
👍: 0 ⏩: 1
KleinStudio In reply to notadeadmoth [2015-06-29 00:11:01 +0000 UTC]
Fixed, I've update the script again, test it and if you're still getting the error, tell me
👍: 0 ⏩: 1
notadeadmoth In reply to KleinStudio [2015-06-29 00:28:36 +0000 UTC]
Alright Klein I tested it and it's working great! You rock!
👍: 0 ⏩: 0
KleinStudio In reply to Trimint123 [2015-06-10 13:51:41 +0000 UTC]
You just need to copy and paste the script above main
👍: 0 ⏩: 0
superminijoseph [2015-06-09 14:53:32 +0000 UTC]
Oh and Klein your map scripts are messed up. For some reason unless you have surfing water on Layer 3, you can walk right on them. And I want it on the normal layer 2 so I can have trees cover the water. And I'm talking about Rpgxp
👍: 0 ⏩: 1
KleinStudio In reply to superminijoseph [2015-06-09 15:48:47 +0000 UTC]
Wait, what map script?
👍: 0 ⏩: 1
superminijoseph In reply to KleinStudio [2015-06-10 13:52:50 +0000 UTC]
Don't know what it is specifically. But if you don't have water you surf on, on layer 3 you can walk right on it regardless if you made it impassable on the database. This goes for most things on layer 2. You can walk right through them no matter was terrian tag they have or passability. Like for example I have walls on leyer 2 for my house and I can walk right on them and they are on layer 2 and have no passability on all 4 directions
👍: 0 ⏩: 1
KleinStudio In reply to superminijoseph [2015-06-10 14:03:17 +0000 UTC]
Are you sure you doesn't have transparent tiles in layer 3 that are passables? That's a typical error mapping, I've not modify anything in map layers so it can't be a script problem
👍: 0 ⏩: 1
superminijoseph In reply to KleinStudio [2015-06-10 16:24:25 +0000 UTC]
Its possible but im not sure. I can work around it either way. Just wanted to give you a heads up.
👍: 0 ⏩: 0
superminijoseph [2015-06-09 14:49:15 +0000 UTC]
I like how you made it so the download is a text document. It's great because I only have internet on my phone and can't copy and paste scripts, very helpful. And good job. Can't wait for 3.1
👍: 0 ⏩: 0
PeekyChew [2015-06-07 17:48:08 +0000 UTC]
This has always been a little annoying problem. Thanks so much for fixing it!
👍: 0 ⏩: 1
KleinStudio In reply to PeekyChew [2015-06-07 19:20:50 +0000 UTC]
You're welcome! I'm happy to see that this fix is useful
👍: 0 ⏩: 0
KleinStudio In reply to Manuxd789 [2015-06-07 16:36:32 +0000 UTC]
Hay veces que parece que sorprendo más con scripts que hago en minutos que con scripts de horas y horas x'D.
👍: 0 ⏩: 0
crispybacon1234 [2015-06-07 09:24:01 +0000 UTC]
Haha I noticed this a while back, but didn't mention anything
Anyway, great fix. You're one of the most generous scripters I've seen, constantly making scripts for the community. Keep up the good work
👍: 0 ⏩: 1
KleinStudio In reply to crispybacon1234 [2015-06-07 12:16:32 +0000 UTC]
Thanks you! I really enjoy making things like this
👍: 0 ⏩: 0
RadicalRaptr [2015-06-07 04:49:45 +0000 UTC]
You're amazing, you have so many fixes for things that so many people have either given up on or say can't be fixed
👍: 0 ⏩: 1
KleinStudio In reply to RadicalRaptr [2015-06-07 12:14:27 +0000 UTC]
Uh, who said this can't be fixed? I did this in some minutes. Everything can be fixed!
Also, thanks for comment!
👍: 0 ⏩: 1
RadicalRaptr In reply to KleinStudio [2015-06-07 15:03:12 +0000 UTC]
Dunno who, but a lot of your little fixes were of things I thought could not be fixed, also no problem, I love your work!
👍: 0 ⏩: 0
rayd12smitty [2015-06-07 01:16:59 +0000 UTC]
I've been trying to fix this for months. You are a hero
👍: 0 ⏩: 1