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Kn3chtRuprecht — M1 Carbine

Published: 2013-10-26 16:10:54 +0000 UTC; Views: 7897; Favourites: 171; Downloads: 120
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Description Aww yiss

Download: gamebanana.com/models/3263

Modeled in Blender, baked in xNormal, textured in Photoshop, rendered with Marmoset Toolbag
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Comments: 15

edwardrhaj [2022-09-14 09:17:02 +0000 UTC]

👍: 0 ⏩: 0

ArtSamurai118 [2018-06-01 05:41:20 +0000 UTC]

Wonderful work! Very well done!

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Alex150201 [2015-10-15 15:27:00 +0000 UTC]

Are you creating a WW2 game or something or just creating them for fun?

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Kn3chtRuprecht In reply to Alex150201 [2015-10-16 12:10:51 +0000 UTC]

Yes, these models were created for Hell in the Pacific, an Arma mod.

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Conviley [2013-11-13 17:26:28 +0000 UTC]

nice model and nicley textured!  

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Spreewerke [2013-10-28 23:11:28 +0000 UTC]

With a fully-loaded 15-round magazine, the top cartridge is located on the left-hand side of the double-stack configuration in the magazine.

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Kn3chtRuprecht In reply to Spreewerke [2013-10-29 10:59:23 +0000 UTC]

Oops! I didn't know that. Thanks for pointing that out!

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Azraele [2013-10-28 23:08:02 +0000 UTC]

I was wondering.

I might rendered my character in a pose and I was looking for a riffle model.

Is it possible for me to maybe use yours if I credit you? I saw it on polycount and though it looked great

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Kn3chtRuprecht In reply to Azraele [2013-10-29 10:58:11 +0000 UTC]

Sure! I uploaded it to gamebanana (see link in description) so that other people can use it!

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Azraele In reply to Kn3chtRuprecht [2013-10-29 21:43:19 +0000 UTC]

Thanks

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BrotherOfMySister [2013-10-27 12:26:59 +0000 UTC]

Beautiful work. About the wood being too "clear", I wouldn't suggest adding bumps, as weapon parts are usually polished and their bump-iness is trimmed out. Instead, you could apply a noise-like map in black and white, to differentiate reflectivity.

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sameh-koko2 [2013-10-26 21:14:00 +0000 UTC]

awesome

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BabylonYoke [2013-10-26 17:03:45 +0000 UTC]

That's awesome! but the wood seems to be a bit too clear...

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Kn3chtRuprecht In reply to BabylonYoke [2013-10-26 17:22:14 +0000 UTC]

Thanks
Yeah some guys from polycount mentioned that, too. Seems i have to add some bumps into the normal.

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BabylonYoke In reply to BabylonYoke [2013-10-26 17:04:11 +0000 UTC]

I mean, compared to the rest of the model which looks pretty worn

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