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Published: 2009-04-20 14:00:59 +0000 UTC; Views: 725; Favourites: 5; Downloads: 17
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Description
This is a demonstration of how I found the Cross:[link]
My youtube movie of a slightly less detailed cross in the same area:
[link]
Some tutorials I found useful:
[link]
[link]
I started off exploring the Elephant Valley region of the West miniBrot, then focused in on a midget growing along one of the dendrites extending out from between the individual discs.
Next, I start zooming in on the midget. You may notice that all four of the stages on the third row look almost alike. What I am doing here is zooming further and further sideways into smaller and smaller sub-midgets. The closer I get to the edge, the more elongated they become.
The midget that I finally home in on is shaped almost like a dumbbell. You may get a sense of the depth of zooming required to get there: The dumbbell midget is somewhere between 5 and 6 orders of magnitude (zoomed over 10,000 times) smaller than the previous midget.
To get to the cross in the cross requires another 3 magnitude, the cross inside being fully 1000 times smaller than the dumbbell midget!
Zooming further still into the center of the Great Cross, we find an 8-legged, then a 16-legged midgit, inside of which we find the miniBrot which is pushing the 80-bit precision limits of the software.
The four basic types of geographic features found inside the Mandelbrot set are dendrites, midgits, spirals, and miniBrots. Spirals always zoom down to infinity, however if you probe deep enough into the center of any midget type shape, you will eventually discover another minibrot. Veer off the path at all, and the features continue to get infinitely more complex.
Enjoy
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Comments: 5
Stevi0d [2010-02-22 22:18:28 +0000 UTC]
Great work - and thanks for the link to my tutorial at the wiki!
I love the crosses!
👍: 0 ⏩: 1
Kosmic-Stardust In reply to Stevi0d [2010-02-25 07:23:15 +0000 UTC]
Hey thanks! It was your tutorial that led me to discover the intricate cross formations to begin with. Then later on after I purchased Fractal Extreme (with nearly unlimited precision), I discovered the Metaphase video that inspired most of my newer "deep X" stuff!
👍: 0 ⏩: 1
Stevi0d In reply to Kosmic-Stardust [2010-02-25 17:48:54 +0000 UTC]
Fractal extreme is cool and speedy. I still use uf for my zooms because I am I dinosaur who can't be bothered to learn a new interface... lol. Keep zooming dude!
👍: 0 ⏩: 1
Kosmic-Stardust In reply to Stevi0d [2010-02-28 11:05:05 +0000 UTC]
Actually, this is an older render that I made with Fractal Forge. It's a good open source fractal engine although it hasn't been updated in years. It's got fixed precision, so if you click the download link to view full size, you will see the pixelation at the final image of the minibrot.
I started looking for something more powerful so I downloaded trials for both UF and FX, and ultimately chose to purchase FX because it did exactly what I wanted and extremely fast at it. The deciding factor was when I rendered the same identical area at high zoom depth, UF chewed on it for like 4 minutes and FX was finished in 17 seconds. UF is capable of prettier renders and does a wide variety of other stuff, but is also a lot more expensive too, plus you have to pay for upgrades.
👍: 0 ⏩: 0