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#scifi #shader #skin #wings #alien #creature #dragon #monster #sharp #zbrush #keyshot
Published: 2017-04-11 20:56:31 +0000 UTC; Views: 864; Favourites: 14; Downloads: 2
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Description
Press download for the High res version !!!Here is the concept art
krishnacpatel.deviantart.com/a…
This is my creature that I sculpted in zbrush and rendered in keyshot, I think it came out pretty well, keyshot has some pretty cool materials for skin
hope you like it any comments on how to improve or any suggestions let me know !
Polycount
Highres 72 million
Decimated 10 million
Here is my blog you can find the process and more renders of this creature here
kcp3d.tumblr.com/
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Comments: 8
Rogent [2017-04-28 19:54:26 +0000 UTC]
Really complex model, looks great.
And very interesting concept of fins/wings.
Have you created them entirely in zbrush or imported from some other software?
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krishnacpatel In reply to Rogent [2017-04-29 01:46:01 +0000 UTC]
thank you ! yeah all in zbrush !!
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Meridianos [2017-04-15 23:07:01 +0000 UTC]
Wow, your stuff is amazing! *__* Tried ZBrush a couple of times but it's very difficult to learn! Impressive job!
👍: 0 ⏩: 1
krishnacpatel In reply to Meridianos [2017-04-17 12:51:19 +0000 UTC]
thank you very much !!
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Meridian-Hawkins [2017-04-11 21:43:36 +0000 UTC]
Awsome! Reminds me a bit of Skarmory from pokemon in terms of colour. What kind of rig do you run to be able to sculpt 72 mil polys? Did you use HD sculpting? how quick was keyshot with the decimated 10 million polys?
👍: 0 ⏩: 1
krishnacpatel In reply to Meridian-Hawkins [2017-04-11 22:23:46 +0000 UTC]
thank you dude !! no special rig to be honest, the wings each were like 1.2 million the main body was 35 million and everything varied but some how built up, it got pretty laggy at 72 million polys, for the keyshot render I think from 10-20 minutes I think I have more renders on my blog which where like 6 minutes
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