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krxterme — zebra buddy item test

Published: 2012-06-15 15:04:14 +0000 UTC; Views: 1498; Favourites: 31; Downloads: 11
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Description i got the idea to make animal 'buddies' from the pet freature in IT IW and IE
the animals don't move but they do look cool
i can do this with other animal meshes so i was woundering would you guys like to have these 'buddies' as item options?
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Comments: 608

MUR454k1M1nK In reply to ??? [2012-06-27 14:43:33 +0000 UTC]

:3

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krxterme In reply to MUR454k1M1nK [2012-06-27 14:44:20 +0000 UTC]

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MUR454k1M1nK In reply to krxterme [2012-06-27 14:44:40 +0000 UTC]

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krxterme In reply to MUR454k1M1nK [2012-06-27 15:14:51 +0000 UTC]

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MUR454k1M1nK In reply to krxterme [2012-06-27 18:26:32 +0000 UTC]

Are the buddies finished yet?

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krxterme In reply to MUR454k1M1nK [2012-06-27 19:34:28 +0000 UTC]

i still need word from at lest one more of the testers then i can release them
there are 40+ items so it's going to be worth the wait and I can do custom colored items EX green and black butterfly instead of blue

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MUR454k1M1nK In reply to krxterme [2012-06-27 20:03:04 +0000 UTC]

Can I be a tester so I can give you word?

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krxterme In reply to MUR454k1M1nK [2012-06-27 20:07:27 +0000 UTC]

why not lol [link]

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MUR454k1M1nK In reply to krxterme [2012-06-27 22:08:25 +0000 UTC]

They all work fine except for the zebra--it's missing its texture. Easily fixed.

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krxterme In reply to MUR454k1M1nK [2012-06-28 14:31:24 +0000 UTC]

ok
XD out of all the animals i could have goofed up i goof up the zebra lol

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MUR454k1M1nK In reply to krxterme [2012-06-28 14:35:38 +0000 UTC]

I think you need to include the material in the item coding, since both material file and texture are present.

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krxterme In reply to MUR454k1M1nK [2012-06-28 14:45:33 +0000 UTC]

i went into the files where i got the zebra from and there is no materal file

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MUR454k1M1nK In reply to krxterme [2012-06-28 14:50:53 +0000 UTC]

It's one of the materials in critters.material

It's zebraMat

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krxterme In reply to MUR454k1M1nK [2012-06-28 16:07:28 +0000 UTC]

here is the coding for the zebra


material zebraMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture zebraTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}

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MUR454k1M1nK In reply to krxterme [2012-06-28 16:27:35 +0000 UTC]

It's already in there.

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krxterme In reply to MUR454k1M1nK [2012-06-28 16:31:01 +0000 UTC]

ok so we know the coding isn't wrong I'm stumpted I don't why it wouldn't work

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MUR454k1M1nK In reply to krxterme [2012-06-28 16:36:33 +0000 UTC]

Sometimes, even when the coding is right, the textures just don't show up. This happened with the textures of some fish I had been planning to put in my map. I think the meshes might not be compatable.

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krxterme In reply to MUR454k1M1nK [2012-06-28 16:40:32 +0000 UTC]

yeah it could be that too but what i don't understand about that is it works for other people and infact they had trouble with the dragon only but that was just a simple fix by adding a material i forgot

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MUR454k1M1nK In reply to krxterme [2012-06-28 17:07:04 +0000 UTC]

Okay.

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krxterme In reply to MUR454k1M1nK [2012-06-28 17:44:58 +0000 UTC]

yup

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MUR454k1M1nK In reply to krxterme [2012-06-28 18:35:43 +0000 UTC]

.....

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krxterme In reply to MUR454k1M1nK [2012-06-28 22:02:16 +0000 UTC]

o3o

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MUR454k1M1nK In reply to krxterme [2012-06-28 22:15:30 +0000 UTC]

.....

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krxterme In reply to MUR454k1M1nK [2012-06-28 22:16:06 +0000 UTC]

slience

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MUR454k1M1nK In reply to krxterme [2012-06-28 22:18:19 +0000 UTC]

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krxterme In reply to MUR454k1M1nK [2012-06-28 22:19:41 +0000 UTC]


BOOO

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MUR454k1M1nK In reply to krxterme [2012-06-28 22:37:48 +0000 UTC]

o.O

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krxterme In reply to MUR454k1M1nK [2012-06-28 22:49:50 +0000 UTC]

XDD

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MUR454k1M1nK In reply to krxterme [2012-06-28 22:53:07 +0000 UTC]

.....

👍: 0 ⏩: 1

krxterme In reply to MUR454k1M1nK [2012-06-28 23:19:52 +0000 UTC]

lawl

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MUR454k1M1nK In reply to krxterme [2012-06-28 23:24:10 +0000 UTC]

XD

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krxterme In reply to MUR454k1M1nK [2012-06-29 00:04:33 +0000 UTC]

hehe

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MUR454k1M1nK In reply to krxterme [2012-06-29 00:44:01 +0000 UTC]

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krxterme In reply to MUR454k1M1nK [2012-06-29 00:46:17 +0000 UTC]

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MUR454k1M1nK In reply to krxterme [2012-06-29 00:56:08 +0000 UTC]

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krxterme In reply to MUR454k1M1nK [2012-06-29 00:57:16 +0000 UTC]

XDD

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MUR454k1M1nK In reply to krxterme [2012-06-29 15:22:18 +0000 UTC]

.....What are we so happy about again?

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krxterme In reply to MUR454k1M1nK [2012-06-29 16:39:31 +0000 UTC]

idk lol

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MUR454k1M1nK In reply to krxterme [2012-06-29 18:32:45 +0000 UTC]

Well, ANYWAY. I suddenly wanna hack some big MMORPG.....

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krxterme In reply to MUR454k1M1nK [2012-06-29 18:38:30 +0000 UTC]

lol what XD

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MUR454k1M1nK In reply to krxterme [2012-06-29 18:45:51 +0000 UTC]

Okay, I need something that can decode DAT files to txt files, and something that can encode them back!

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krxterme In reply to MUR454k1M1nK [2012-06-30 14:04:29 +0000 UTC]

txt file i think you use something like notepad and for DAT files i got no clue try goggleing it

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MUR454k1M1nK In reply to krxterme [2012-06-30 14:28:10 +0000 UTC]

No, an encoder. I found one on KITO. Now I need to figure out the encoding key used in SoE.....

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krxterme In reply to MUR454k1M1nK [2012-06-30 14:30:21 +0000 UTC]

um...goggle

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MUR454k1M1nK In reply to krxterme [2012-06-30 14:35:55 +0000 UTC]

Goggle?

Google can't tell me how SoE is encoded.

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krxterme In reply to MUR454k1M1nK [2012-06-30 14:43:13 +0000 UTC]

derp XD fail
oh

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MUR454k1M1nK In reply to krxterme [2012-06-30 14:53:36 +0000 UTC]

Because they don't want to be hacked.

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krxterme In reply to MUR454k1M1nK [2012-06-30 19:04:47 +0000 UTC]

true but you never know until you try

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MUR454k1M1nK In reply to krxterme [2012-06-30 20:15:30 +0000 UTC]

*trying brb* *couldn't find anything*

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krxterme In reply to MUR454k1M1nK [2012-06-30 23:37:46 +0000 UTC]

ok

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