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Published: 2013-03-01 20:20:04 +0000 UTC; Views: 16605; Favourites: 291; Downloads: 88
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Description
Apologies for the terrible animation, the real game is a lot smoother. I wanted to show it off but you have to see all the animations to really appreciate it. It's impossible to really create a gif of it though!There was a lot of a demand for an underwater route on the mmo so I started work on it! The end product might look very different, I'm hoping to add like a wavy overlay. Also the pokemon don't stay still they do swim about.
Oh! That current works like a ledge, you can only cross it in one direction!
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Comments: 84
SPACEBOI-SCAPHANDRE [2014-10-20 01:18:06 +0000 UTC]
Have you seen what they've done with the underwater routes in Omega Ruby and Alpha Sapphire?
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Tricko1 [2014-04-11 09:24:20 +0000 UTC]
Your Underwater tiles is AWESOME !!!! I LOVE IT !! Will you allow me to rip some of your animated underwater tiles to use in my game i will surely give credit
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Tricko1 [2014-04-11 09:15:59 +0000 UTC]
kyle-Dove your underwater tiles are AWESOME !!! if you don't mind may i rip some of the animated underwater route for my fangame i will surely give you credits
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sonicdash759 [2013-12-22 00:33:12 +0000 UTC]
Why won't gamefreak add THIS into their games?!
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PokeWonders [2013-08-02 07:38:21 +0000 UTC]
When are you thinking of releasing an open beta for everyone to play
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PokeWonders In reply to PokeWonders [2013-08-02 07:38:53 +0000 UTC]
And would you accept ideas for your MMO
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TheJadePheonix [2013-05-15 07:04:24 +0000 UTC]
Normally, the water part is my least-favorite part of a pokemon game. But due to the fact that there are plenty of AMAZING water types in Atlas, I am really excited for this.
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SweatLoveBeer [2013-03-12 05:29:41 +0000 UTC]
The current-ledge idea is amazing and I'm a sucker for underwater routes - they always have been my favourite! This animation already looks great, I CAN'T WAIT TO PLAY! <3
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PokemonVSKirby [2013-03-04 20:49:56 +0000 UTC]
Isn't it odd that nintendo is very slow on making pokemon.Its very easy to make a pokemon just mix a bunch of words and make the design right XD
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JoshuaDunlop [2013-03-04 10:44:55 +0000 UTC]
So is the current like the fast forward floors in the psychic gym? You know what you could try is thermal vents that when you cross over them send you to the surface. You could create a HM that stops them so you can get to new areas
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Kyle-Dove In reply to JoshuaDunlop [2013-03-04 11:13:52 +0000 UTC]
Ooh that's a really good idea! It would get annoying quickly too haha.
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JoshuaDunlop In reply to Kyle-Dove [2013-03-04 16:43:19 +0000 UTC]
Yer, but so did the holes in the floor in the old houses that sent you back to the beggining... At least you can re-dive next to them. Plus above the surface you could have hot bubbles so you can't pass like with bushes that need cut
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Kyle-Dove In reply to PokemonVSKirby [2013-03-04 10:26:03 +0000 UTC]
Speedish, by =Daybreak-Machine
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PokemonVSKirby In reply to Kyle-Dove [2013-03-04 10:38:57 +0000 UTC]
oh ok im gonna make my own orcassle (Orca+Missle) evolution for sharpedo
You are so clever in tiles so good luck with the MMO.
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Shinichi22X [2013-03-03 09:21:21 +0000 UTC]
Not worry, the animation is good and the sub-suit is very nice
I'm a fan of your aquaro
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NecroMasterSyl [2013-03-03 08:41:01 +0000 UTC]
I just want to say your sprite work is amazing and I think it's going to get you somewhere far one day.
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Kyle-Dove In reply to NecroMasterSyl [2013-03-07 10:35:33 +0000 UTC]
Oh wow, thank you for that. I hope so, but it's hard to have faith in that when sprite work is like nearly dead. It's all about 3D lately sadly, the last place using sprites were handhelds but now even that's gone 3D...
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NecroMasterSyl In reply to Kyle-Dove [2013-03-07 19:20:22 +0000 UTC]
I agree, but at least we have things like RPG Maker, all though, it's even starting to develop 3D scripts.
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Keleri [2013-03-02 16:26:32 +0000 UTC]
Yessssssssss I loved the underwater routes in gen 3 so much
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Kyle-Dove In reply to Isabj [2013-03-07 10:36:35 +0000 UTC]
Probably, or a battle will start.
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Isabj In reply to Kyle-Dove [2013-03-08 09:46:40 +0000 UTC]
So the aquatic pokemon can be seen on the map ^^ Nice idea ^^
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Thegreatblaid [2013-03-02 09:35:45 +0000 UTC]
FantΓ‘stico. ΒΏNo crees que el movimiento blanco del agua deberΓa moverse ademΓ‘s hacia arriba y hacia abajo? MoviΓ©ndose tal y como lo hacen ahora queda muy estΓ‘tico. En fin, es solo un consejo. Sigue asΓ!
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Kyle-Dove In reply to Thegreatblaid [2013-03-07 10:37:03 +0000 UTC]
Es un buen consejo, lo que pasa es....soy malisimo haciendo animaciones! Esto es lo mejor que pude hacer xD
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CraftyPixel [2013-03-02 01:29:09 +0000 UTC]
Nice!
- only problem, the little white lines are a bit odd . -
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Kyle-Dove In reply to CraftyPixel [2013-03-07 10:37:26 +0000 UTC]
Yeah that's the best I could do unfortunately xD
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agentsassy In reply to CraftyPixel [2013-03-02 02:29:25 +0000 UTC]
those lines are probably the water that tends to push people around and you cant swim against the current
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NoSignalBlueScreen [2013-03-02 01:11:58 +0000 UTC]
Amazing what mmo is this and how do I get it! 8D
<3
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Kyle-Dove In reply to NoSignalBlueScreen [2013-03-07 10:37:36 +0000 UTC]
It's called Pokengine but it's not open to the public yet.
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NoSignalBlueScreen In reply to Kyle-Dove [2013-03-07 18:34:16 +0000 UTC]
Oh okay It's awesome! can't wait til it is
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Rolyataylor2 [2013-03-02 00:10:08 +0000 UTC]
awe man i wasn't in the shot
Looks great by the way! Cant wait to explore!
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The-MissingLink [2013-03-01 23:37:44 +0000 UTC]
Very well done! Underwater routes are one thing I miss from pokemon games. The rocks sticking out of the ground have an abrupt transition, and also don't look natural. I would like it more if there was more of a sloped transition, such as from the routes in RSE.
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BetterDemons [2013-03-01 22:53:20 +0000 UTC]
Gorgeoussss.
I am so excited for this, you have no idea! Keep up the good work!
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