HOME | DD

#3d #animation #flash #rocks #bumpmap #displacementmap #texture
Published: 2014-10-18 22:35:39 +0000 UTC; Views: 668; Favourites: 11; Downloads: 5
Redirect to original
Description
I've been getting into the modeling aspect of Blender recently. One of the most important parts of realistic modeling, of course, is to know how to use textures beyond "gift wrapping" objects with 2D images. I'm still learning about it, so I can't really explain it. If you're interested, check out the tutorial I used.This scene was created from nothing but this simple flat texture using CrazyBump and Blender.
Let me know if there's an issue with the animation, since I've never used SWFs before. It should be displaying in glorious 60FPS (if it doesn't, try a different browser). The compression kind of ruined the quality, but you get the idea.
Related content
Comments: 16
Earth-Pony [2014-10-20 16:57:26 +0000 UTC]
Wow! That looks excellent
I'd enjoy viewing this model on a Rift (if I had one *sob*), that'd be super cool!
π: 0 β©: 1
Lahirien In reply to Earth-Pony [2014-10-20 22:56:10 +0000 UTC]
I would LOVE having an Oculus Rift. If I could get blender to work with it, making models would be awesome! I wear glasses, though, so I'd have to figure out whether I could even use their current model without doing custom modifications or something.
π: 0 β©: 1
Earth-Pony In reply to Lahirien [2014-10-21 05:47:22 +0000 UTC]
Seriously! I'm not a 3D modeler myself, but I have had the opportunity to view a 3D model in "virtual reality" (it was actually Google Cardboard, pretty neat though!), and the experience is quite impressive. Β If it were a modeling application, you could view your creation to-scale, as if you were standing next to it. Β That'd be incredible!Β
As for the glasses, I've heard conflicting reports. Β Some say you can't wear them and it lessens the VR effect, some say you can't wear them but the Rift's lenses make up for it, and still others say that glasses fit without issue. Β I guess we'll only really know once the consumer version is out!Β
π: 0 β©: 0
f1r3w4rr10r [2014-10-20 14:11:00 +0000 UTC]
I don't know why, but the lighting looks really weird on that one. Are you rotating the light source in the opposite as the model?
π: 0 β©: 1
Lahirien In reply to f1r3w4rr10r [2014-10-20 14:15:06 +0000 UTC]
The light is moving back and forth in an arc to the left and right, basically rising and setting, as the model rotates.
π: 0 β©: 1
f1r3w4rr10r In reply to Lahirien [2014-10-20 14:20:04 +0000 UTC]
Ah yes, now I see. That makes more sense then what I thought. Might not be necessarily the best for a model showcase, but it works. ^^
π: 0 β©: 1
Lahirien In reply to f1r3w4rr10r [2014-10-20 14:26:25 +0000 UTC]
I did find a little lighting studio model I'll use for other things, but I wanted to emphasize the 3D-ness of this one.
π: 0 β©: 1
f1r3w4rr10r In reply to Lahirien [2014-10-20 15:31:56 +0000 UTC]
Yeah that works. It's just not necessarily what I would have done.
And now I just got the idea to animate the influence of the displacement on the mesh, so you see it transforming from completely flat to 3D.
π: 0 β©: 1
Lahirien In reply to f1r3w4rr10r [2014-10-20 23:28:42 +0000 UTC]
Oh, that would look cool!
π: 0 β©: 0