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LarkInteractive — Layer in 16-bit

Published: 2013-06-13 07:30:40 +0000 UTC; Views: 1414; Favourites: 35; Downloads: 26
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Description This is my version of a 16-bit Layer.

Layer © Capcom
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Comments: 11

ZeroSaberGreen [2013-06-19 15:22:10 +0000 UTC]

[link]

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sharpshark [2013-06-16 17:26:58 +0000 UTC]

Do Alia 16 bit Too

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LarkInteractive In reply to sharpshark [2013-06-17 17:50:55 +0000 UTC]

I've already drawn Alia in 16 bit. [link]

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3DFootFan [2013-06-15 13:17:26 +0000 UTC]

nice

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LarkInteractive In reply to 3DFootFan [2013-06-16 04:40:41 +0000 UTC]

Thanks.

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3DFootFan In reply to LarkInteractive [2013-06-16 12:04:46 +0000 UTC]

NP keep it up

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TheLordofAllGames [2013-06-14 03:08:36 +0000 UTC]

Wow, this is really impressive! Looks just like it would really be in a Mega Man X 16-bit game (but, you already know that). Nicely done

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LarkInteractive In reply to TheLordofAllGames [2013-06-16 04:42:16 +0000 UTC]

Thanks.
This would probably be Layer's sprite for X9 if it was 16 bit.

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ZeroSaberGreen [2013-06-13 14:52:46 +0000 UTC]

Now THIS is cool! You almost never see Layer (or Marino!) in 16-bit!

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LarkInteractive In reply to ZeroSaberGreen [2013-06-13 18:30:03 +0000 UTC]

I know. Nobody drew their 16 bit sprites before.

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ZeroSaberGreen In reply to LarkInteractive [2013-06-13 23:29:59 +0000 UTC]

I wonder why...

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