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Published: 2009-03-10 09:03:30 +0000 UTC; Views: 3826; Favourites: 27; Downloads: 2099
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Description
The Haunted Depths environment found its way into my runtime back in October. I was playing with an idea out of Diane Duane's Deep Wizardry but couldn't get it to work (whales are just Too Big!), so I went for something simpler, didn't like that either, and left it. A few weeks back I picked it up again, made some tweaks, and posted three views on FaerieWylde. Folks made some helpful comments, and I've tweaked a few more things. This is the result.Models used: DAZ Dolphin, Matt with "Max" and a few "Maddie Petite" morphs, SMS hair using Thorne's fit for Max, Pixie Play pants, and Haunted Depths Millennium Environment, with a light effect from Infinity Cove FX, and some lights from Lightworks Caustics Vol. 2.
Software used: Poser 7 SR3
Rendering time: 9 minutes approx.
Full view: 800x450 -- Download: 1600x900
Started 12th Oct 2008. Completed 10th Mar 2009. At least 38 iterations.
Related content
Comments: 16
1storyforu [2021-11-17 03:27:51 +0000 UTC]
👍: 0 ⏩: 0
1storyforu [2021-11-13 04:34:31 +0000 UTC]
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alberta7511 [2018-06-23 21:08:03 +0000 UTC]
Wow! Now thats not only beautiful, but a great original idea!
👍: 0 ⏩: 1
Lazy-Leopard In reply to DolphinSilverwolf [2013-01-20 19:21:19 +0000 UTC]
This is one of those images where it's mostly in the lighting. I used lighting from Haunted Depths Millennium Environment, Lightworks Caustics, and Infinity Cove 3 lighting FX. Max's skin does have a rather involved shader, one of BagginsBill's creations, I think. It's all Poser 7 stuff, though, and these days you'd use a subsurface scattering shader to get the same sorts of results.
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OldHannaBarberian In reply to Pommerlis [2024-10-21 12:43:24 +0000 UTC]
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Lazy-Leopard In reply to Pommerlis [2009-03-10 19:56:44 +0000 UTC]
Thanks. The comments from folks on FaerieWylde really helped. The download version here is 1600x900, which is a bit larger than the copy I posted on FW.
👍: 0 ⏩: 0
Lazy-Leopard In reply to the-nucularman [2009-03-11 08:28:22 +0000 UTC]
Thanks. I liked the short render time too. An earlier attempt to get the sun rays effect using atmosphere and ray-tracing took all day and didn't look anything like as effective.
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