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Published: 2021-07-02 10:55:16 +0000 UTC; Views: 11740; Favourites: 71; Downloads: 0
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Description
I figured while I was modelling the head piece it would be good to have a version with and without the broken horn. I modelled and uv'd the unbroken set first and then duplicated and "broke" one of the horns in Blender. I love the way you can make changes to the models topology in blender on the fly without completely destroying your uvs (looking at you zbrush ). I then had a version with both the broken and unbroken horns which I textured in substance painter. So I have two models in Daz which share share the same textures. Pretty cool and saves on space (only one set of textures rather than two).Related content
Comments: 6
mmajidputra [2022-07-24 09:58:28 +0000 UTC]
👍: 0 ⏩: 0
Draconicat [2021-07-05 02:55:02 +0000 UTC]
👍: 0 ⏩: 1
lazygunns In reply to Draconicat [2021-07-05 20:40:21 +0000 UTC]
👍: 0 ⏩: 1
Draconicat In reply to lazygunns [2021-07-06 18:21:18 +0000 UTC]
👍: 0 ⏩: 0
Gray4201 [2021-07-02 15:34:19 +0000 UTC]
👍: 0 ⏩: 0
BartGT5 [2021-07-02 11:37:55 +0000 UTC]
👍: 0 ⏩: 0