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Published: 2008-07-03 07:25:28 +0000 UTC; Views: 5583; Favourites: 23; Downloads: 34
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"In all countries where a significant number of werewolves and other shapeshifters reside complex social patterns will eventually develop. Small, localized packs will first be formed, but over time a larger pack will emerge and claim dominance over a wide area. Most countries with large werewolf populations, especially industrialized western nations in North America and Europe, have a dominant pack that takes it upon itself to oversee the affairs of its kind in that country. These packs are comprised of individuals who believe that it is of utmost importance to guard the secret of their existence from humankind, since humans tend to be fearful of those who are different and greatly outnumber werewolves in every place where they coexist.Since it is usually easy to hide your unique identity and go about living a normal life around humans as long as you are careful, the biggest concern for these dominant packs is containing the damage caused by rogues. A rogue can be defined as an individual who uses their shapeshifting abilities to terrorize humans, though some prefer to target their own kind. The dominant pack will only get involved in cases where the rogue’s behavior threatens to reveal information about their existence to humankind, or if the rogue is abusive to other werewolves who live under the pack’s jurisdiction. Criminal activities committed by werewolves that do not involve the use of shapeshifting abilities are left to be dealt with by the proper human authorities. Occasionally, humans who have learned too much and are viewed as a threat by the pack will also be dealt with.
To handle rogues, the dominant pack will train an elite class of assassins who will serve as a kind of police force for the werewolves of that country. The assassins operate under a complicated set of rules and guidelines to try to ensure that they do their jobs fairly and make no unfortunate, irreversible mistakes. The price for willing corruption or gross incompetence on a mission leading to the death of an undeserving party is execution.
The dominant pack of the United States of America is a good example of a well-structured police system. They give the name of Hunters to the assassins who are trained there, since locating and killing a rogue can be a very time consuming process, requiring a lot of patience and skill. To help decide how a rogue will be dealt with, a rating system with different levels of severity for different crimes and punishments is used.
Punishments:
Primary- Someone is sent to visit the rogue in person and inform him about what he has done wrong, that someone is watching him, and what kind of punishments will be given if the behavior does not cease. A permanent file will be kept on the rogue documenting his activities, and the pack will watch him for some time to see if his behavior improves or is repeated.
Secondary- A Hunter is sent to apprehend the rogue and bring him back to a property owned by the pack for punishment. Since werewolves often have a high tolerance for pain, psychological punishments are preferred to physical ones. The most common form of psychological punishment used is to confine the rogue to a small cage in a dark place and leave him there for many days with little food or water and no outside stimulation. Many werewolves are very claustrophobic and hate the thought of being confined, so this can be a very effective deterrent. After being released the rogue is told what kind of punishment he will receive if the behavior does not stop, and is then taken back to the place where he was picked up.
Tertiary- The rogue is most likely guilty of a crime, but there is either some question of his guilt or it is thought that he may have valuable information of some sort. The Hunter is instructed to bring him back alive if at all possible. After questioning he will be given a trial of sorts conducted by authorities working for the pack, and if found guilty he will be killed by the pack’s assigned executioner in the traditional way, by crushing the throat.
Quaternary- The rogue is either known to be guilty of a crime, or is thought to be too dangerous to try to take alive. The Hunter is allowed to use any method he likes to take him down, as long as it is within the rules and guidelines that were given to him during training.
There are a wide variety of things that the pack considers to be criminal. The examples given do not amount to a complete list, but they do represent the most commonly seen crimes.
Crimes:
Level 1- Activities that harass humans or purposefully show off some aspect of shapeshifting to humans.
Showing yourself to humans in animal form (if not a species that would be expected to be seen in that area, especially in cities). This applies to cases where it is done repeatedly and purposefully, not accidentally.
Scaring humans for fun. Even if no one gets hurt, this will not be tolerated because it always attracts attention from the human community.
Primary punishment (a warning) is used when first dealing with this behavior. If the behavior continues but does not get more severe Secondary will be used, followed by Tertiary or Quaternary depending on the circumstances. Although it is rare to have someone killed over something like this, the pack does occasionally consider it to be necessary. Even minor things getting repeatedly noticed by humans can be dangerous, and there are worries that behaviors like this will escalate into more serious crimes if no one intervenes.
Level 2- Crimes that cause minor injury to humans or involve revealing shapeshifting abilities to humans.
Attacking humans, often done for fun by the younger members of the werewolf community.
Biting humans and changing them into werewolves. This is seen as a violation of the rights of humans to live life as they choose. Although some people might enjoy the opportunity to become a werewolf, no one else should be allowed to make the choice for them.
Shapeshifting in front of humans. Although a werewolf is sometimes allowed to reveal it’s identity to a human it has a particularly trusting relationship with, doing this to frighten people and get a reaction from them is unacceptable.
First time offenders may get Primary. People who have done this multiple times by the time they are caught or who refuse to stop after being warned will get Secondary, followed by Tertiary or Quaternary.
Level 3- Crimes that cause severe injury or death to a human or werewolf.
Mauling humans.
Attacking another werewolf for reasons other than self-defense.
Murder, especially through the use of shapeshifting abilities.
Tertiary or Quaternary will be used immediately.
Many are interested in studying criminal behavior to better be able to predict it in the future. The pack keeps a record of all cases that the Hunters are assigned to, and will allow some individuals to read them in order to try and find patterns. Werewolf psychology is unique, but most werewolves will think and act much more like human beings than animals in either form.
Just as with humans, rogues are more likely to be young and male than older or female. However, no one is to be underestimated.
Many rogues develop a habit of doing things a certain way and will not stray far from it. Someone may chase and frighten humans because they are too afraid to actually kill them, or bite because they believe that it is their duty to change as many humans as possible into werewolves. This is hard to predict though, so the pack operates under the assumption that behavior will escalate into something more severe if allowed to go on for too long.
Despite what might be expected, rogues who kill are rare. Most are people who would have been dangerous as normal humans, but as werewolves have been given an opportunity that encourages them be bolder and more aggressive.
It is also rare for werewolves to eat humans that they have killed. Most have human enough minds to be as disgusted by the thought as normal humans are, and kill for amusement or because of anger issues and not for food.
Although things can sometimes seem grim, the pack finds great support from the citizens of the werewolf community, who are quick to notice the activities of rogues and report them. The low payment the Hunters receive and the danger associated with their jobs can be discouraging, but for most of them the respect and gratitude they have for performing such a vital service for their kind and country more than make up for it."
Other chapters:
Introduction- [link]
Non-wolf shapeshifters- [link]
How shapeshifting is transferred with a bite- [link]
Capture and restraint- [link]
Terminology- [link]
Psychology- [link]
Physical appearances- [link]
South America- [link]
My favorite thing to think about with these werewolves is how their social interactions would work. This goes to a pretty large scale. I don’t think I’ll even have time to get into the interactions between the packs in different countries, so I think I’ll just focus on the ones in America. One thing that seems to be a theme with them is their constant paranoia of being discovered by humans, which spills over into a paranoia of being revealed through the actions of others of their own kind. They try to leave humans alone as much as possible, but if they think another member of the pack is acting dangerously he may be in big trouble.
I’ve broken my custom of illustrating these with traditional media here, but I like how it looks. The character I have chosen to represent all criminal werewolves is Sombra, who was introduced in a story I wrote a while ago, An Eye for an Eye, a Fang for a Fang ([link] ). Sombra is the nastiest villain I have ever invented. He is admiring some of his favorite throwing knives, which he likes to coat in different poisons and keep on him at all times. I like coming up with different nicknames to describe what a jerk he is.
I hate drawing people in general, but I really, really hate drawing legs and hands. They never come out looking right.
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Comments: 7
OmuYasha [2010-11-14 09:08:14 +0000 UTC]
Wow, this guide has some parallelism to my werewolf book I just finished a year ago. Though some of the punishments in my book are individualized. Though sadly the humans found out about werewolves in my book...v_v
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Leah-the-Red [2009-10-07 23:15:32 +0000 UTC]
You know, as much as this is an "illustrated guide", you could use those pics you have at the top as the preview pic and make these literature entries.
👍: 0 ⏩: 1
Leonca In reply to Leah-the-Red [2009-10-07 23:23:05 +0000 UTC]
Yeah, I know. This way just seemed to work out better since literature entries don’t tend to get much attention.
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Leah-the-Red In reply to Leonca [2009-10-07 23:45:24 +0000 UTC]
True. But when you add that as the preview, that's what shows up, not the scrollly thing... probably preaching to the choir, sorry. BUT about the previews... I have a werewolf in one of my stories... I saw you pokin' around my stuff, you probably found it already. I was wondering if I could get you to draw a preview for that. If yes, then I can note you with a reference. Unless you found it yourself. :3
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Leonca In reply to Leah-the-Red [2009-10-08 00:07:21 +0000 UTC]
I haven’t seen it. You can send a note if you like, if it looks like something I could do I might if I feel like it. Art is going really slowly for me at the moment though. School and all that.
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Leah-the-Red In reply to Leonca [2009-10-08 00:10:03 +0000 UTC]
Hurrah! And yes... I understand the school... grah, college is sucky.
ANYwho. I'll note you with the deviations, I'll just put links. :3
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