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Published: 2015-04-19 18:44:06 +0000 UTC; Views: 4355; Favourites: 2; Downloads: 0
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x-CLASSES


x-BASE CLASSES
Adventurers usually fall into different classes or categories depending on their powers. There are several different categories defines by the Adventurer's Rest, those being the Scouts, Mages, Priests, Warriors and Beastmen. These classes are the very core of what any adventurer can be defined as and are very general. Usually only beginner adventurers are defined as a Core Class.

No matter what the class, an adventurer of any class may choose to use any weapon they desire. A warrior may choose to use a sword or maybe just his own fists. A sorcerer may choose to use a tome or maybe a sword. It's up to them.

x-SUBCLASSES
At Level 1, adventurers have the choice to focus their abilities into the general subclasses like how priests can be enchanters or clerics. These are more specific than the core classes when it comes to abilities. Usually, only adventurers who have been exploring and hunting for a little while are in the subclasses. It is very difficult to be able to learn both paths of a core class until you are a Level 3, where you can have Advanced Classes.

x-ADVANCED CLASSES
Adventurers Level 3 or higher are able to further refine their abilities to form their own classes. For example, an adventurer that used to be a cleric reaches Level 3 and decides to focus is abilities on heals. He becomes a master in healing and decides to name his class a Devote (or Healer or whatever, Level 3s are allowed to name their own classes). Another Level 3 cleric decides that he doesn't like being completely vulnerable and decides to learn to summon servants to both attack and protect him, dubbing his class a Mystic. Likewise, a Sorcerer who wishes to learn both black magic and summon beasts can also dub himself a Mystic. Whatever it may be, Level 3 is where adventurers can truly choose their own path and decide where they specialize. You must notify a group before finalizing your Level 3 Class.

x-ABOUT SKILLS & ABILITIES
An adventurer has quite a bit of freedom when it comes to abilities, for creativeness! You can decide how you fight on your own, but try to stay along the lines of your class until you get to Level 3, where you'll have almost complete freedom. Any method of attack is fine, but the actual abilities themselves defines their class. If an adventurer is unhappy with their class, they have the choice to change their class for a fee. When this happens, an adventurer's stats can change to accommodate their abilities.


x-CLASSES

x-THE ROGUES


" Sheer strength is useless if you aren't able to use it. A brain never becomes useless. "


BASE CLASS
► The Rogues are the most dexterous of all the classes. Using clever tricks while still being a threat, scouts are able to worm their way out of many sticky situations or even turn the tide. They are the masters of planning and can be considered the quickest when it comes to raw, natural speed. Rogues can be Archers and Assassins.
SUB CLASSES
► The Archers are the most perceptive of all adventurers and are known to be the most accurate of all, being able to aim shoot enemies was many miles away. Though they may be slightly less able when at closer ranges, they still have a lot of utility they can rely on.
► The Assassins more skilled in stealthily hiding  and waiting for the perfect chance to strike, assassins are those of the most deceptive skills. Assassins are likely the most in tune with their surrounding thanks to their ability to adapt to and hide in them so well. Assassins are appreciated for their ability to quickly deal damage and an even more advanced ability to worm out of pinches.

Some possibilities for Advanced Class Rogues include:
Gunner, precise aiming alongside quick damage and rapid fire.
Breeder, accompanied by tamed and trained beasts alongside traps and regular weapons.
Trapper, advanced traps with a variety of uses and abilities.
And anything your imagination brings!

x-THE MAGES

" Magic cannot be real, for it defies natural occurrences, but it defies illusion as well-- by existing. "


BASE CLASS
► The Mages are the masters of magic and witchery. Their abilities appear to defy all logic and meaning. They can take in the energy of their surroundings to conjure elements used to wither away at a target's HP. They're one of the main damage dealers, but depending on how they want to progress, they can utilize the energy they've gathered to heal, summon, create or enhance themselves. They can be Sorcerers and Summoners.
SUB CLASSES
► The Sorcerers are truly the ones in touch with the mystical magical energy that's hidden in the every day life of the world. They further their connection with magical energy and can create more complex and powerful spells.
► The Summoner are strong as they control a fleet of powerful summoned demons and maybe tame some of the powerful monsters that stand guard inside the Dungeon. Though not having as powerful spells as a Sorcerers, Summoners are still valuable thanks to their versatile nature that results from  the powers of their various summons.

Some possibilities for Advanced Class Mages include:
Spellblader, enchanted magical weapons and powerful spells.
Witch, special curses for every occasion, buff charms and spells.
Spiritmaster, able to harness the power of spirits for buffs and offensive power.
And anything your imagination brings!

x-THE PRIESTS

" Whether holding someone else' life in your hands is an responsibility or a burden is defined by mere opinions. "


BASE CLASS
► The Priests, widely known as the healers of all the adventurers. Many adventurers who lack in the rejuvenating power the Priests have often recruit a Priest to accompany them. Although most Priests are weaker in terms of brute force, they are as valuable as anyone else-- your life is in their hands. The Priest can advance into 2 sub classes, those being the Cleric and the Enchanter.
SUB CLASSES
► The Cleric further improves his abilities in healing, sometimes being able to resurrect those who have recently died, including themselves (with limitation, of course.) For Raid Bosses, the Cleric is usually regarded as the adventurer that keeps everyone alive.  
► The Enchanter improves their abilities to... well, improve other's abilities! They can improve a party member's defense or maybe enable them to be faster or stronger. They sacrifice some of their healing ability, but what is there to heal if a team member is protected from damage? (Enchanters should have abilities similar to giving shields, or adding temporary stat points to a character(s) stat scores. However, you may add any special spin on the ability, like sacrifice health to give shields or stats. This is to keep our battle system simple.)

Some possibilities for Advanced Class Priests include:
Mystic, black magic, summons monsters & heals
Witch Doctor, cure status effects & places status effects on others
Devote, strong heals & able to complete rejuvenate people.
And anything your imagination brings!


x-THE WARRIORS


" Some may argue that there's beauty in simplicity. "


BASE CLASS
► The Warriors are the brute force, high defense adventurers of the land. Whether it be protecting their fellow adventurers or being one of the highest damage dealers, they tend to be able to be able to withstand many hits while having great weapon skill. Their two subclasses are Paladin and Knight.
SUB CLASSES
► The Paladin are the protectors, or maybe meat-shields, of the adventurers. They are skilled at capturing an enemy's attention or being too much of a threat to be ignored, keeping the heat off their adventuring buddies.
► The Knight is a class unrivaled in pure combat with no distraction of any other skills. Though basic, they're practically the best fighters and only needs a sword in their hand to be able to raze down hordes of enemies.

Some possibilities for Advanced Class Warriors include:
Beserker, brute force and abilities that push them beyond any normal limitations
Promise Knight, a knight that devotes themselves to their master and becomes stronger with their master
Devote, strong heals & able to complete rejuvenate people.
And anything your imagination brings!

x-THE BEASTMEN

" It's difficult to tell which can be more savage: a dungeon monster or a Beastman. "


BASE CLASS
► The Beastmen are the ruthless and savage adventurers of the world. Utilizing the abilities given to them by Mother Nature, they can easily shape themselves into any creature you can find anywhere. (No custom species; only non-fiction/historical/mythological with very few limitations are allowed for Beastmen for consistency. For new members, creatures should not be too big-- anything more than 25 feet tall is not allowed. You may downsize creatures ex. downsize a dragon to be under 25 feet. They may grow bigger with higher levels.) They are a special case when it comes to adventurers. According to textbooks, a Beastman is someone who turns into a non human creature to fight, utilizing that creature's natural abilities. However, not all beastman have to fully turn into their creature-- some beastman can transform only part of their body if they so choose. This differs from regular animal people who simply have animal appearances. An animal person may have any class, while beastmen are a separate class.

x-THE SUPPORT


" By definition, an adventurer is anyone that travels into the dungeon. "


BASE CLASS
► The Support, like the Beastmen, are a special type of adventurer. They  have many specialties when it comes to combat or magical abilities. Their abilities tend to be on the more supportive side, similar to the priests. (Or, they can help by simply assist by being able to locate enemies or set up a temporary safe zone.) They can carry their own weapons, attack and be useful in combat-- some could even be better than you at killing that thing you really hate!

Supporters mostly have skills centered around supporting the team. At times, they can save your life if you ever decide to go into a dungeon alone. Supports are also known to be exponential crafters with much of the top-level gear being made by them. Without a support, it's very difficult to carry around treasures and make a profit, so despite their combat inability, they are still very useful. After all, how are you going to dodge if you're carrying a 5 ton backpack? How are you doing to defend yourself without sturdy armor?

Related content
Comments: 35

SnowyReign [2017-01-18 14:46:19 +0000 UTC]

not sure if anyone asked this yet but for archers... crossbows are acceptable? :'D I love archery classes but I want to try something different if I decide to choose this for my character upon joining in the future. My archer's are usually the usual bow and arrow users but it would be nice to finally do a crossbowman for once lol

👍: 0 ⏩: 0

Piscinean [2015-11-02 18:29:09 +0000 UTC]

Hello!  I have a quick question about beastman class:  are they able to change only into a single creature, or is it possible for them to have multiple forms at their disposal?

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sukhu2002 [2015-09-09 15:56:56 +0000 UTC]

I have a character idea for a summoner--
plz tell me if its alright--

My character can summon mist people, that can camoflauge to look like any loving person the summoner has seen.
They have two forms , gaseous and solid, and they can only camoflauge when they are solid. When they are gaseous, the cannot be harmed by any physical attacks, but they can't damage others either. When they are solid, they can attack, and can be attacked. They transform their mist arms into weapons to fight.

--plz tell me if this power is fine--

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alataya [2015-08-26 05:05:00 +0000 UTC]

Would an Enhancer be able to debuff the opposing party?

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p-cyril In reply to alataya [2015-08-27 10:26:58 +0000 UTC]

sorry i didn't notice this until now ; w; )/
to keep things simple, we'd prefer for characters to not be able to debuff opposing parties.

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Blackcaress [2015-08-25 14:49:09 +0000 UTC]

Can i ask?
About Beast men- 
Can beast men already be "beastman" before being given a blessing?? o Ao 
Like, when they were a child, they can already transform, and they haven't been given a blessing -- 

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p-cyril In reply to Blackcaress [2015-08-25 17:04:31 +0000 UTC]

yup! that's fine. however, if they haven't been given a blessing yet, they would still be unable to hurt monsters that come from the dungeon.

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Yumetori [2015-08-25 14:48:09 +0000 UTC]

Fshhhh on a random note is it alright if my character is a mage and has an interest or skill in making potions most of which generally produce weak affects for now? Or would something like potionmaking fit more into the support class because I kinda also want her to be able to put a bunch of status affect traps too?

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p-cyril In reply to Yumetori [2015-08-25 17:17:26 +0000 UTC]

imo, you are right in that ability would fit more of a support class, especially if that was her main ability ' 7')/

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sukhu2002 [2015-08-23 06:40:34 +0000 UTC]

HELlo I just ahd a few questions, and such, so If I have a Beastman, can they be able to fight in both beast for AND in human form? I mean Cause My characters beast form is a Polar Bear.

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megiru In reply to sukhu2002 [2015-08-23 09:11:54 +0000 UTC]

Hiiii// If he's a beastman he is allowed to fight in both forms, 
assuming he fights in his beast form more than his human one.  u v u 

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sukhu2002 In reply to megiru [2015-08-23 09:31:13 +0000 UTC]

Oh thanks!!!
Also, could you reccomend a good familia for a beastman? Cuz I cant figure It outt

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megiru In reply to sukhu2002 [2015-08-23 10:01:22 +0000 UTC]

Basically all of them is p good for a beastman,since we welcome all
It just comes down to their traits (like personality , will etc)
If u have a basic idea of those i can help decide if u want
but dont forget to consider mine //jk

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sukhu2002 In reply to megiru [2015-08-23 12:41:54 +0000 UTC]

Thanks--

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PhantomphoeniX360 [2015-08-20 04:30:30 +0000 UTC]

QUESTION(S)!

Is it possible to make a supporter, that utilizes offensive AOEs or is that a no-no???

ALSO can supporters specialize or is that limited to only the other classes?

👍: 0 ⏩: 1

p-cyril In reply to PhantomphoeniX360 [2015-08-20 05:08:14 +0000 UTC]

supporters can have offensive abilities as long as it's not too strong and they have other abilities that emphasize their support aspects. also, it's good to mention that, although you can have AOEs, in our actual battle system we will only let characters hit one target at a time. you may describe it as an AOE in your application, but that's only for aesthetics. 

supporters cannot specialize into a subclass but they can specialize into an advanced class. when they reach level 3, they will be able to make up a new class name so long they retain some of their previous supporter aspects they had before they leveled up.

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PhantomphoeniX360 In reply to p-cyril [2015-08-20 05:19:08 +0000 UTC]

YEEEEEEEEEEEEEES!!!!!!

           

OMG THANKS!!!!!!

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BreezyBadger [2015-08-09 08:37:52 +0000 UTC]

ERRR ONE MORE QUESTION!

Are there limitations for the beastmen animals? Like, you can have a basilisk or a big dragon or what??

And at level 3, a mix of summoner and beastmen is okay, right?

👍: 0 ⏩: 1

p-cyril In reply to BreezyBadger [2015-08-09 20:17:21 +0000 UTC]

the only limitations on beastman for new members is that if the character can turn into their beast, the race of the creature/beast chosen shouldn't be too big. there's no set in stone size limitation, but a good estimate for the maximum height for the creature can be is around 25 feet tall. also, there cannot be any custom species-- only species from mythology or real life (extinct creatures are allowed) are allowed.

and that is fine!! ' w')

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BreezyBadger In reply to p-cyril [2015-08-15 18:03:08 +0000 UTC]

craaap a Kraken is 40-50 ft tall and I made that my character morph--

welp time to make it a 25 ft squid //rolls off

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lee-fuu [2015-08-09 02:03:10 +0000 UTC]

UHMMM

I have a plan for a beef-jerky jerk rich boy, but he's a beastman. Two questions on that. First: would it e ok if his backstory was that he was abandoned by his original family, a line of beast men, and taken in by a rich family who would not be conventional beast men since that class is kind of a nature thing? 

And second: Would a basilisk be OK? Like, not a Harry Potter snake basilisk, but a chicken monster basilisk? (bc this is gonna be one hot chicken man jerky)

👍: 0 ⏩: 1

p-cyril In reply to lee-fuu [2015-08-09 20:30:07 +0000 UTC]

for your character's backstory-- that is fine.
a basilisk would be fine so long as you don't make it too large-- at the moment only creatures below 25 feet tall are allowed. however, you may make them bigger with higher levels.

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lee-fuu In reply to p-cyril [2015-08-09 20:33:14 +0000 UTC]

Sounds good, thanks!

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ieari [2015-07-27 04:19:12 +0000 UTC]

hello !! so i plan on creating a summoner character who can only certain summon monsters that she's encountered before, but would it be alright if I created monsters for her to summon? nothing big i think -- just really dumb stuff like mushroom monsters and flower monsters and stuff like that OTL

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p-cyril In reply to ieari [2015-07-27 06:42:46 +0000 UTC]

yup! that's perfectly fine!! 
that also sounds incredibly adorable

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ieari In reply to p-cyril [2015-07-27 21:40:59 +0000 UTC]

alright!! it's just a mushroom that drools everywhere it's probably the lamest monster around tbh haHA //chokes

also one more question!! are summoners able to utilize basic magic since they originate from the mage class, or is it restricted to just summoning?? though of course not spells/magic power as powerful as sorcerers haha-- just small spells like sleeping magic or creating a small flame, etc?

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p-cyril In reply to ieari [2015-07-27 22:46:09 +0000 UTC]

killing things with adoraBLENESS

yup! it's exactly that-- summoners are also able to use basic magic, it's just that they aren't as strong as a sorcerer's. 
it also works vice versa-- sorcerers can summon although it may end up being a cat or something. (and works for other subclasses in the same base class like cleric and enchanter <3)

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ieari In reply to p-cyril [2015-07-28 00:57:00 +0000 UTC]

more like running away 90% of the time because weaK MONSTERS PLS

okay, makes sense! thanks for clearing that up for me °˖✧◝(⁰▿⁰)◜✧˖°

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BreezyBadger [2015-07-21 12:31:22 +0000 UTC]

Hm...so if I choose priest so when I level I can be an enchanter, right?

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p-cyril In reply to BreezyBadger [2015-07-21 17:28:30 +0000 UTC]

yup! but please keep in mind you can only choose base classes like priests if you're level 0 c:

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BreezyBadger In reply to p-cyril [2015-07-23 08:08:18 +0000 UTC]

Oh-and is there a starter class for support and can you be a priest and a supporter or just one class?

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p-cyril In reply to BreezyBadger [2015-07-23 17:40:54 +0000 UTC]

there is no starter class for either support or beastman. you can only be one class until level 3, where you can make your own class that could be a mix of the two.

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Zoogoo40 [2015-04-28 01:23:08 +0000 UTC]

A thing with sword stuff generally, as long as you have the strength to swing the weapon, then it's more a matter of dexterity and technique then brute force. Of course strength is a factor, but one of the least contributing. 

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p-cyril In reply to Zoogoo40 [2015-04-30 21:22:48 +0000 UTC]

gomen i didn't notice this earlier-- dA doesn't alert when journals get comments T wT)

i'm assuming this is referring to warriors?
warriors don't necessarily have to use swords, they're just categorized as one of the highest offense classes. of course, they don't have to use swords either as all classes can use swords. plus, it's more of a freedom thing here, like a sorcerer can choose to have a sword but does not need high dex or strength if they're simply using the sword as a magic medium (as in their magic is weaker if they don't have sword, etc.) 

this journal doesn't really classify a character to their stats, but more to their abilities. a character wields a staff but can use traps or skilled in hiding? maybe a rogue. someone with a gauntlet but can't attack? probably a support. all that stats mean in this group is what affects the amount of chance they have at succeeding in events.

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Zoogoo40 In reply to p-cyril [2015-05-01 02:09:48 +0000 UTC]

(It alerts under group messages on the side of your messages screen.)

Assumption correct, however, just off mark. 
I meant you don't have to be strong to use a sword, it's more dex based then strength. (In the real life, at least.)

I figured out the rest on my own, so dun't worry too much bout that.

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