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#alien #magic #powers #symbiote #zhr
Published: 2018-06-15 14:56:03 +0000 UTC; Views: 398; Favourites: 1; Downloads: 0
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Description
The zhr species has latent magical abilites. Unlike trained human magicians, a zhr's control over magic is limited to five core areas.* ALCHEMY - In Iroshan alchemy, magical power is channeled through ductile metals to alter an object's effective mass and momentum. Both the host and the symbiote can use this ability.
* MANIFESTATION - When one entity is in control of the body, the other can appear and speak to them in a flying spirit form.
* FORM - The symbiote can alter the host's body, transforming it into a more insectoid form (or back to its original state.)
* FUNCTION - The host can grant control of the body's movements and actions to the symbiote (or take back control at any time.)
* CONNECTION - The host and symbiote must work together to initiate a connection. Either entity can sever the connection as long as the other isn't actively preventing it.
Unfortunately, a zhr sybmiote does not grant you the ability to draw circles; only the GIMP ellipse tool can do that.