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#cyberpunk #doom #screenshot #zdoom #gzdoom
Published: 2015-01-16 21:18:57 +0000 UTC; Views: 1344; Favourites: 17; Downloads: 5
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Description
That I've been working with for over a year now, though it's been put on a hiatus for a little while. However, I am starting to get back into it. It's for ZDoom, and it's a cyberpunk reimagination of the good ol Doom story where everything -- including you -- are cybernetic. You want details? Soon, you will get details of the story but why not some specs of the game itself?*Wield an armory of 9 unique weapons and 3 secret weapons, each equally as useful and each presenting a different style of combat
*Every single monster is replaced by vicious cybernetic beasts. Remember the zombiemen? Say hello instead to elite augmented soldiers, each a perfectionist with their weapons. From Nanite Wraiths, to Cyber-Knights, to Mechanids, and even the Grand Helgeist, there are loads of new and advanced baddies to face.
*Many aspects of the player may be upgraded temporarily or even permanently. Use a Limiter Removal Chip to temporarily boost your physical strength tenfold and permanently raise your maximum base health, or a Fusion Differential Chip to turn invincible and electrify your own machete
*Travel across space, through forests, volcanoes, cities, sewer systems, and alternate realities in your quest to exterminate the Helgeist and find your true purpose
EDIT: MOAR SCREENSHOTS!
Coming soon... or whenever really :s
Want to be a tester? Note me! I'd say it's about 65% done, with nearly all weapons and over half the planned monsters in. Just know that it's not a mere walk in the park.
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Comments: 7
cybermage303 [2015-01-26 03:26:48 +0000 UTC]
lol when I saw Limiter Removal Chip I instantly thought of the Yugioh card "Limiter Removal". Looks pretty sweet.
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Llortor In reply to YuraofthehairFan [2015-01-19 21:41:56 +0000 UTC]
That's where the fact that even though I borrow graphics a lot, I write 99.9% of all the code myself and make something new out of it.
I've relegated the Cybruiser to the Cyber-Knight, being the Hellknight replacement now, and his rockets are faster and do less damage -- making it more balanced considering how often you will see them now.
All monsters and weapons I've put this level of thought into. The plasma smgs there I've made them now fire at different rates and accuracies depending on how far away a monster in the crosshairs is. Soon I'll also put a charge function that shoots a heavier beam for an alt fire.
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YuraofthehairFan In reply to Llortor [2015-01-20 02:32:58 +0000 UTC]
ahh sounds cool good luck on your wad XD
I have him as a few mini boss fights
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