HOME | DD

LopDrieuna — My own alien list for the Omnitrix

#ben10 #ben10aliens #ben10fanart #ben10ultimatealien
Published: 2020-11-04 20:38:53 +0000 UTC; Views: 8535; Favourites: 45; Downloads: 2
Redirect to original
Description So here are the 10 aliens that I would choose as my Rooster:

Heatblast

Pyrokinesis: Heatblast is a pyrokinetic, meaning he has the ability to generate and manipulate intense heat and fire from his body. He can form fire into any shape that he chooses, commonly fireballs. He can also enhance the fire in his hands for flaming punches. Heatblast's fire can become hot enough to melt a tank or a road. Heatblast can make his flames explosive, explaining why his fire tended to cause explosions on a regular basis. On that note, he can even create fire uses with the snap of his fingers. He can also create sharp fire-made disks and throw them as slicing weapons.When Heatblast lose his temper his firepower can be greatly magnified to the point that it can called "supernova-hot" and the heat can be so extreme that it flash vaporized water. Similarly, Heatblast can increase the temperature of his heat and fire with his speed.

Fire Breath: He can breathe fire like a dragon.

Fire and Heat Absorption: He can absorb heat and fire at the same time.

Pyrokinetic Surfing: Heatblast can create a small fireboard on which he can ride at high speeds by launching fire backwards like an engine. On this board, he has enough skill to ride in a continuous circle.

Pyrokinetic Flight: Heatblast is also capable of high-speed flight by propelling himself forward.

Fire Teleportation: Heatblast is able to teleport by producing a fiery tornado around himself, as shown when he avoided getting hit by a subway train and appeared again on top of it. Similarly, he can even transport others to safety inside his tornadoes without burning them with his fire, as seen when he saved a boy and his mother from a building.

Light Generation: Due to being made of fire and charcoal, Heatblast glows in the dark like a candle.

Pyro Immunity: He is fireproof, heat resistant, and invulnerable to magma.

Cryo Immunity: Heatblast is cold resistant and ice proof thanks to the heat he produces, allowing him to thaw his way out of ice such as an Evolved Necrofrigrian’s ice flames.

Limited Terrakinesis: Heatblast is capable of limited terrakinesis by channeling fire through the ground. One result of this capability is the ability to surf through the air on a board of rock to master flying abilities.

Enhanced Strength: Heatblast has enhanced strength, enough to hold his own with his fists against Viktor, making the latter stumble several steps backwards.

Enhanced Durability: Heatblast has enhanced durability, being able to survive getting thrown through multiple buildings at high speed by Vilgax with no damage, as well as Malwares laser blasts.

Enhanced Jumping: Heatblast is capable of jumping exceptionally high.

Underwater Heat Generation: Heatblast can swim and use his powers underwater, but with a very low intensity.

Underwater Breathing: Ironically, he can even breathe underwater despite being a fire-based alien.

Cryokinesis (via cold virus): When infected with a cold, Heatblast's powers are completely inverted, making his pyrokinesis becoming cryokinesis, and he is constructed of icy fire rather than regular fire.

XLR8

Enhanced Speed: XLR8 can manipulate friction to reach speeds of 500 miles per hour within two seconds. He can accelerate so quickly that time appears to completely stop to him, allowing him to change the positions of things around him while they are moving. Kinecelerans seem to become faster as they grow older, seeing how an adult Kinecelerns was capable of traveling globally in just a few seconds. He also appears to have more control over his speed than fellow speed alien Citrakayah, seeing as XLR8 could always stop immediately after running for a while, whereas a Citrakayah can have trouble stopping if he runs too fast. Furthermore, while XLR8 is implied to be even faster than Citrakahyas, he is also faster than Aerophibians on the ground.

Invisible/Temporal Speed: Basically, XLR8 can run so fast to the point where he cannot be seen until a camera's slow-motion is used.

Enhanced Dexterity: XLR8 has very high dexterity, being able to type on keyboards or keypads at high speeds. Using this skill, he can input any code to deactivate devices.

Accelerated Thinking: XLR8 can think, act and react at superhuman speed as well, as he was able to think of a million combinations in a few seconds while he was trying to remove SevenSeven 23’s bomb from Ben 23’s arm.

Quick-Succession Attacks: XLR8 can deliver speed-enhanced attacks with rapid succession, such as excessively kicking or stabbing enemies with great speed and strength. In addition to his speed becoming faster, XLR8's strength seems to increase as he gets older as well, as he was able to greatly damage Eco-Skull with physical attacks further enhanced by striking at rapid succession due to his speed.

Enhanced Reflexes: XLR8's speed gives him highly sharp reflexes, allowing him to dodge attacks with little to no effort, and change direction very easily while running.

Vortex Generation: XLR8 is capable of creating tornadoes by generating a centripetal vacuum powerful enough to lift a To’kustar, either by running in a circular pattern or spinning at supersonic speeds.

Water Running: XLR8 is fast enough to run on water. While doing so, he can even create water vortexes when he is either running in front of or around his enemies.

Sharp Claws: XLR8's scissor-like claws can cut through many materials with relative ease.

Enhanced Strength: XLR8 has enhanced strength, as he was able to carry a multitude of people, to safety without slowing down at age 10.

Enhanced Recovery: Due to his metabolism, XLR8 can recover from injuries faster than any other species.

Enhanced Durability: He is durable enough to withstand being thrown against a wall.

Prehensile Tail: XLR8's tail is prehensile, as he held a Null Void egg with it when he was about to trap Devlin 11. This feat was first demonstrated when Kevin 11 used his tail to hang on to a wire after being pushed to the point of almost falling off a cart.

Wall Crawling: XLR8 is able to cling to surfaces, either due to his claws, his agility, or a combination of the two.

Ripjaws

Underwater Breathing: Ripjaws' main ability is to breathe underwater and swim at high speeds with amazing agility. 

Enhanced Endurance: He has great endurance and can withstand strong water pressure, meaning he possesses the nature of abyssal aquatic life, hence his blank eyes and the anglerfish light in his forehead.

Tail Formation/Speed Swimming: Ripjaws displays the distinctive feature of turning his legs into a fish's tail and vice-versa, giving him a merman-like appearance. While outside the water environment, he displays a loincloth with a similar pattern to his tail (implying the loincloth wraps around his legs, fusing with it and becoming the tail). While his legs are formed into a tail, Ripjaws can swim very well at great speeds.

Enhanced Strength: Ripjaws has enhanced strength, being able to easily punch a hole in a dock, tear a door of the Perplexeadron open, lasso an anchor, and hold his own against Vulkanus while underwater. He is also capable of lifting more than his own weight.

Steel-Bending Jaws/Sharp Teeth: Ripjaws' large jaws and sharp teeth are his most deadly weapon, being able to shred even metal from submarines. 

Sharp Claws: He possesses sharp claws that can damage metal and mountains.

Enhanced Durability: Ripjaws is rather durable, as shown when he was able to withstand being thrown against Sheelane’s ship.

Mouth Expansion: Ripjaws is able to fit a mass supply of objects in his mouth.

Glowing Lure: Much like an ordinary anglerfish, Ripjaws' lure can serve as a light in dark areas.

Blitzwolfer

Sonic Howls: Blitzwolfer can emit a powerful green ultrasonic howl by opening his quadra-hinged muzzle that can either reflect incoming projectiles or propel himself upward like a rocket booster. His sonic howls are powerful enough to damage Petrosapiens.

Enhanced Smell and Hearing: Blitzwolfer has enhanced senses of smelling and hearing, giving him great tracking and detection abilities.

Enhanced Strength: Blitzwolfer possesses enhanced strength, as he was able to carry four people without difficulty.

Enhanced Durability: Blitzwolfer possesses enhanced durability, as shown when he fought a Guardian and was only slightly fazed after getting blasted back into a tree.

Enhanced Jumping: Blitzwolfer can jump exceptionally high, as he was able to leap up to the top of a huge ball of pink yarn .

Quadrupedalism/Enhanced speed: Like an actual wolf, Blitzwolfer can run really fast by dashing on all fours.

Enhanced Reflexes/Agility: Blitzwolfer has enhanced agility and reflexes, as seen when he fought a Ninja on Big Ben. He also possesses enhanced speed and stamina.

Sharp Claws and Teeth: Much like an ordinary wolf, Blitzwolfer has sharp fangs and formidable claws, the latter of which he used to scratch the Jungle Guardian. 

Night Vision: He has extraordinary night vision. Able to see through the dark with ease.

Prehensile Feet: Similar to a Vulpimancer, the claws on Blitzwolfer's feet are prehensile.

Corrodium Immunity: Like all Anur System aliens, Blitzwolfer is immune to the effects of Corrodium.

Water Hazard

Hydrokinesis:Water Hazard can launch pressurized blasts of water through the portholes in his hands. These blasts normally consist of hot water, though he can change the temperature of his water powers from hot to cold. He can also manipulate different sources of water, including normal Earth water, into a variety of shapes.

Moisture Absorption: Using his portholes, he can absorb moisture, including from the air.

Water Whips: Water Hazard can produce sharp streams of water and use them as whips.

Gas Immunity: Water Hazard appears to be immune to gases, as he was unharmed by Buglizard's yellow spray.

Enhanced Strength: Water Hazard has enhanced strength, enough to throw Buglizard into a nearby wall and punch craters into a concrete floor.

Retractable Hood: Similar to XLR8, Water Hazard has a retractable visor hidden under his hood. His hood is also retractable.

Enhanced Durability: Water Hazard is extremely durable, being able to withstand crashing into a wall seemingly painless. He has an armored exoskeleton that protects his body from damage, including physical attacks, thereby making him completely invulnerable.

Enhanced Jumping: Water Hazard can jump exceptionally high.

Underwater Breathing: Water Hazard can breathe underwater, as demonstrated by Ultimate Aggregor during his visit to Piscciss.


Terraspin

Shell Flight: The holes in Terraspin's shell eject powerful winds, as well as the reverse, creating strong vacuums. He can use his winds to fly, blowing air to hover over a surface and using his rotating limbs as propellers.

Tornado Generation: Terraspin can create devastating wind blasts and tornados.When doing so, he retracts his head into his shell, opens a hatch to see, his fins become triangular, and his legs combine into a similar shape. His shell stays static and suspended while his limbs rotate at high speeds.

Enhanced Strength: Terraspin possesses enhanced strength, as he was able to hold a giant robot with his bare hands while spinning, charge into a building by busting down a door, punch a mutant seagull and carry a Tetramand on his back while keeping steady flight

Enhanced Durability: Terraspin possesses enhanced durability when he is completely withdrawn into his shell.

Enhanced Dexterity: Even though Terraspin has flippers rather than hands, he has enhanced dexterity as he can hold poles without fingers.

Sharp Spinning Arms: Terraspin's arms become very sharp while spinning.

Sharp Retractable Claws: Terraspin can extend the black holes at the tips of his flippers into finger-like claws, as demonstrated by Galapagus.

Object Redirection/Fire Suppression: Terraspin's wind blasts are powerful enough to put out fires and redirect objects.

Poisonous Gas Immunity: Terraspin is immune to poisonous gas.

Selective Mana Immunity/Selective Magic Immunity: He is also selectively immune to both spells and mana, as demonstrated by Galapagus and Ultimate Aggregor.


NRG

Radiokinesis: NRG is capable of firing highly radioactive energy beams through the vents in his containment suit which can corrode or melt metallic objects. The energy NRG radiates is hot enough to melt solid metal and rock through and also melt ice, such as the ice breath of a Necrofriggian. This energy can also be found in his saliva. NRG is also capable of producing his radioactive energy with his hands while inside his suit.

Intense Heat Generation/Lava Eruptions: NRG can channel his heat underground, which results in the eruption of massive geysers of lava.

Heat/Cold Immunity: NRG containment suit is fireproof, being able to resist a Methanosian's fire attacks. Overall, the containment suit is virtually indestructible against most attacks.

Lucubra Possession Immunity: Because the containment suit is made of metal, NRG is immune to being possessed by a Lucubra.

Enhanced Strength: NRG is quite strong, as he can carry Liam, throw a Vaxasaurian off his suit , hold the heads of Sunder and Swamps and fight on par with the Garbage Monster.

Radiation Immunity: NRG is immune to radiation and extremely hot environments; this feat was first demonstrated by Ultimate Aggregor during his visit to the planet Mykdl'dy.

Cold Immunity: He is also immune to extremely cold environments thanks to the heat he generates, as demonstrated by Ultimate Aggregor.

Corruptur Immunity: NRG is immune to being controlled by a Vladatvia their Corrupturas by mimicking the radiation of a star.

Lead Immunity: NRG is immune to being poisoned by lead.

True Form

NRG is able to easily open his containment suit and get out whenever he wants to. Outside the suit, all of NRG's powers are enhanced massively. He becomes very agile and gains both flight and limited phasing abilities.

Without his containment suit, NRG can manipulate energy at a higher level and is able to consume it simply as nourishment or to increase his power. He can also fire energy balls and blasts out of his hands and mouth.

NRG can make himself glow like a light bulb, which is bright enough to weaken Ectonurites.

NRG can absorb an Aerophibian's neuroshock blasts, as demonstrated by P'andor.

NRG can breathe underwater and grow in size if he absorbs and consumes enough energy; these feats were also demonstrated by P'andor.

Armodrillo

Enhanced Digging/Drill Hands: Armodrillo has incredible digging capabilities thanks to his jackhammer arms, and can transform his hands into drills to help himself burrow underground and move through it. Armodrillo can even dig through solid rock. His drill hands can also be very useful in battle, as seen when Armodrillo fought Slamworm, and can also cause a lot of pain to a Galilean.

Enhanced Durability: Armodrillo possesses enhanced durability, courtesy of his armor. He is durable enough to withstand attacks from many powerful opponents, as well as being thrown through walls and other solid surfaces.

Enhanced Strength: Armodrillo possesses enhanced strength, as he is able to destroy ten robot from Dimension 12, lift up a Mucilator, and hold his own against Trumbipulor.

Enhanced Jumping: Armodrillo can jump exceptionally high.

Gas Immunity: Armodrillo is immune to gas.

Earthquake Generation: Armodrillo can create destructive earthquakes by placing his hands on the ground and pumping the jackhammer pistons on his elbows. He can also do this by slamming his hands onto the ground.

Arm Extension: Armodrillo can extend his hands by pushing in the screws on his arms.

Fissure Creation: Armodrillo is able to create fissures in the ground, although he may have to first dig deep underground to do this.

Jackhammer Arms/Jackhammer Propulsion: Using his jackhammer arms, Armodrillo can create shock waves to blast away larger enemies with a single punch and launch objects he is holding. He can also use them to propel himself very high into the air by punching the ground.

Vibration Generation: Armodrillo can create enough vibrations to collapse buildings into rubble.

AmpFibian

Electrokinesis/Electrical Absorption/Electrical Redirection: AmpFibian can manipulate, produce, and absorb electrical energy, such as lightning or energy based attack. That energy is then launched out of his tentacles as attacks.

Electroportation/Circuitry Travel: AmpFibian can become pure energy in order to enter electrical cables and generate a large energy blast that surrounds him, as demonstrated by Ra'ad.

Electrical Telepathy: AmpFibian can read both human and Osmosians thoughts by sensing the electrical pulses of their minds.

Stretchable Arms: AmpFibian's tentacles can extend multiple times their length.

Flight/Enhanced Agility: AmpFibian can fly and is agile enough to dodge attacks while flying.

Intangibility: AmpFibian can make himself intangible. Correlating with this, he is capable of electrically shocking any objects and beings he phases through.

Energy Shield: He can generate a protective energy shield around himself.

Enhanced Durability: Even though his body is frail, AmpFibian is durable enough to withstand being throw against a wall by Solid Plugg and getting hit by an Aerophibian's neuroshock blasts.

Enhanced Strength: AmpFibian has degree of enhanced strength, enough to restrain Phil with his tentacles.

Space Survivability: AmpFibian can survive in the vacuum of space.

Speed Swimming/Underwater Breathing: AmpFibian can breathe underwater, the latter of which allows him to swim at superhuman speeds. He can also safely produce and discharge electricity underwater.


Ghostfreak

Flight/Enhanced Speed: He can fly through the air at great speed.

Invisibility/Intangibility: Ghostfreak can make himself intangible and invisible as both a powerful defense and infiltrating high-security locations. His invisibility makes him immune to the eyesight of a Merlinisapien.

Intangibility/Invisibility Infusion: Ghostfreak is capable of making other objects or people intangible and transparent through physical contact; this feat was first demonstrated by Zs'Skayr.

Body Possession: Ghostfreak is able to possess the bodies of his enemies and control their movements to the point where he can cause them to fly like himself, allowing him to freely slam them against walls or hit themselves. He can also access the abilities of other beings that possess superpowers. In the case of Darkstar, he also had access to his powers once he possessed him.

Tentacles: Ghostfreak can use the tentacles under his protective skin as a means of scaring his enemies into submission. These tentacles can grow sharp thorns that can be used as lethal weapons. Although his outer skin protects him from burning in the sunlight, his tentacles appear to be resistant towards sunlight.

Movable Eye: Ghostfreak has a movable eye, which is especially seen when he wears his outer skin. 

Enhanced Strength: Ghostfreak possesses enhanced strength, as shown when he used his tentacles to grab a bus full of people.

Mana Absorption Immunity: Ghostfreak is immune to Darkstar's energy absorption ability, as he does not have mana in him. That is because Mana is life energy, and Ectorunites are not alive in the same conventional way that most other life forms are.

Sharp Claws: Ghostfreak has sharp claws, which can easily tear through Vilgax’s Drones. Also, when he sticks his claws into a person's head, it can either cause them pain or knock them unconscious.

Chill Inducement: Ghostfreak can make people feel deathly cold by simply moving right through them.

Smoke-Like Form: Ghostfreak can alter his shape and deform like gas by making himself into a grey, somewhat transparent smoke-like wispy form.

Enhanced Durability: Ghostfreak has enhanced durability, as he was able to withstand a punch from Kraab, which threw him against a wall.

Night Vision: He can see in the dark, the former of which has been demonstrated by Zs'Skayr.

Space Survivability: Due to being alive in a rather unconventional sense, Ghostfreak can survive in the vacuum of space; this feat was also exclusively demonstrated by Zs'Skayr.

True Form

Skull Rotation/Sharp Teeth: Ghostfreak's true form has an inverted skull with sharp teeth. Although he has never trained himself to do so, he can rotate his skull much like Zs'Skayr.

Energy Beams: Ghostfreak can project powerful energy beams from either the tentacles in his chest and or his hands whenever his skin is peeled back, as demonstrated by Zs'Skayr.

Telekinesis: Ghostfreak is capable of telekinesis; though he has never formally done so on his own accord, this feat was first demonstrated when Zs'Skayr took over Ben's body.

Darkness Empowerment: If exposed to total darkness, like that of space, Ghostfreak's powers and abilities would be greatly enhanced to their full potential; this feat was also demonstrated with Zs'Skayr.



Credit to www.deviantart.com/alexrwatts/…

Related content
Comments: 12

ARW10 [2021-01-01 19:11:01 +0000 UTC]

👍: 0 ⏩: 1

LopDrieuna In reply to ARW10 [2021-01-01 21:10:38 +0000 UTC]

👍: 0 ⏩: 2

neko40 In reply to LopDrieuna [2022-10-05 01:08:03 +0000 UTC]

👍: 0 ⏩: 0

ARW10 In reply to LopDrieuna [2021-01-01 22:34:16 +0000 UTC]

👍: 0 ⏩: 0

tritie [2020-11-05 02:50:10 +0000 UTC]

👍: 0 ⏩: 1

ARW10 In reply to tritie [2021-01-01 19:12:09 +0000 UTC]

👍: 1 ⏩: 1

tritie In reply to ARW10 [2021-01-01 22:31:00 +0000 UTC]

👍: 0 ⏩: 1

ARW10 In reply to tritie [2021-01-01 22:33:28 +0000 UTC]

👍: 0 ⏩: 1

tritie In reply to ARW10 [2021-01-01 23:56:34 +0000 UTC]

👍: 0 ⏩: 1

ARW10 In reply to tritie [2021-01-02 00:28:52 +0000 UTC]

👍: 1 ⏩: 1

tritie In reply to ARW10 [2021-01-02 00:51:03 +0000 UTC]

👍: 0 ⏩: 1

ARW10 In reply to tritie [2021-01-02 02:19:22 +0000 UTC]

👍: 0 ⏩: 0