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LordOfDragons β€” FunProjo Charizard

Published: 2008-08-04 16:12:33 +0000 UTC; Views: 849; Favourites: 10; Downloads: 15
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Description Time for another Fun-Project ( FunProjo Series ). This time I came around a guy which most probably many of you know ( and hate ). It's from a game franchise called PokΓ©mon which is amongst game developers a little miracle in that it violates many Good Practice rules and should be a failure but yet it's loved mad like pie... that said WoW violates them too but you see the unholy results

Those knowing the FunProjo Series know that I'm always linking a Goal to a project. This time the goal has been two-fold. The first is Proper Mesh Loops / Topology. I used this to improved on my mesh topology skills. There are still some places where I could not get around triangles somehow ( and places where I wanted them ). Fell free to check out the wire render to give crits on what could be done better ( see topic ).

This guy is currently fully modeled ( except the eyes ), has no texture but it fully rigged. You can also watch a rotation view of the model ( use "gmplayer charizard_rotation.avi -loop 0" to play it looped ). Otherwise here's the combined image of two renders.

The second goal is still ahead. This guy is missing the flame on the tail. In early game making this has been done using an animated texture on a double-sided billboard. There is though a second possible solution for such a situation nowadays: particle engines. Hence the second goal is going to be learning the Blender Particle System to smack a flame where one should be.

Application: Blender3D
Time: Modeling+Rigging, roughly a day
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Comments: 9

CRANTIME [2010-05-05 02:57:32 +0000 UTC]

this is simply amazing!

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LordOfDragons In reply to CRANTIME [2010-05-05 16:48:04 +0000 UTC]

See the textured version. This one here is rather old and contains some "problems"

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Kth-dragon [2008-08-05 00:39:50 +0000 UTC]

*chuckle* Looking good so far ^..^

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LordOfDragons In reply to Kth-dragon [2008-08-05 02:32:55 +0000 UTC]

Thanks ^.=.^

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SaidinWhitewolf [2008-08-04 19:43:39 +0000 UTC]

Awesome work.

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LordOfDragons In reply to SaidinWhitewolf [2008-08-04 20:42:27 +0000 UTC]

Thanks for the ^.=.^ ( damn, it's hailing them today )

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supercraze2 [2008-08-04 18:10:36 +0000 UTC]

wow,it looks like a real game model (better than one they made themselves) cant wait to see more

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LordOfDragons In reply to supercraze2 [2008-08-04 18:55:38 +0000 UTC]

Well... it's a high-polygon mesh. For an in-game mesh it would have to be reduced in poly-count. That said though with normal mapping it would look mostly the same. They used anyways only diffuse mapping in their games and nothing more.

BTW... thanks for the ^.=.^

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supercraze2 In reply to LordOfDragons [2008-08-04 19:19:07 +0000 UTC]

no prob

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