HOME | DD

LordSarvain — TOS VisiCom Booth by-nc-nd

Published: 2011-09-02 04:21:34 +0000 UTC; Views: 962; Favourites: 10; Downloads: 39
Redirect to original
Description Submission for the August Art Challenge over at TrekBBS. The idea was to show stuff that had never been seen onscreen but was generally accepted to have existed. These were shown in the TOS Enterprise blueprints on deck 7. I imagined that one booth was a holographic imager that produced three dimensional images something akin to those seen in Star Wars, without any actual substance, unlike those seen later in TNG. The other booth was the transmitter and user interface.
Related content
Comments: 3

Camro-XXVII [2011-09-02 11:24:35 +0000 UTC]

Ah so basically its an early one man micro holodeck.

👍: 0 ⏩: 1

LordSarvain In reply to Camro-XXVII [2011-09-03 13:17:02 +0000 UTC]

Essentially, but like I said, you wouldn't be able to interact physically with these holograms, look, but don't touch..

👍: 0 ⏩: 1

Camro-XXVII In reply to LordSarvain [2011-09-03 14:44:53 +0000 UTC]

Ah. So there aren't any force-fields in them. So your hand would just slide right through the image.

Just what I've read any way.

\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/

A Holodeck can create simulations in the following ways:

The walls can generate holographic images which appear to extend for an unlimited distance. For example, the walls in "Encounter at Farpoint" and "Ship In A Bottle" [TNG].

Holograms can be projected into space. For example, a when Picard went horseback riding ("Pen Pals" [TNG]), most of the trees were probably intangible projections since he wasn't going to run into them.

Holograms can be augmented with force beams to simulate solid, tangible objects. An example would be the book Picard threw in "Ship In A Bottle" [TNG].

Holograms and force beams can be augmented with replicator technology to provide actual substance. Food on the holodeck would be of this nature, despite what Paris said in "The Cloud" [VOY] (he was probably joking) or eating it would be very unpleasant. Most inanimate objects which are likely to be eaten or have properties difficult to simulate (e.g. water) would be simulated in this way.

An animate object is comprised of a partially stable form of matter created by the Holodeck replicators for use in the Holodeck only. This material is stable only within a Holodeck or holosuite, and degrades into energy if removed. (Encyclopedia).
This is matter held in place by force beams operating at a molecular level, as opposed to actually replicating the object down to the molecular bonds. (Speculation based on the description in "Phage" [VOY] of how the "HoloDoc" works.) Without the force beams, the object disintegrates. Examples would be the gangsters in "The Big Goodbye" [TNG], Picard's horse in "Pen Pals" [TNG], or Minuet in "11001001" [TNG].

Note that the wall/hologram/force beam simulations are easy for the holodeck to carry out, and that the hologram/force beam/replicator simulations were possible during "Encounter at Farpoint" (when Wesley got soaked).

It is possible, however, that the Holodeck-matter simulations, were not possible before the upgrades made by the Bynars in "11001001" [TNG]. This would explain Riker's surprise at the realism of the Minuet simulation.

Also, if an object's status changes the simulation type will change seamlessly as well. For example, someone sees a distant tree (walls), approaches it (hologram), leans on it (force beams), breaks off a branch (Holodeck-matter), then picks and eats an apple (replicated).

👍: 0 ⏩: 0