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Published: 2018-12-29 16:02:38 +0000 UTC; Views: 20406; Favourites: 383; Downloads: 0
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Jet... is hell of a drug.
But seriously, I feel like current generation was robbed.
I understand, it almost impossible to encourage modern player to try out older Fallouts.
... you are missing a lot.
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Comments: 36
ehlookitsyou [2023-05-15 17:03:04 +0000 UTC]
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Funny-Username01 [2021-08-04 22:19:32 +0000 UTC]
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Niggenres [2020-05-03 06:48:46 +0000 UTC]
As far as I'm concerned, after Fallout 1 and Fallout 2, there's only New Vegas.
I don't acknowledge the rest. Well, except for 76. I say this because the 'game' provided a lot of entertainment even though I never purchase it (i.e. seeing how much Bethesda fucked themselves).
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Coelophysis In reply to Niggenres [2025-01-01 08:53:29 +0000 UTC]
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Mhvost [2019-01-08 11:24:13 +0000 UTC]
Thing they had used to call "a game interface" twenty years ago should be pissed on, painted and burned.
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LucidARTDVC In reply to Mhvost [2019-01-08 18:22:58 +0000 UTC]
Being clunky is part of the charm.
Like spelunking.
"Oh! What this button does?"
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Chaosticket [2018-12-30 14:20:59 +0000 UTC]
Fallout 2 is my favorite of the series. I remember Bishop was the most difficult family to work with as it required a lot of travel and dialogue while the other families' missions were localized to New Reno.
Im disappointed that unlike Baldur's Gate there arent any spiritual Sequels to the Fallout RPGs. Baldurs gate has Kingmaker, Pillars of Eternity, Divinity Original Sin, Ember, so on on.
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LucidARTDVC In reply to Chaosticket [2018-12-31 01:05:58 +0000 UTC]
I rarely bothered with working for any New Reno's gang.
They all are bastards and that is why more interesting to kill them all off
Have you tried Wasteland 2 ?
I WOULD recommend first Wasteland, but for playing it you need to be really hardcore.
VERY clunky user interface.
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Chaosticket In reply to LucidARTDVC [2019-01-02 01:45:17 +0000 UTC]
I havent tried Wasteland 2 or 1. I read a lot about Wasteland as a predecessor to Fallout. From what I read of #2 is that its technically a sequel but pretty much a remake.
There are way too few modern or future RPGs. There are plenty of Baldur's Gate copies, but Fallout is basically alone.
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Daggerhammer [2018-12-30 11:29:45 +0000 UTC]
Old school tactical grid Fallout was the BEST. So much to do, so much insanity in the wings just waiting to be tripped over, so many ways to solve problems, such interesting enemies (I STILL hate Wanamingos!). And you had to stop and THINK about how the fight would go in tough situations, or you were so much gecko food. These days all you need is something that shoots a lot and plenty of room to run in circles. Back in the old days if you didn't abuse your chems for every advantage and hoard your best weapons you were in for pain.
I liked New Vegas because it had a nice, desolate feeling to it where you could actually get mileage out of a sniper rifle just to see the sights, but man have a lot of games missed the mark. Nothing especially unique, just bigger versions of things. Sigh...
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LucidARTDVC In reply to Daggerhammer [2018-12-31 01:01:09 +0000 UTC]
Wanamingos can drop even high level character at least twice...
...and pop so adorably when you land a critical hit.. ^_^
Serious enemy, but Floaters are more annoying.
New Vegas AS AWESOME as classic games.
Map is not huge, but amount of things you can do still amazes me greatly.
Look at one of the earlier quests - find sheriff for Primm.
I know 4 solutions and NONE of them is ideal.
So many real moral dilemmas.
...And sides of conflict...
Each has its own "truth".
Even Cass admits that Legion does some things right.
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Daggerhammer In reply to LucidARTDVC [2018-12-31 11:00:34 +0000 UTC]
Oh yeah, Floaters were THE most aggravating thing to see coming at you.
It's true, New Vegas has a lot of content packed into it, and that is very nice. It amazes me that people can't resist the urge to shove multiplayer into everything when it's just plain clear people enjoy an experience like New Vegas... a rewarding, replayable game to jump into when you want!
I've still never sided with the Legion. I just get too much good loot off of them!
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Brad-The-BoobyMan [2018-12-29 17:17:41 +0000 UTC]
Somehow I think for a girl with a body like hers, that first check mark was the easiest LOVE IT!
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LucidARTDVC In reply to Brad-The-BoobyMan [2018-12-29 19:53:24 +0000 UTC]
Indeed
Was most easiest challenge.
This chica is sporting "Gigolo", "Kama Sutra Master" and "Sexpert" perks... PLUS "Sex Appeal" trait.
Thank you
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Levi-K-Whitney [2018-12-29 16:26:00 +0000 UTC]
There is so much you could do in that game.
Meanwhile, Bethesda makes a prequel game wherein the lore treats Deathclaws, a monster that was a myth by the time of the original game, as if they were a minor nuisance to the locals.
Bethesda: "We're gonna make bigger monsters! Better ones!"
Players: "But... The Deathclaws are supposed to be the apex predators..."
Bethesda: "WHO CARES!? LOOK AT OUR GIGANTIC ALBINO RADSCORPIONS! It doesn't make sense it's got more armor than a reinforced bunker and we just pumped it full of hitpoints because we couldn't think of any way to make it special in our old engine! Who cares!? It's the Broken Steel DLC! We had to introduce new challenges! Nothing's more challenging than a bullet sponge!"
A philosophy they followed through for Fallout 4's DLC (Fog Crawlers and Hermit Crabs) and the entirety of Fallout 76...
*sigh*
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BigMt26 In reply to Levi-K-Whitney [2023-04-04 13:55:47 +0000 UTC]
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Levi-K-Whitney In reply to BigMt26 [2023-04-04 21:01:32 +0000 UTC]
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BigMt26 In reply to Levi-K-Whitney [2023-04-05 03:01:39 +0000 UTC]
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Levi-K-Whitney In reply to BigMt26 [2023-04-05 08:29:41 +0000 UTC]
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BigMt26 In reply to Levi-K-Whitney [2023-04-05 13:58:56 +0000 UTC]
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Kain-Moerder In reply to Levi-K-Whitney [2019-01-03 04:21:15 +0000 UTC]
So true. Bethesda loves lazy game design. Their definition of 'difficulty' can be described as 'add more hit points' (it applies to all their games). And their 'attention' to the lore looks like a merciless butchering. Jet (which is pre-war now) and pipe guns in sealed, pre-war containers, Enclave and BoS almost right after the war, T-60 power armour and other 'new lore' innovations make me cringe every time I see them.
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Levi-K-Whitney In reply to Kain-Moerder [2019-01-03 05:20:28 +0000 UTC]
Well, when it comes to Jet, I just assume they mean amphetamines. Remember, the main reason why the drugs have their names (Psycho instead of Cocaine, Buffout instead of Steroids, Med-X instead of Moprhine, etc.) is because of censorship rules. Jet is apparently supposed to be methamphetamine, and amphetamines themselves are utilized in several medicinal uses... It could be said that Myron wasn't so much discovering Jet, but rediscovering it (though he later admits that he didn't really discover it, he just successfully bottled up fumes from brahmin shit after realizing the people working around the stuff were getting high out of their gourds). In Fallout 3, we're introduced to ghouls who are using entirely different chemical processes from Myron's to not only make more Jet, but more powerful Jet, implying that it's not the same kind of Jet (but they can't call it meth, because that would trip up the censors). This is akin to modern meth cooks, so it's likely we're not dealing with really ground-breaking material there.
However, the power armor... Yeah. The Enclave Armor in Fallout 2 is like nothing ANYBODY has ever seen, to the point where some people describe them as monsters and demons. Then we get to Fallout 4, and find suits of "X-01" armor littered everywhere, even advanced variants of the stuff with cool paint jobs... From a time when the 51-b was supposed to be the epitome of power armor technology.
Great continuity there, Bethesda. Real respect to the story.
And, yeah... The Enclave WAS operating right after the war, but couldn't have been doing what we see in Fallout 76, and certainly not in the bum-fuck podunk region the game takes place in (they even have the Chinese spies lamenting their assignment to such a shithole region where nothing's happening in one of the terminals below Mama Dolce's). Yes, I know Whitesprings is based on a real-life government shelter meant to protect aspects of the federal government in the case of nuclear war, but the real-life one got phased out for more official facilities. Other games noted the Enclave functioning in Chicago, not this place, but, hey, why address the lingering questions about the Midwest Brotherhood, right Bethesda?
And pipe guns in pre-war containers wasn't the only place they got lazy. Apparently, everybody in Boston was a home-made pistol hobbyist before the war. I half-imagine that was the soap box derby of Boston. Come one, come all, to the home-made pistol marksmanship competition! See how accurate your shitty, rusty steel tubes with cheap lumber slapped around them can be! Careful you don't blow off your hands, now!
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BigMt26 In reply to Levi-K-Whitney [2023-04-04 14:01:26 +0000 UTC]
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Levi-K-Whitney In reply to BigMt26 [2023-04-04 20:47:28 +0000 UTC]
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BigMt26 In reply to Levi-K-Whitney [2023-04-05 03:05:39 +0000 UTC]
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Levi-K-Whitney In reply to BigMt26 [2023-04-05 08:29:37 +0000 UTC]
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Kain-Moerder In reply to Levi-K-Whitney [2019-01-05 03:22:47 +0000 UTC]
You may be right. Still, I think that it was a bad idea to give the same name to different drugs - it would be better to call the pre-war meth 'Blaze', 'Accelerator', etc. As to pre-war jet, as far as I remember, there was no 'Jet' pre-war. The 'Jet' we see in Fallout 1 and 2 (before lore-rape) was created from cow excrements (those cows were descendants of pre-war genetically-altered cows - hence the weird qualities of their excrements). So, all in all, I think that it was a bad design decision to put 'Jet' into pre-war boxes and locked safes. But it's my opinion and I can be wrong. (I should mention that I see only F1 and 2 as 'true lore' games. In my opinion, everything went downhill after that. That's why I ignore 'ghoul-jet' and other things added by Bethesda.)
Good point about the Enclave armour. It looked like alien tech (especially in the intro movie). Heh, when I installed F2 for the first time, I really thought that aliens came to capture the Vault. ) So it was really weird to see numerous suits of advanced PA scattered across F4 map (like that armour was nothing special at all). Ehh, and that infamous moment when you acquire your first power armour after, like, 10 minutes of gameplay. (old man voice) Back in my days power armour was a rare, highly-valued item, and you had to try hard to obtain it. Nowadays you receive it just because 'you are the chosen one'. Ehh.
Indeed, technically The Enclave could operate right after the war, but I really doubt that It possessed enough resources and manpower to do anything notable. IMO, The Enclave had to went through a painful period of re-organisation, it had to restore communications to all its outposts, satellites, etc, and only after that it could start actually doing something. And yes, as you said, it would be better to use Chicago for all this Enclave mess, but lazy game design is lazy.
Heh. Another good point. Like all Boston is a bad neighbourhood where every kid can craft pipe guns, molotovs and cook drugs.
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Levi-K-Whitney In reply to Kain-Moerder [2019-01-05 05:01:06 +0000 UTC]
Apparently everybody in Appalachia can craft pipe guns and molotovs, too. Granted, molotovs are fuels and high-proof alcohols mixed together to make a firebomb, so not much thought there. But everybody was crafting pipe weapons back before the Great War? Seriously, I've encountered a dozen or so spots where somebody pre-war left a note about killing somebody or themselves, and there's the corpse, with a pipe pistol lying next to it.
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Kain-Moerder In reply to Levi-K-Whitney [2019-01-05 15:17:21 +0000 UTC]
And what about the local police? You have hundreds of unlicensed weapon manufacturers, thousands of pipe-guns, and you what, sit on your chair eating doughnuts? We all know how pre-war police operated before the bombs fell. It used 'oppressive approach'. I doubt that that kind of police would calmly ignore illegal firearms and frequent murders on its territory. In New Vegas one unlucky community of hippies was 'dealt with' using riot police armed with shotguns and sniper rifles. So I doubt that 'pipe-wielders' would receive a better treatment.
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DanShive In reply to Levi-K-Whitney [2018-12-30 02:45:28 +0000 UTC]
HEY.
Bethesda is deserving of your criticism and your opinions are valid.
But the Hermit Crabs in Far Harbor were adorable snuggle monsters and I will not stand by as words are said against them o_o
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Levi-K-Whitney In reply to DanShive [2018-12-30 03:21:59 +0000 UTC]
Dude. I used to read your comic all the time! It got me through some of my days in the Marines. Not really relevant to the current conversation, but I never expected to wind up having a conversation with you!
Anyway...
I will agree that the Hermit Crabs were good. They were unique, interesting and fit the setting. On top of that, Bethesda included environment aspects that looked like the Hermit Crabs, which ramped up their paranoia factor at least five-fold. One never knew if that half-destroyed trailer was a source of loot or a Hermit Crab at rest. If anything, they just underscore the frustration I'm having with Bethesda, that they clearly have imagination operating in their studios, but they're not exercising it anywhere near as much as they should be.
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LucidARTDVC In reply to Levi-K-Whitney [2018-12-29 16:43:40 +0000 UTC]
True, in original just few people actually believed that Deathclaws exist.
Second game... Showed caves full of them. (AND Vault full of INTELLIGENT Deathclaws).
Yet they still were equal to "bad news" or "instant death" even for high level player.
Fighting Melchior's "pets" at 4th level of Military Base was HARDEST fight ever.
And it was just 4 of them.
Albino Radscorpions... Bah!
All my hate !!!
If not mods vanilla Broken Steel would be unplayable because of them.
Few mininukes in DA FACE and these assholes still moving!
For the love of God, why?
Bethesda is always trying to invent new "dragons"
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Levi-K-Whitney In reply to LucidARTDVC [2018-12-29 17:11:26 +0000 UTC]
And what they don't get is they can go ahead and make something NEW for a new region or time period, but because they're "AAA," they need to adhere to Brand Recognition. So EVERY Fallout game has to have Super Mutants, Deathclaws and the fucking Brotherhood of Steel, because it wouldn't be a Fallout game without them. Bethesda also thinks that every game needs to have the main character be a Vault Dweller of some kind, even though the two most highly praised games, Fallout 2 and Fallout: New Vegas, the main character is very pointedly NOT a Vault Dweller.
And as a result, they've damaged the brand. The Super Mutants go from being an interesting collection of characters to cheap orcs. The Brotherhood of Steel is off kilter, going from technology hoarders at a crossroads of morality in Fallout 3 and Fallout New Vegas to Nazi stand-ins for Fallout 4. And the Deathclaws? They're a nuisance. Bethesda didn't ramp up the numbers on them like they did with all their new shiny monsters. The only Deathclaw that is any trouble in their latest games is the one you meet WAAAAAAAAAY too soon in Fallout 4.
It's so frustrating. We were so happy when they rescued the franchise from Interplay, but now they're heading down that same path.
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LucidARTDVC In reply to Levi-K-Whitney [2018-12-29 19:46:14 +0000 UTC]
Actually I've never thought about it this way
Good point about protagonist origin.
In days of first Fallout how source books described Brotherhood as "it's better to avoid their Knights".
Average member would probably rip Vault Dweller's left arm with Pip-boy off and pointed gun at Dweller's head, saying "Move along!"
Because Brotherhood have higher goal - preserving humanity and its knowledge.
Thinking about this 76 mess gave me curious tangent contemplations.
Developers forget how to do "everything AND the kitchen sink" approach.
Look closely at games like Fallout, Might&Magic, Wizardry, Ultima, Final Fantasy and such.
High fantasy, time travel, blasters, aliens, humor...
Today everything is boringly formulaic.
So boringly "realistic" and serious.
Fallout 76 is panicle of boredom - garbage collecting!
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Levi-K-Whitney In reply to LucidARTDVC [2018-12-29 19:56:10 +0000 UTC]
Oh man, you're right... My play sessions are about an hour of me going to my favorite farm location (vainly hoping that nobody else is there), killing a pile of ghouls, then wandering around an area snatching up all the random junk I can so I can repair my gear and build bullets later. After one final run on the farm, I then go back to my camp, make some food, bullets and do any necessary repairs before logging out. Log back in, rinse, repeat. I started doing that in Fallout 4, too (which is why I stopped playing it).
As one reviewer said "...I remember seeing a bunch of clipboards and thought 'Ooh! Springs!' and it occurred to me how silly it was to think that for such a mundane award."
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LucidARTDVC In reply to Levi-K-Whitney [2018-12-29 20:08:54 +0000 UTC]
This such determination I would waste my time with some Korean MMO.
Same vicious circle... at least models are sexy.
...Ah, I remember my time with Lineage II... Dat Dark Elves!...
But I digress
What an accurate review
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