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lunar-neko — Double Inferno

Published: 2011-02-19 07:43:27 +0000 UTC; Views: 1021; Favourites: 8; Downloads: 8
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Description Bakuryu The Mole
Bloody Roar 2 - Fan Art
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Comments: 5

AlexBaxtheDarkSide [2011-04-19 19:06:06 +0000 UTC]

Looks Gorgeous, i don't think there are many if anyone, to come as close as you in getting the Finisher Ultra beast drive as you have right here! i remember it being a devastating finisher, although your a bit screwed if you miss as the game takes control from you, but its all Good ^_^

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lunar-neko In reply to AlexBaxtheDarkSide [2011-04-19 19:41:57 +0000 UTC]

thank you
you right , this is my favourite move before magic spear (bloodyroar4) and i have mastered all moves from bakuryu , i like him because he has unstoppable speed

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AlexBaxtheDarkSide In reply to lunar-neko [2011-04-19 20:48:45 +0000 UTC]

I used to like just flip flopping over people and doing my ninja slap to the ground to appear behind them anytime someone tried to rush me. Bakuryu was untouchable in the hands of a skilled player, was fun XD

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lunar-neko In reply to AlexBaxtheDarkSide [2011-04-20 00:42:00 +0000 UTC]

that's it XD
this is my favourite combo..
F+F+Sq , F+F+K+K ,D+K+K , U+K F+K+B+K , DB+Sq / Beast Drive , instant kill to moderate or low skill player..haha

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AlexBaxtheDarkSide In reply to lunar-neko [2011-04-20 10:32:16 +0000 UTC]

You're making my eyes spin just looking at that combination O.O

For me I don't like memorizing lengthy button chains, it HAS to be pick up and play for me to enjoy it.

Games like dead or alive strike a great balance between being pick up and play button masher friendly, and at the same time deep and elegant. It is better to design a control scheme around the first thing people are gonna do anyway. At least if you can make the player feel invincible with minimal effort, they are way more likely to want to invest the time in mastering the combos.

Unlike games like Tekken and perhaps the Mortal kombat games, where the ONLY WAY to have fun is to have practiced the characters moves a billion times before you can have the requisite amount of fun. MK3 is the only one I could get into, since the combos were easy to pull off and devastatingly visceral onscreen, with satisfying sound effects.
That's just my thoughts on what you need to get the ideal amount of stimulation from a game.

Then again, smashing your hand between two bricks can have its own sadistic charm

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