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Published: 2015-06-24 06:38:30 +0000 UTC; Views: 1222; Favourites: 16; Downloads: 0
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Description
So here we have a normal and an inverted versions of Dash's Red Lantern uniform. I shortened the socks and did A LOT of tweaking to the corps symbol. Each has it's ...appeal.I need to figure out how to do allow downloads of this for folks.
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Comments: 16
DinnerBlaster9000 [2016-10-15 03:42:14 +0000 UTC]
Try uploading to Google Drive or Dropbox and link that in the description. It's what I'd do.
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NavyBr0wnie [2015-07-27 14:36:53 +0000 UTC]
The neck/cheek overlap feels really out of place for me.
Also maybe add some red tears or some such...
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M00N-CHASER In reply to NavyBr0wnie [2015-08-05 09:14:49 +0000 UTC]
The neck thing was because I was going for something like Guy's Red Lantern look...but with the Wonderbolt uniform cuz I think Dash would shape her uniform to resemble that one, but I wanted to get away from the whole suit look.
As for blood streaks I wanted to find a particle for that....BUT I think that's a lost idea.
I'm also playing with the idea of loosing the pupils that adjust so I can create glowing ones.
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NavyBr0wnie In reply to M00N-CHASER [2015-08-05 14:35:35 +0000 UTC]
Wellp Personally, it looks weird. I do not know why, it just does, seems to be the only thing that stands out odd to me about her.
Making a particle would be cool, Hard, but cool, Till then just have the skin choice alongside the glowey eyes, I do not believe it's necessary to remove the 3 Eye choices, but instead can simply add more.
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M00N-CHASER In reply to NavyBr0wnie [2015-08-05 14:49:21 +0000 UTC]
MAYBE it would be better if I used a more angular design on that collar thing, or make it less tall...dunno. I've made the symbol background white but mostly I think the design is done (this one was easy....so to speak). I JUST finished Fluttershy's Star Sapphire outfit (the bottoms were a total pain). I need to compile some of the models to make she skins selectable. I am also messing with bump mapping, and I think I need to freeze construct development and just accept that until Source 2 comes out...translucent and self illumination at the same time are out.
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NavyBr0wnie In reply to M00N-CHASER [2015-08-05 14:55:40 +0000 UTC]
Source 2 is out.
but why do you need em to be self illuminated? Iirc both Illumination and Translucence can both be handled in SFM Via Override materials. Alpha'ing stuff I am for sure you can do.
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M00N-CHASER In reply to NavyBr0wnie [2015-08-05 15:16:28 +0000 UTC]
Self Illum makes it easy....don't have to ad the prop AND a light at the same time. I've done a couple of construct tests and with the solid material the key is varying the material so that there are are lighter and darker colors to help define the idem better (keeps the monochrome problem down).
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NavyBr0wnie In reply to M00N-CHASER [2015-08-05 19:00:47 +0000 UTC]
Well, if that's the case then I say, give them Selfillum, but have people use the "Float" material override for the transparency, Long as there aren't too many internal parts to the constructs it should serve its purpose well enough.
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NavyBr0wnie In reply to M00N-CHASER [2015-08-06 06:33:52 +0000 UTC]
Should be for the later part of saturday and sunday.
why?
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M00N-CHASER In reply to NavyBr0wnie [2015-08-06 07:39:12 +0000 UTC]
to go over that....the constructs I mean.
...plus if you know anything about compiling models...any help would be great.
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NavyBr0wnie In reply to M00N-CHASER [2015-08-06 13:11:08 +0000 UTC]
Wellp, My knowledge is really, limited and comes from what I've learned or overheard from and , But Uh alright I'll see How much use I can be XD.
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alexwarlorn [2015-06-24 18:27:53 +0000 UTC]
I prefer the white logo on her chest either way.
And either way, nice job on the renders.
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