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Published: 2013-03-13 18:42:32 +0000 UTC; Views: 165; Favourites: 1; Downloads: 2
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Description
Haven't really made anything worthwhile in some time, but that's cause I'm not really motivated lately. Also I've been studying for exams, so I've had little time.Anyway, today I made something that I'm not totally ashamed of. A gorilla skull. If you're wondering why it's gray, it's cause it's untextured. Made in Blender, 45 minutes.
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Comments: 2
Neil442 [2013-03-26 21:34:42 +0000 UTC]
Nice, if i may make a suggestion though; the eyes dont use "delete face" instead extrude in the negitive so the eye edges are more of "socket" look. How did you get the head shape?
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MA573rMiND In reply to Neil442 [2013-03-27 13:42:40 +0000 UTC]
Will try. And I got the head shape by starting with a subdivided cube. Moved around some vertices with proportional editing on, subdivided and smoothed, repeat. I tried to make a bulb kind of shape in the back, but I more or less played around until things looked right. And when I was thought it was good enough (or at least as good as I'd be able to get it ) I turned on smooth shading.
But usually what I do is just start with a low-poly shape and just make adjustments as I subdivide.
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