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Published: 2012-01-12 01:04:58 +0000 UTC; Views: 860; Favourites: 3; Downloads: 32
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Description
Anemone IdentityAuthor's Note
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A new month, a new render. As you may have guessed, I got the inspiration for this piece from watching a clip of "Finding Nemo" (2003), specifically the opening scene where Nemo (still an egg) survives the attack by a larger fish. At first I wanted to imitate the cartoony colors of that scene, but then realized that Luxrender's photorealism wasn't going to allow that. I might try a cartoony version in the future, though, when Blender's Cycles renderer gets production-ready.
In terms of technique, I wanted to try out the DOF feature in Luxrender, and also use Blender's NURBS instead of the usual Catmull-Clark subdivision surfaces (I've never used NURBS before...). I also used the Kodachrome film response in Luxrender again, to get more interesting colors.
This image was by far the most difficult to render, ever. It took more than 135 hours on my Q6600, and even at 11.11 kS/p, it *still* had sharp noise in some areas, so I had to some manual pixel manipulation with Gimp (I had to change around 20 or 30 pixels, by hand). Because of the atrocious rendering speed, I did not bother with the usual 2560x1600 resolution and just stuck with good old 1080p.
-magic-byte
Software
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Blender 2.61 + Luxrender 0.8
EDITS
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* 2012-01-15: See [link] for some cool data...
Related content
Comments: 6
mbinz [2012-01-13 08:53:52 +0000 UTC]
very cool image! well worth the wait (I know how to wait!) `¬)
👍: 0 ⏩: 1
Mitsuma [2012-01-13 08:20:02 +0000 UTC]
Maybe you should try LuxRender 0.9 and use Hybrid Rendering.
Great picture I have a new wallpaper.
👍: 0 ⏩: 1
magic-byte In reply to Mitsuma [2012-01-13 19:45:34 +0000 UTC]
Thanks, glad you like it.
Luxrender 0.9 isn't out yet... and I'm too lazy to install from their dev tree...
As for hybrid rendering (CPU + GPU), believe it or not I actually did try it out successfully with 0.8 (had to use the Path surface integrator) but it was actually *slower* than the plain CPU one! For some reason, my 4 CPU cores would not get 100% utilization and my GPU would only get ~50% usage, and this made the render slower!
Here's hoping that the 0.9 release changes things around...
👍: 0 ⏩: 1
Mitsuma In reply to magic-byte [2012-01-14 06:02:28 +0000 UTC]
It depends on your GPU.
In 0.9 you can use Bi-Dir with the GPU.
For me (C2Q Q8200 and NVidia GTX460) it's a lot faster.
👍: 0 ⏩: 1
magic-byte In reply to Mitsuma [2012-01-14 06:37:29 +0000 UTC]
I have a 8800GTS...
Well, at least SPPM should speed things up...
👍: 0 ⏩: 0


















