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Published: 2016-09-19 11:16:07 +0000 UTC; Views: 1222; Favourites: 16; Downloads: 0
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Description
May 2017 edit: New app
I already thought up this one, he's paired with Loira
◗Name: Elian
◗Gender/Sex: Male / Genderless
◗Birthday: January 10
◗Age: ??? (Appears physically 16)
◗Height/Weight: 3' 2" | 75 lbs
◗Species: Hoopa (confined)
◗Type:
◗Ability: Magician
◗Weaknesses/Strengths:
Weakness (4x):
Strength (½x):
Immune (0x):
◗Nature/Characteristic: Sassy | Mischievous
◗Personality:
+ Insightful | + Playful | = Observant | = Secretive | = Thoughtful | - Impatient | - Opportunistic
Elian is brash to say the least, but it all due to his nature of his kind to be naughty, mischievous, and simply act like children. That is if anyone even remember his kind at all. Despite appearing quite young, Elian proves to be rather intelligent and capable of acting mature and serious as an adult if needed, but such cases are rare as Elian refuses to take everything serious. The spirit may be chatting all kinds of nonsense to get a rise out of others for reactions, but he's capable of being observant of everyone's responses and will attempt to boil it down to the true nature. Fortunately, he's very secretive of anyone's secrets, but that doesn't mean he's trustworthy enough to be given such secrets since he'll use it for his playful advantage.
His loyalty can be considered questionable at best, willing to give others up should an opportunity to his own huge benefit arises. However, that is not to say he does not have the capability of being loyal to anyone, exhibit A: Loira. Whenever he's tired or inactive from his mischief, Elian is almost always found either lazying about of being thoughtful.
◗History:
Once upon a time, there was a little spirit kid whom was raised by his mother and taught the ways of their kind like a proud and obedient innocent child they were. Then one day, the child went too far from the comfort and safety of their home out of curiosity of the world and what they can do to it and ends up disappearing, only to be found later once again and their experience of what happened prior to their return taught them a good lesson. From then on, the little kid has been careful not make the same mistakes again since like a good goodie-two-shoes child they are. The end.
...
I seriously hope you did not buy that, and if you did then you're an idiot HAHA!
The truth is I don't remember anything of my past at all, not a word or name or senses, just nothing but a burning painful sensation and an odd feeling of... fear, deep rooted to my very core. A very inconvenient way to find myself into in this strange world we all live in because honestly that would make me a kid being spooked by a bad joke; I am aware that I had power but whatever effort I had obtained before is also lost too, which is quite a shame I would love to have memories of my biggest accomplishments and see my potential and shove it to everyone's faces (not really I think). Alas, fate has other plans for me to be left as a heap of useless ghostly being, I'm so honored to be dragged onto a new dirt and bumpy road to travel on than my usual which I don't remember now. Thanks fate, love ya too.
The first thing I had woken up to is being tended to by a seed walking on two legs (and the pain, I must have gotten hurt before), and apparently the pitiful rundown of a broken city was where she had found me and escaped from with little me in tow; ironically, she couldn't remember what it was we escaped from and why did we leave the place in such a hurry, but she continued to drag me out of it and helped me recover regardless. To my chagrin, without the powers I knew I had no longer running and active, all I am then was being a sitting duck playing the damsel in distress. Yay. The seed gal, Loira, didn't seem to take it negatively but as an "opportunity" to learn all about the world and ancient city knowledge or something like that, and since I have amnesia, I might as well take what I can get.
Did I ever mention she insisted on referring to me as a spirit? Because she won't stop all due to her beliefs in this earth vessel thing and spirits, a village philosophy I guess. I just don't understand why she insists on that matter, and all she could explains was "a hunch." Nice.
Anyway, That's the most of what I have been doing for the first few weeks in the wilderness: learning basic knowledge on how to survive, known geography and history tied with known legends, exercising so I don't be a sitting fat duck, and training myself with my powers that I'm slowly rediscovering. Oh, and also taking notes and studying research Loira is so passionate into, which to some levels intrigue me... Nothing much else happens between us after that, and it was boring. Sooooo, I decided to prank her and boy was that fun fun fuuuuuun, messing with her made our travels less boring and I thought up various ideas and pranks I can come up with to get a rise out of her. Problem: She figured me out eventually, my pranks are no longer very effective but that's okay, I'll come up more complex ones. Because you know, challenge accepted. Unfortunately, it didn't last too long because Loira went mother mode on me and scolded me to the point that I hated the position I was in, I'm not a kiiiiiiiid. Don't get me wrong, I trust her, but I can't stand being prankless in the long run, and there were moments that I felt that I'm better off without her. It's boring to be with her for a while, but if I have to leave then I would be vulnerable to the wilderness and my powers aren't strong enough for me to handle it on my own, so I guess there isn't much of a choice but to keep following her.
At least until we arrived Home with a lot of new citizens to play with...! I would have left after having my fun pranking the citizens of Home a while ago, but I just couldn't leave quite yet. I felt like I'm missing something that Loira shares with me, perhaps the sinking feeling that I should recall what had happened before I got amnesia. Perhaps I'll go back to that broken down dump someday whenever either of us remember, and besides, I noticed recently that this place are constantly getting new visitors and residents to fall victim on my works. I think my fun here isn't over yet...
◗Moveset:
Main four moves:
Supplementary (additional) moves: (note, effectiveness and accuracy are slightly lower than normal unlike the main 4 moves)
◗Job: --
◗Class: Teamless
◗Extras/Fun facts:
- His real name is currently unknown, and Elian doesn't remember what it is or what he was suppose to do before
- Is not capable of transporting objects larger than a bucket, he doesn't have enough power to pull that off, he can only make things "appear and/or disappear"
- Appears to be more in tune with ghosts, and feels that he share a kinship with the ghosts and darkness for some reason
- Has claustrophobia and fears imprisonment
- Has a ghostly hair bit coming from his little "crown"
- He barely listens to anyone. Ever. Sometimes Loira but not always
- Capable of levitating at will
- Despite being a Hoopa, he has very little affiliation with rings
- Does NOT have an Unbound form
- Has Amnesia
- Full app art reference sta.sh/0122idctl9yb