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marginal0 — Crucifix setup

Published: 2013-03-02 22:56:49 +0000 UTC; Views: 3674; Favourites: 31; Downloads: 49
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Description Tried different lightning settings to make it look a little different.

Position in display is used as a pinning predicament or a crucifix in mma.
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Comments: 13

SafeSolemn442 [2013-03-06 01:59:04 +0000 UTC]

this looks good. it looks like you prefer the slender or toned anatomy because most of the mma fighting postitions you make have the same build.
is there any particular reason behind the color scheme?

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marginal0 In reply to SafeSolemn442 [2013-03-07 16:47:05 +0000 UTC]

You mean the character models? I tend to use toned morphs more, though I've produced characters with heavier builds. I guess I prefer this body type as I've subconsciously selected those for these uploads. I'll try to change it in the future, but I think these look quite realistic when looking at actual MMA practitioners. But now's all about Rousey: maybe I should try to create her body type for a render. I'll make an attempt.

Colour schemes are based on the standard blue-red distinction that is used in most combat sports. I added the black and white contrast because I thought it looked good. What would you have done differently?

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SafeSolemn442 In reply to marginal0 [2013-03-12 01:49:02 +0000 UTC]

I don't know exactly what I would of done differently; but reform the question please. I might make some art like this. I havent before.

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marginal0 In reply to SafeSolemn442 [2013-03-12 15:07:56 +0000 UTC]

I was just asking which colours you would've used? Or which colour scheme you would've done, since you asked about it. I didn't put that much thought to it tbh. Does the white seem out of place?

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SafeSolemn442 In reply to marginal0 [2013-03-13 02:44:12 +0000 UTC]

Oh, the white seems fine. I was just asking about the colors because during the schooling I had they told us to use different colors because different colors are associated with certain things.

white is said to represent purity and each color has multiple ties to feelings some think. yellow is associated with happiness. Do you have a story for the characters? will you make something like a comic?

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marginal0 In reply to SafeSolemn442 [2013-03-14 17:54:46 +0000 UTC]

I never got any schooling for this. But you are correct in the notion that they represent certain things. I however didn't have any intention with them apart from providing contrasts (blue-red, white-black) and assigned them randomly. Characters are mostly highly randomised as well.

I don't have much time, so a sequence of poses would be awkward if it never got finished or if I wanted to do something else entirely. I do have some logical sequences on the pc, but most have been posted seperately already. Maybe during a vacation I could muster up a week to create a story, but it would require scenery etc.

A comic doesn't seem like an option as the scenes require detailed positions which would be lost in the small frames in the comics. But then again, I could try it. Narratives would be post- or pre-fighting (wouldn't make any sense during the fighting poses), and could be cool if written well. But I'm just a casual hobbyist with an entirely different profession so don't expect much in terms of creativity.

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SafeSolemn442 In reply to marginal0 [2013-03-16 17:41:56 +0000 UTC]

Dont expect much? you are a talented artist Margina10,
I always wanted to make 3D art, I admire people who can,
Keep the story simplistic if you are up to it,
or just shorts, like a short story,
whatever you make it will be cool no doubt

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marginal0 In reply to SafeSolemn442 [2013-03-17 09:41:27 +0000 UTC]

I'm really not much of an artist. Do you understand how Daz's 3D art works? I am not the creator of these textures and therefore the 'real' artist. I'm not painting this. I just use material from other people (with actual talent for it) and pose them/alter them. The program does all the visual work. Not that I'm minimising what I do, but about 75% of the results are due to the magical work of the community (lightning, texture maps, clothing models, etc.).

If you really want to try it then go for it! The program and basic models are free. It's really not that complicated to work with once you take a little time to learn the features and get basic knowledge of how lightning/textures work. It just takes time, and some money to buy the material.

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SafeSolemn442 In reply to marginal0 [2013-03-19 00:52:26 +0000 UTC]

the magic word is money
mine isn't a waterfall right about now
stuff I dont need I dont buy
how much is the program?

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Toni123456 [2013-03-04 15:20:36 +0000 UTC]

Also a great hold!!
What about a toe-hold?

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marginal0 In reply to Toni123456 [2013-03-07 16:41:06 +0000 UTC]

I'll add it to the to-do list.

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Toni123456 In reply to marginal0 [2013-03-08 19:05:55 +0000 UTC]

Great!!

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Kenjisama [2013-03-03 13:22:01 +0000 UTC]

Nice one~

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