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MarK-RC97 — Modding Resident Evil Revelations - Extra content

Published: 2017-06-02 00:52:51 +0000 UTC; Views: 7059; Favourites: 28; Downloads: 35
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Description Hello everyone, I hope you like the tutorial I did on how to create a character mod.

Authors and tools:


Tools script

residentevilmodding.boards.net/thread/3146/hdremaster-rev2-tool-script-3dsmax


Arc tool

residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-424


DDS Plugin for photoshop cs6 or others

developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

Download tools used

Now some tips for you

Select Lod1 and after press tecle ctrl+pgnd and hide unselected model

How Saving the Textures



* _BM ... Color with alpha ...................... DXT5, HIGHEST Quality



* _BM ....- Color Map-Thing ...................... DXT1, Lowest Quality



* _MM ... Shadow-Looking Specular ....... DXT1, Lowest Quality



* _NM ...- Purplish NormalMap ................... DXT5, HIGHEST Quality

Video;
www.youtube.com/watch?v=KmTKTn…

Related content
Comments: 7

CenturionAx [2024-07-19 07:03:17 +0000 UTC]

👍: 0 ⏩: 0

Zombie-Dealers [2019-07-05 01:51:50 +0000 UTC]

Hey there, thank you very much for your tutorial. I have a question and I hope you can help me because I'm sure it's something actually really simple holding me back. I have no problem with importing the acutal model in the game, don't worry about that, but revelations has always gave me problems because of the alpha textures. When I save the new BM textures in DXT5 and convert it to tex, it somehow get damadged and the textures become nothing like it was saved as, and looks like some missing textures in-game. My only problem now are using alpha textures and it's very frustrating. Sure I could save in DXT1 but then hair without alpha is just hideous. So my question is... How do I use alpha textures in this game? lol. Somehow saving it in DXT5 doesn't work for me, maybe you've known this issue and know how to solve it.

👍: 0 ⏩: 0

MamaMangle [2017-06-02 10:00:24 +0000 UTC]

dammit..i got all excited then saw it was for 3ds max v_v one day i'll find somebody who can teach me how to mod in blender. it's so stifling only being able to use DOA models to mod with..and i wanna learn how to edit models aswell as mesh them together. oh well...i'm sure this will make somebody else very happy c: good job on putting it all together!

👍: 0 ⏩: 2

MarK-RC97 In reply to MamaMangle [2017-06-02 20:52:40 +0000 UTC]

I'm testing this revelations 1 script and re6 in blender.

residentevilmodding.boards.net…

👍: 0 ⏩: 1

MamaMangle In reply to MarK-RC97 [2017-06-03 19:02:46 +0000 UTC]

i don't understand what this is ;A;

👍: 0 ⏩: 1

MarK-RC97 In reply to MamaMangle [2017-06-03 19:17:02 +0000 UTC]

I'm testing how to create a resident evil mod using blender.

👍: 0 ⏩: 0

MarK-RC97 In reply to MamaMangle [2017-06-02 11:38:01 +0000 UTC]

Ah yes thank you, soon I will try to make a tutorial using blender, my modding in blender is still not very good, I use blender just to rig xnalara, now I will try to use the rig in resindent evil revelations 1

👍: 0 ⏩: 0