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MarkJayBee — Tungstenicity by-nc-nd

Published: 2012-09-03 17:26:03 +0000 UTC; Views: 9809; Favourites: 368; Downloads: 0
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Description Mandelbulb 3D v1.8.2 [link]

DEcombinate in Inv Max mode using: ABoxPlatinum/CylinderIFS/TilingIFS
Finally found something pleasing - to me anyway! - using the new-ish 'ABoxPlatinum' formula by Luca ('dark-beam').

This formula definitely warrants further exploration....

Fullview please....
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Comments: 74

mostpato In reply to ??? [2012-09-04 01:26:51 +0000 UTC]

hello friend your work was selected in my inspiration day [link] more info and join

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MarkJayBee In reply to mostpato [2012-09-04 15:10:18 +0000 UTC]

Thanks, nice to be included among such nice works!

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aRTWORKbYgnbARNES In reply to ??? [2012-09-04 01:20:04 +0000 UTC]

Wow..................................................

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MarkJayBee In reply to aRTWORKbYgnbARNES [2012-09-04 15:08:27 +0000 UTC]

Cheers!

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borosyl [2012-09-03 22:04:15 +0000 UTC]

All of these fractals you are doing lately with the reflective surfaces are HOT. When are we gonna see an animation?

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MarkJayBee In reply to borosyl [2012-09-04 15:08:16 +0000 UTC]

Thanks, glad you like 'em! Well, not anytime soon I'm afraid, as
a small preview render of this took over 2mins! So imagine rendering
15 or 24fps at a decent size and length - it'd take months!!

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Undead-Academy [2012-09-03 20:10:34 +0000 UTC]

Awesome Mark I 'm going to try that DEcombinate in Inv Max mode thanks for the tips .

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MarkJayBee In reply to Undead-Academy [2012-09-03 20:20:18 +0000 UTC]

Thanks Patty! Do that thing; it seems to be a good way
of combining aspects of escapetime formulas with dIFS, which
gives lots of lovely fractal details.
Just watch the iteration count - I used 20 for 'Max iter F1' here,
and kept the general max iteration count at 60. Also, try reducing
the DEstop too; I took it down from my usual 0.8 to 0.3 on a 480x240
preview on this one.

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Undead-Academy In reply to MarkJayBee [2012-09-03 21:11:08 +0000 UTC]

Very welcomed , tried it but I didn't put any reflections because I like it the way it is , reminds me of a jaw breaker

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MarkJayBee In reply to Undead-Academy [2012-09-03 22:01:31 +0000 UTC]

'Jaw Breakers' [link] - no link, but I see what you mean Patty!
Try dropping down inside it, you may be surprised!

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Undead-Academy In reply to MarkJayBee [2012-09-03 22:10:44 +0000 UTC]

Dropping down ?

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MarkJayBee In reply to Undead-Academy [2012-09-03 22:46:13 +0000 UTC]

In the navigator - deeper down into your 'JawBreakers'.

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Undead-Academy In reply to MarkJayBee [2012-09-04 13:46:29 +0000 UTC]

Oh well I didn't quite understand when you said deep down , ha ha .

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DronArtThemes In reply to ??? [2012-09-03 19:50:14 +0000 UTC]

How do you render this fuckin awesome great tri-d project. It look very detailed. Your Best love it

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MarkJayBee In reply to DronArtThemes [2012-09-03 20:08:42 +0000 UTC]

I use a 3D fractal program called 'Mandelbulb 3D' - see the link above.
Thanks!

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Taojoe [2012-09-03 19:17:49 +0000 UTC]

Great perspective

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MarkJayBee In reply to Taojoe [2012-09-03 20:07:35 +0000 UTC]

Thanks, glad you like it!

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fraterchaos [2012-09-03 17:41:59 +0000 UTC]

very nice! great reflection and metallic look

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MarkJayBee In reply to fraterchaos [2012-09-03 18:17:51 +0000 UTC]

Cheers Chas, glad you like it!

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fraterchaos In reply to MarkJayBee [2012-09-03 20:45:51 +0000 UTC]

oh I do! and most welcome Mark!

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tndrhrtd37 In reply to ??? [2012-09-03 17:33:11 +0000 UTC]

Oh this is wonderful...

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MarkJayBee In reply to tndrhrtd37 [2012-09-03 17:34:53 +0000 UTC]

Thanks very much Steph', glad you like it m'dear!

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tndrhrtd37 In reply to MarkJayBee [2012-09-03 17:48:30 +0000 UTC]

Your welcome

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