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Published: 2015-02-17 21:25:09 +0000 UTC; Views: 1450; Favourites: 21; Downloads: 0
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Description
Fun little pixel tutorial for creating a pixel sprite cutey from scratch: design.tutsplus.com/tutorials/…Previously, I drew this original character for a cross-over tutorial with a couple of the other departments on Tuts+ -- a cute little game was made (the tutorials were vector sprite, animation, and programming the game). This time it's just the sprite itself. Should doodle up more rainbow cuties like her. Enjoy!
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Comments: 5
cassannder [2015-02-25 23:24:09 +0000 UTC]
I love your work, but why is it that so many girls think that it looks good to stand with their feet like that?
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marywinkler In reply to cassannder [2015-03-23 00:30:53 +0000 UTC]
Good question.
Let's start with why this image has a pigeon-toed girl. Much like a few other pieces in my gallery, Kandi Runner is a ball-jointed doll. She also has a waist smaller than her head and eyes the size of dinner plates. Everything is exaggerated since she's meant to be 100 pixels tall at the very most in a video game (the linked tutorial should also link to the other related Kandi Runner tutorials which show here as a vector character -- also meant to be small and exaggerated in game-form -- which you can play as well (it's fun and mildly pointless)). I repeat design styles and concepts a lot when drawing for tutorials.
Why is it a popular stance? When we see pigeon-toed people outside of it being a medical condition, it's usually showing innocence and child-like cuteness. It fits well with a doll, but there's issues with it being a way adult women stand (or are portrayed to stand -- obviously, it's shit on your joints and terrible for anyone to purposely stand) since it only contributes to the initialization of women. Though when they're teens and tweens, I'd rather see those age groups being depicted as young and cute than sexualized.
Such a stance also gives an instant thigh gap (super problematic for all sorts of delightful body image issues). I think you see it a lot for this reason too. People have been obsessed with thigh gaps as of late.
It's similar to why people wear makeup, heels, assorted clothes, etc. They all convey different ideas to the viewer and whether or not something is "good" is entirely subjective.
I understand creating artwork that contributes to those ideas can be problematic, but this isn't aspirational media. This is a pixel art design of a doll character in a fictional running game created for a tutorial aimed at a mostly adult audience who are building various art skills. Sometimes I create media as a means to add diversity to the world through art -- usually with personal work or when work-work allows time for it. And other times I create media that falls inline with mainstream ideas. Cutesy stances aren't inherently bad, but I can see an objection to them thanks to their prevalence in media.
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zambicandy [2015-02-18 01:24:07 +0000 UTC]
I LOVE HER SO MUCH look at those cute lil legs and puff hair. I want to eat this one too. CAN I EAT IT.
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