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MathMod — Math Face

#implicit #mathematics #surace #mathmod
Published: 2015-08-13 17:52:25 +0000 UTC; Views: 257; Favourites: 2; Downloads: 0
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Comments: 9

Schmiegel [2015-08-13 20:05:47 +0000 UTC]

This is awesome and I wish you and your projects good success here on DA too!

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MathMod In reply to Schmiegel [2015-08-13 23:21:56 +0000 UTC]

Thanks Schmiegel

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MathMod [2015-08-13 17:55:53 +0000 UTC]

This is a mathematical implicit surface visualized by MathMod and defined by:
-(x^2+y^2+z^2)+cos(5*x)*cos(5*y)*cos(5*z)+(sin(5*x)*sin(5*y)*sin(5*z))+0.2

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Schmiegel In reply to MathMod [2015-08-13 20:17:24 +0000 UTC]

Cool - but the bumpy surface is a little extra - right?

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MathMod In reply to Schmiegel [2015-08-13 23:21:28 +0000 UTC]

Hi, yes the bumpy surface and colors are defined as  (Worley/Perlin) Noise functions, something like what you can use in PovRay scripts. These features were added lately to MathMod. The full script for the image is :
{
   "Iso3D": {
       "Name": ["Face"],
       "Component": ["Face"],
       "Fxyz": ["-(x^2+y^2+z^2)+cos(5*x)*cos(5*y)*cos(5*z)+(sin(5*x)*sin(5*y)*sin(5*z))+0.2-NoiseW(13*x,13*y,13*z,1,2,0)/6"],
       "Xmax": ["1"],
       "Xmin": ["-1"],
       "Ymax": ["1"],
       "Ymin": ["-1"],
       "Zmax": ["1"],
       "Zmin": ["-1"]
   },
   "Texture": {
       "Colors": [
           "R=.82",
           "G=2*abs(cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
           "B=2*abs(cos((x*x+y*y+z*z)/2)*cos((x*x+y*y+z*z)/2)*sin((x*x+y*y+z*z)/2))",
           "T=1"
       ],
       "Name": "WorleyNoise",
       "Noise": "NoiseW(15*x,15*y,15*z,1,2,0)"
   }
}

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Schmiegel In reply to MathMod [2015-08-14 07:38:59 +0000 UTC]

Downloaded MathMod 3.1 right away and am looking forward to experiment with the new texturing features! 
... and try to find out if I can get a Chen Gackstatter surface out of it

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MathMod In reply to Schmiegel [2015-08-19 18:44:26 +0000 UTC]

Just to mention that there is a video www.youtube.com/watch?v=EQQJYx… that show how to experiment easily new textures without having to regenerate the mesh each time. It's useful when playing with high resolution or complex implicit equations. Hope this help!

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Schmiegel In reply to MathMod [2015-08-21 14:36:42 +0000 UTC]

Awesome - a whole MathMod Video Channel!
Thanks for pointing me there!

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MathMod In reply to Schmiegel [2015-08-25 02:00:19 +0000 UTC]

You're welcome

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