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mattPLOG — Atlantis Lancer

Published: 2011-08-22 17:27:30 +0000 UTC; Views: 1741; Favourites: 22; Downloads: 54
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Description So, a while ago, when i did the first mermaid picture i put up on DA. Some folks asked to see more of what her bottom looked like, as it appeared she was more sharky than fishy. I thought that was a really great idea at the time and did up a couple little pencil sketches. Thus they sat for a while, till some "free time" crept up.

The picture is ok, overall. A good "B". But i really liked the idea. Little couches for lances made of bone and coral, starpped around the body for full weight on impact. Lances made to shatter and creak to leave jagged blades into what would likely be much larger enemies. Hell, I even went so far as to think they do "deep water" training as opposed to "high Altitude" to make them more deadly. And cultivate biolumiscent lichen in their hair to make themselves more "fierce" looking.

Oh well, it was a picture i'm glad i did, but overall ended up being just "ok" with.

wacom and PS

mattPLOG
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Comments: 2

LizzyGibbs3D [2011-08-22 19:32:21 +0000 UTC]

There's something "off" about the design to me. I'm not sure if it's because there's more shark than shark tail, or that the gills are so far down on the body as a whole. Presumably because she might have lungs, there's a long way for the water to travel through her system to reach the gills if there's some sort of biological bypass. Like breathing through a bendy-straw.

Then again, there's always the, "Relax, friend. It's magic," answer!

As I get a sense of anatomy, I'm trying to imagine what her skeleton would look like. I can see how her hips would form down to the pectoral fins and the spine becoming cartilaginous continuing through the tail. Then I think, "There's enough body there for two sets of organs." In fiction, that seems to be a quality of the fiercest warrior races. Strange of me, I know. After taking art courses, I was taught to think about what's inside from anatomy to engineering.

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mattPLOG In reply to LizzyGibbs3D [2011-08-25 21:55:18 +0000 UTC]

Hey, half of good art is knowing how to build it in your mind first.

But i'll agree with you, not the most solid design i've ever done by far.

But thanks for taking some time to think about it.

mattPLOG

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