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Published: 2016-04-16 21:02:56 +0000 UTC; Views: 2552; Favourites: 58; Downloads: 22
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Description
DEcomb mix mode:# part1
Fo1: empty (no special reason)
Fo2: _MapTranslate -> only this transformation to generate vectors for part2
-> Map Nr. = heightmap
# part2
Fo4: transformIFS -> to rotate the RandCubesIFS x=-90 deg.
-> easier to find the translated area (for me
Fo5: RandCubesIFS -> very height value (Scale=512) for a smaller/mathcing size of cubes
heightmap (in example 8502.png)
drive.google.com/file/d/0B7zs_β¦
Mandelbulb3Dv18{
g.....s/...c3...0....2....EELacs99EjzylOR/XaNa3ErmfNADuJty9p1mCqtnFfzMOT90nFDXvj
................................E/OQXlxSi/2........A./.........E........y.2...wD
...Uz6....U7G.../Q.0/....2Ev1...8.....kj.....EqLG/PnSAhD/Q.J.wEE...m0pAnAp1....U
.3....kD1E../..........wz.................................U0.....y1...sD...../..
.z1...sDVL7AP0c4nvPc5RZgAqbZyoevse/0AQeDpTa4r.Mpau9aWLVNIemZy.8xKr.VOAjjZLpT2LyJ
Lu9x/WPPNolwyaHyppwTCNdjU.....If6...MG........sD.6....sD..G.....................
.............oAnAt1...sD....z......................................fh0HE/....6..
.....Ksulz1.......kzIzzzz1.U..6.a....s7...EB.......06sE..U.F....6/...s2.....SN52
...U.0Ak.zDk.1wzzzzzzzzzz16.32nzDzwn..ktPnvka6zj6Eot8VlJaz1..........2.28.kFrA0.
.Ub96aAIVzv31se7UmvxzC........../EU0.wzzz1...........g0...................E.2c..
zzzz.............0........E..........2./8.kzzzD............8....................
/EU0.wzzz1....................................Ak.1.k.1Akjm.k.1A..1Ak.nJ4.1Ak..Ak
.1QwZ.Ak.1.k.1Ake51k.1A..1Ak.fAD.1Ak..Ak.1QT4/Ak.1.k.1Akk.3k.1A..1Ak.DSK.1Ak..Ak
.1wiY/Ak.1.k.1Ak...cU08czz/cU08cyz1cU08cxz3cU08c................................
E6..3IU.1F......zzzzz1......0JaPZBLOJtqIkVKNmZqM................................
...........49A.LjUc1./..........................................................
................................................................................
.....................2.....3....5....wJHV/5Jm3aPnlKMoJ4.........................
02E./2E./...................P0AE...................sz0..........OaNaNaNatyXaNaNa
NaNizcNaNaNaNavD................................................................
.....................................wzzzzD.....................................
........................................U.2.....................................
................................................................................
..........................................E.....I....c.....Rm3aPnNqPmpKG4B3.....
.........................MU/46U.0.U.0...........................................
..cJ.1........................................zD...................wz...........
.....................................................2.....3....B....6JMiFqEp7KN
nZYFH/...........................sU1....0.U.06U......cNaNaNaNayD.........02.....
..........................kNaNaNaNarz...........AnAnAnAnyz1.......wL./.......K4E
................................................................}
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Comments: 26
YOurButterflyEffect [2022-04-20 12:33:54 +0000 UTC]
π: 0 β©: 0
CopperColour [2016-04-30 10:27:08 +0000 UTC]
I tweaked this in UltraFractal.
I hope that's OK. I took it from your Facebook account. Thank you.
π: 0 β©: 0
LynTaryn [2016-04-28 05:45:25 +0000 UTC]
Just Tweaked as 'Buddha statue in the forest' -knokin.deviantart.com/art/Buddβ¦
Thanks!
π: 0 β©: 0
LynTaryn [2016-04-28 05:45:12 +0000 UTC]
Just Tweaked as 'Buddha statue in the forest' -knokin.deviantart.com/art/Buddβ¦
Thanks!
π: 0 β©: 0
CredoAkinuchi1 [2016-04-17 11:40:12 +0000 UTC]
Looks like Imhotep when he manipulates water or sand.
π: 0 β©: 1
matze2001 In reply to CredoAkinuchi1 [2016-04-17 13:51:55 +0000 UTC]
perhaps scatter with sinHx|y|z
π: 0 β©: 0
LoloAgain [2016-04-17 09:48:51 +0000 UTC]
Very Interesting. A little high-tech creepy. I love it.
π: 0 β©: 1
Bernd-Haier [2016-04-17 08:15:24 +0000 UTC]
haha wie geil ist das denn
SchΓΆne Arbeit !
Gruss Bernd
π: 0 β©: 1
matze2001 In reply to Bernd-Haier [2016-04-17 13:50:55 +0000 UTC]
Danke! Da im mix-mode auch erlaubt ist, im part1 nur mit einer escapetime-transformation zu arbeiten, war das mal dran ... da kam die gestrige randcubes challenge gerade Recht.
π: 0 β©: 0
fram1963 [2016-04-17 01:34:32 +0000 UTC]
So original!!! and thanks for sharing your parameters/heightmap with us!
π: 0 β©: 1