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mavhn β€” Siegecraft Commander Peon

Published: 2014-05-20 18:44:39 +0000 UTC; Views: 24389; Favourites: 403; Downloads: 317
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Description design, modelled and textured. Modo and PhotoshopΒ 

Here is a link to the games website
siegecraftcommander.com/
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Comments: 37

MatchaPeaches [2017-01-23 21:00:05 +0000 UTC]

Hey! Did you use photoshop alone to texture it or does modo have a texture painting system in it??

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mavhn In reply to MatchaPeaches [2017-02-11 20:26:08 +0000 UTC]

hey man ah no I just painted it in photoshop on the UVs. But modo does has a painting feature I think it is pretty good too.

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MatchaPeaches In reply to mavhn [2017-02-23 17:52:19 +0000 UTC]

My team mate is working in Mari, the Foundary suite's dedicated texture program. I use blender/photoshop a lot so I understand. Thank you for your response. Keep up the cool stuff!!

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Gayral [2015-12-18 19:40:06 +0000 UTC]

I love it !

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novar [2014-11-24 14:32:45 +0000 UTC]

Nice stache ;D
Great job on design and execution!Β 

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raffael [2014-08-14 05:08:19 +0000 UTC]

Damn nice model! But isnt 512* a little too much for this kind of character?Β 
Just a simple question, wandering if your engine can handle lots of unities with 512* textures.

Amazing job man!
=]

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mavhn In reply to raffael [2014-08-14 06:24:00 +0000 UTC]

yeah 512 is just the size i made it at and whats shown in this render. When its brought into unity im sure they will down size it for ingame. The models are very small on screen so yes your right 512 would be too big.
thanks man!

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Sh3ikha [2014-07-17 18:10:49 +0000 UTC]

I have a question!Β  I see you have triangle faces near the armpit, I was taught in school to try and stick with quads...is there REALLY a reason for that? Or was that just something that is taught to annoy the living heck out of you...lol

AWESOME job, I recently started doing low-poly models and I must say, I'm very jealous of how amazing this came out!!! Hope to achieve such greatness!

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mavhn In reply to Sh3ikha [2014-07-18 05:31:20 +0000 UTC]

ah it depends on what you are doing with it.
generally yes try to keep quads, especially if your modelling something that will be subdivided (brought into zbrush)
also triangles sometimes don't shade too well so the surface wont appear smooth.
also triangles don't deform too well for animation purposes.

In this situation u can see I could have removed those edges splitting the 2 faces and they would have been clean quads but because im dealing with a pretty low poly (858 tris is pretty lean) model and it becomes a bit difficult. Looking at it now I should have spent more time so I did not have tri's there especially because it will be deforming around that area.
but then again its a small asset on screen in the game and it had to be low poly so I suppose it is probably inevitable.

its a good practice in any case to keep clean quads.Β 

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Sh3ikha In reply to mavhn [2014-07-18 13:11:26 +0000 UTC]

Ah I see, thanks! There are times I get tri's and it takes me forever to get rid of one because I can't seem to figure out how to make it a quad without making something else have 5 or more points....*brain explodes* AT LEAST there is really a reason to it and my school wasn't just giggling behind my back calling me a sucker! HA!

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mavhn In reply to Sh3ikha [2014-07-18 16:58:54 +0000 UTC]

hahah yeah I thought the same thing when I started out.

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Sh3ikha In reply to mavhn [2014-07-18 17:11:10 +0000 UTC]

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sweetangel0467 [2014-06-28 11:07:05 +0000 UTC]

Looking good great silhouette and texture ^^

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mavhn In reply to sweetangel0467 [2014-07-15 18:38:54 +0000 UTC]

thank you yes I think silhouette worked the best

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sketchfab [2014-05-27 11:29:17 +0000 UTC]

Awesome lowpoly!

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mavhn In reply to sketchfab [2014-07-15 18:44:05 +0000 UTC]

yeah low poly!

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Jimpaw [2014-05-26 09:35:12 +0000 UTC]

Great!

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dactilardesign [2014-05-25 09:41:22 +0000 UTC]

really nice job man

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Zombie-Kawakami [2014-05-25 07:19:42 +0000 UTC]

I am constantly amazed at how good things can look with so few polygons.

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mavhn In reply to Zombie-Kawakami [2014-07-15 18:46:12 +0000 UTC]

thank you yeah, yeah i really love the hand painted textures on low poly.

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JaneKarter [2014-05-24 05:46:50 +0000 UTC]

I really love this style. Good work man!

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Lescherd [2014-05-22 00:02:53 +0000 UTC]

Wow, awsome texture and modeling, loved the final result. Excellent job.

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mavhn In reply to Lescherd [2014-07-15 18:47:22 +0000 UTC]

thanks matey

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SketchyPanda23 [2014-05-20 23:47:27 +0000 UTC]

I loove how lo polly it is, but the textures give it a stylized look. Reminds me of Windwaker.
Awesome dude!

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mavhn In reply to SketchyPanda23 [2014-05-21 16:18:36 +0000 UTC]

thank you, yes i love the art style in that game

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Rad-Puppeteer [2014-05-20 23:47:13 +0000 UTC]

Pretty nice low poly modeling/texturing!

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Naklac [2014-05-20 22:57:16 +0000 UTC]

great work keep it up!

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NICK-XMG [2014-05-20 22:47:59 +0000 UTC]

look good

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Irichimaru [2014-05-20 22:34:06 +0000 UTC]

awesome, try to move the star that is on the shoulder closer to the chest. that way you can have better deformation on the shoulder.Β 

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mavhn In reply to Irichimaru [2014-05-21 16:17:59 +0000 UTC]

thanks man! cheers for the suggestion

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BlueVenture [2014-05-20 22:15:12 +0000 UTC]

Love it.

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Star-trek-Parker [2014-05-20 22:08:17 +0000 UTC]

Really great job! that's one of the lowest poly characters I've seen that looks good. great normal mapping too

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mavhn In reply to Star-trek-Parker [2014-05-21 16:19:37 +0000 UTC]

thanks man! no normal mapping in this one tho just diffuse.Β 

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Star-trek-Parker In reply to mavhn [2014-05-21 17:37:05 +0000 UTC]

it looks like there is, got me fooled XD

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MissJazznarka [2014-05-20 20:45:46 +0000 UTC]

Love the low poly character awesome work it isn't always easy to make game charactersΒ  Β 

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mavhn In reply to MissJazznarka [2014-07-15 18:48:52 +0000 UTC]

thanks man, yeah lots of things to keep in mind when making design choices.

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MissJazznarka In reply to mavhn [2014-07-16 08:24:37 +0000 UTC]

your welcome.

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