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Max-Digital β€” Maya Sprites

#belly #sprites #pixelart #weightgain
Published: 2020-08-13 04:38:27 +0000 UTC; Views: 25882; Favourites: 129; Downloads: 51
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Description Despite everything I'm still here for some reason

Here's some sprites for a game I've been working on, this platformer where you play as Maya and do... stuff. (still gotta figure what other than jump around and get fat)
I've been posting clips of it on twitter if anyone's interested. Don't really have anything else to post here though
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Comments: 13

Errornulll [2021-03-06 02:31:50 +0000 UTC]

πŸ‘: 0 ⏩: 0

PenguinTDM [2020-08-13 08:37:53 +0000 UTC]

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SupposedlyWeirdGuy [2020-08-13 06:33:11 +0000 UTC]

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Max-Digital In reply to SupposedlyWeirdGuy [2020-08-13 06:41:45 +0000 UTC]

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AnomalousAntarctican [2020-08-13 05:53:27 +0000 UTC]

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Max-Digital In reply to AnomalousAntarctican [2020-08-13 06:35:59 +0000 UTC]

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AnomalousAntarctican In reply to Max-Digital [2020-08-13 08:20:50 +0000 UTC]

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Max-Digital In reply to AnomalousAntarctican [2020-08-13 14:23:31 +0000 UTC]

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cool-as-ice-tea [2020-08-13 05:22:17 +0000 UTC]

I like it, especially the colours! They translate well to pixel ar

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Max-Digital In reply to cool-as-ice-tea [2020-08-13 06:31:11 +0000 UTC]

πŸ‘: 0 ⏩: 1

cool-as-ice-tea In reply to Max-Digital [2020-08-14 00:26:16 +0000 UTC]

Are you making the game in an engine, or having someone make it for you? Personally i use the godot engine because it’s well optimised for pixel art, but there’s not many good guides for newcomers. Are you using gamemaker?

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Max-Digital In reply to cool-as-ice-tea [2020-08-14 00:51:12 +0000 UTC]

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cool-as-ice-tea In reply to Max-Digital [2020-08-14 03:20:22 +0000 UTC]

In my experience i found godot to be much better for 2d stuff than unity, i certainly do recommend it!

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