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max4ever β€” Time Machine

Published: 2014-01-28 16:55:29 +0000 UTC; Views: 8026; Favourites: 317; Downloads: 202
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Comments: 25

BenFlex [2017-07-06 18:24:46 +0000 UTC]

Very nice work.

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miksedk [2015-04-27 06:47:22 +0000 UTC]

Jawdropping

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mrnekomata [2015-04-24 16:29:31 +0000 UTC]

AwesomeΒ 

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veldor60 [2014-02-26 16:23:50 +0000 UTC]

Niely intricate environment

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Traumkratzer [2014-02-16 07:22:59 +0000 UTC]

At A.D. 13588940, taking the time-machine,

we go back to 880453, this is the antiquity.

Mankind, how far you have progressed, all wonderful machines,

we put them at every rate to test. Full wonder we look at whatΒ 

our ancestors through artifacts told, slowly we realize, some things are new, and some things in truth very old.

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Arcalian [2014-02-07 19:45:06 +0000 UTC]

Very clever.

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unconventionalsenshi [2014-01-29 16:11:18 +0000 UTC]

Whoa, was that done in 3dmax?(just a guess, because your nickname has 'max' in it ) Either way, looks awesome

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max4ever In reply to unconventionalsenshi [2014-01-29 17:05:01 +0000 UTC]

hehe, yeah. Max4ever indeed, 13 years now and still counting. Check the wireframe render in the gallery.

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unconventionalsenshi In reply to max4ever [2014-01-29 17:17:33 +0000 UTC]

Holy cow! Looks great! What a magically strong computer you have toΒ  have not to clash on so many vertices ? It's maknig calculations using the GPU, right? ^^ So it mainly depends on the Graphics Card processor? I'm under Win 7 with an eight-core AMD processor and Nvidia of 2Gb and I only played a bit with 3D in Blender and Sketchup so far But I am scared of more complex geometry, because my previous Pc would go really crazy on me sometimes I'm not sure what my current one can handle yet Do you have problems rotating the scene, when there is so much geometry?

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max4ever In reply to unconventionalsenshi [2014-01-30 15:16:51 +0000 UTC]

hmmm, depends on how you organize your scene really. For example, using instances instead of just copy/paste elements, doesn't kill your computer. Also, disabling textures while working gives you a boost in speed (just work with default wirecolor). And many more.
It's just a matter of knowing your tool, experimenting with the amount of polygons it can handle and use that info as a general guideline for future projects. I don't have speed issues with my scenes. Rendering it though,is a different matter Hope that helps.

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unconventionalsenshi In reply to max4ever [2014-01-30 16:16:54 +0000 UTC]

Thanks! May I ask how long it took you to render the HD final scene here? (more or less)

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max4ever In reply to unconventionalsenshi [2014-01-30 22:18:29 +0000 UTC]

Final render was done at 10.000 pixels height. Took around 14 hours
A normal HD takes around 40 minutes.

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unconventionalsenshi In reply to max4ever [2014-01-31 08:34:33 +0000 UTC]

omg

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mrnekomata In reply to unconventionalsenshi [2015-04-24 16:33:23 +0000 UTC]

LOL

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Odilicious [2014-01-29 14:56:40 +0000 UTC]

Fantastic! I love the architecture!

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max4ever [2014-01-29 13:24:39 +0000 UTC]

Glad you like it. Took me some time to finish it

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elitassj4 [2014-01-29 11:06:35 +0000 UTC]

Ti-a iesit incredibil ! Nice.

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mattmillsart [2014-01-29 03:59:29 +0000 UTC]

Excellent work!

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Eroticy [2014-01-29 01:13:28 +0000 UTC]

This is amazing

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Art-of-DarkElegance [2014-01-28 22:58:56 +0000 UTC]

*stares in awe*@.@

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ShadowDrakkon [2014-01-28 19:37:24 +0000 UTC]

Marvelous! Quite unique architecture and wonderful lighting.

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elitekitten [2014-01-28 19:22:17 +0000 UTC]

not sure if photo or real

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max4ever In reply to elitekitten [2014-01-29 13:27:44 +0000 UTC]

hehe, I just wanted an "old school painting" feeling to it, didn't pay too much attention to photorealism. But I'm glad you find it realistic. Cheers!

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ZombieSandwich [2014-01-28 19:07:58 +0000 UTC]

WOW! O_O

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Xecutioner379 [2014-01-28 18:22:57 +0000 UTC]

very pretty, love the lighting

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