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maxew β€” Chaman

Published: 2012-10-14 09:27:16 +0000 UTC; Views: 2472; Favourites: 32; Downloads: 13
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Description Sculpt done with blender 2.64 and the new Dyntopo mode. rendered in Blender
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Comments: 32

thetetine [2012-11-12 10:32:01 +0000 UTC]

Oh j'avais pas vu Γ§a dis donc! Γ©norme

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maxew In reply to thetetine [2012-11-12 10:59:00 +0000 UTC]

Merci

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RealTimeBrush [2012-10-16 21:43:12 +0000 UTC]

Excellent work, that model and tool and both looking amazing

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maxew In reply to RealTimeBrush [2012-10-17 08:35:44 +0000 UTC]

Thank you, glad you like it

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JeremyPutnam [2012-10-16 03:53:29 +0000 UTC]

I'll definitely have to give Dyntopo mode a try.

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maxew In reply to JeremyPutnam [2012-10-17 08:36:43 +0000 UTC]

Yeah, you definitely should

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aad345 [2012-10-15 12:42:44 +0000 UTC]

Very good work!

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maxew In reply to aad345 [2012-10-17 08:36:01 +0000 UTC]

Thanks !

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jackdude180 [2012-10-15 07:51:20 +0000 UTC]

Wow, I can’t believe you got a character modelled as well as this in blender
Congrats, that is just brilliant.
Out of curiosity, how many faces are in it
Ohh was the sculpting tool used a lot in this as well

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maxew In reply to jackdude180 [2012-10-15 08:19:33 +0000 UTC]

Thanks ! The body alone is worth 200k polys and the whole scene is around 600k.

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jackdude180 In reply to maxew [2012-10-15 10:46:32 +0000 UTC]

Wow thats a fair few, Still bloody awsome though

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leonel-guido [2012-10-15 03:38:36 +0000 UTC]

awesome model great work!

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maxew In reply to leonel-guido [2012-10-15 08:08:53 +0000 UTC]

Thanks

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CGSiino [2012-10-15 02:29:08 +0000 UTC]

Really nice!

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maxew In reply to CGSiino [2012-10-15 08:08:30 +0000 UTC]

Thank you

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kobaltkween [2012-10-15 02:10:05 +0000 UTC]

What's the new Dyntopo mode? And can you use this sculpt to generate displacement maps?

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maxew In reply to kobaltkween [2012-10-15 08:08:17 +0000 UTC]

Dynotopo is a new way of sculpting, very sculptris like, with dynamic topology. It's been made by Nicholas Bishop ( [link] ) . You can not use just the sculpt to generate displacement maps, since, it can't have an accurate uv unwrapp (because of the dynamic topology .

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sketcher-taku [2012-10-15 00:08:49 +0000 UTC]

Almost thought this was zbrush great job

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maxew In reply to sketcher-taku [2012-10-15 08:04:06 +0000 UTC]

Thanks, Blender is not as good as zbrush... yet... But soon...

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VickyM72 [2012-10-14 16:37:27 +0000 UTC]

Brilliant!!

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maxew In reply to VickyM72 [2012-10-14 19:49:17 +0000 UTC]

Thanks Vicky

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VickyM72 In reply to maxew [2012-10-14 20:04:44 +0000 UTC]

Welcome!

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ShippD [2012-10-14 14:19:57 +0000 UTC]

looks awesome man

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maxew In reply to ShippD [2012-10-14 19:48:59 +0000 UTC]

Thanks

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ShippD In reply to maxew [2012-10-14 19:54:06 +0000 UTC]

You are welcome

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TMT78 [2012-10-14 13:07:29 +0000 UTC]

Looks really good. Haven't tried 2.64 with dyntopo yet. Is it any better?

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maxew In reply to TMT78 [2012-10-14 19:48:49 +0000 UTC]

It is a totally new way to sculpt in Blender, you must try it (it s very Sculptris like )

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TMT78 In reply to maxew [2012-10-15 14:52:14 +0000 UTC]

I have used dyntopo but not in 2.64. It's way harder for me to get polished results in dyntopo than in sculptris. I guess i could sculpt in 2 stages to improve results. After getting the base shape sculted i could retopologize and then sculpt details.

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rescuepack [2012-10-14 09:30:21 +0000 UTC]

great artwork!

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maxew In reply to rescuepack [2012-10-14 19:47:18 +0000 UTC]

Thanks !

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KaplanHorus [2012-10-14 09:28:20 +0000 UTC]

OMG ! Really epic !

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maxew In reply to KaplanHorus [2012-10-14 19:47:08 +0000 UTC]

Thanks you

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