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Published: 2014-05-05 05:48:26 +0000 UTC; Views: 6371; Favourites: 51; Downloads: 85
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Description
Just learn a new trick on doing the scratch and weathering around the edges without the troublesome texture maptutorial I following for the scratch texture:
www.youtube.com/watch?v=u5vWCTβ¦
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Comments: 14
mag32387 [2015-11-25 21:11:17 +0000 UTC]
Can you make a guide on how to do such a ship with texture and light effects ?
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praetoriansub [2015-01-21 05:01:10 +0000 UTC]
Hmm, from all the spaceships I've seen so far, I would choose this one I am paying you a huge compliment
Β Β Β Β Β Β Β Β Kids, pack up, we're leaving!!!
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Swizy [2014-09-16 18:40:26 +0000 UTC]
boooooahhhhhhhh jaw dropping to say the least.
One question thought, what is the effect called that you have
on the front of you'r ship? There is a red/green lens flair thingy.
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MaximilianYuen In reply to Swizy [2014-09-19 03:22:41 +0000 UTC]
thansk
that was done using trapcode starglow in After effectsΒ
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1DeViLiShDuDe [2014-05-20 23:28:55 +0000 UTC]
Nice design, although it's shape would indicate a very large ship - and I doubt weathering would be all that visible from the 100 or so yards from a 1000yd long ship, but if you blended the material you made with a battle damage texture it might look more reasonable.
Along with your material blended with the detail textures, or procedural materials - however you plan to do the texturing on it.
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MaximilianYuen In reply to 1DeViLiShDuDe [2014-06-09 14:17:19 +0000 UTC]
thanks I am totally with you here. it does looks way too obvious, but more importantly is the shape is not refine enough i guess to match... it looks like the damage/paint drop from the hot wheels toy car for now.
but will certainly look into that while still can keep my texture procedure instead of UV mapping...
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1DeViLiShDuDe In reply to MaximilianYuen [2014-06-09 23:04:21 +0000 UTC]
I'm sure C4D has dust and scratches aye?
Maybe with a blended mask similar to yours?
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EbolaSparkleBear [2014-05-08 17:10:23 +0000 UTC]
That looks really cool!
Is battle damage coming?
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MaximilianYuen In reply to EbolaSparkleBear [2014-05-12 14:18:07 +0000 UTC]
Thanks, I want to know too
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MaximilianYuen In reply to JakeBondage [2014-05-05 12:32:57 +0000 UTC]
your comment is, indeed, encouragingΒ
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JakeBondage In reply to MaximilianYuen [2014-05-05 17:03:11 +0000 UTC]
I love that ship. Seriously. That is bad ass. Did you design her, yourself, or is it a premade skin?
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MaximilianYuen In reply to JakeBondage [2014-05-05 18:23:59 +0000 UTC]
thanks Β
everything's from me, so you see i use a lot of really too basic shape of geometry decoration especially the T shape things at front....
and still don't know much about texturing so I still not quite able to put something as simple as big text/logo decoration on it
but at least I can see there is light at the end of tunnel now and really enjoy doing so
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JakeBondage In reply to MaximilianYuen [2014-05-05 18:56:47 +0000 UTC]
I dunno, I think the design is very aesthetically pleasing... it's easily believable as a spaceship, and that's half the battle
I have seen many designs that, with one glance, you think "what is that even supposed to be?"
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