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Published: 2022-02-18 12:53:14 +0000 UTC; Views: 1296; Favourites: 36; Downloads: 14
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Description
An organic and curled 3D Fractal enclosing a sphere that reflects its surroundings.Despite the optimization of parameters, the various applied effects involved rather long rendering times.
Background / Environment HDRI Texture thanks to Poly Haven:
polyhaven.com/
Mandelbulber 2.27-Dev OpenCL MC Multi GPU render
Fractal formula: JosLeys-Kleinian V2
Image size: 4K - 3840x2160
Some Post Processing in PS
Thanks for watching!
Note: Mandelbulber version 2.27 required
Mandelbulber repository:
github.com/buddhi1980/mandelbuβ¦
How to use the Basic Settings:
Note: The Basic Settings are just a starting point, it must be finalized.
- Load the settings in Mandelbulber
- The settings are supplied without materials and textures, you must use your own or those supplied with Mandelbulber. Materials should be applied to the fractal, plane and primitives.
- Also use a background texture to greatly enhance environment lighting and reflections.
- To speed up rendering (but with lower final image quality) you can disable Monte Carlo algorithm and turn on Ambient Occlusion. In this case depth of Field focus distance and lighting setup must be retouched.
<<< Basic Settings below >>>
# Mandelbulber settings file
# version 2.27
# only modified parameters
[description]
MD55DM - Mandelbulber 3D Fractal
Visit my gallery on Deviantart:
www.deviantart.com/md55dm
[main_parameters]
abs_max_marching_step 0.75;
ambient_occlusion_mode 1;
antialiasing_ocl_depth 2;
background_3_colors_enable false;
background_color_1 ff00 ff00 ff00;
basic_fog_color ff00 ff00 0000;
basic_fog_visibility 35;
camera 2.22100413512394 -11.4816108484313 0.421704435597484;
camera_distance_to_target 26.2290372598901;
camera_rotation 11.2946699332735 3.91090869256811 -1.77590008235536;
camera_top -0.0170382315855018 -0.0729217873624083 0.997192113683372;
constant_DE_threshold true;
DE_factor 0.03125;
DE_thresh 0.0056967804150823;
deltade_relative_delta 0.04;
detail_size_max 0.25;
detail_size_min 1.25e-13;
DOF_max_noise 0.5;
DOF_MC_global_illumination true;
DOF_monte_carlo true;
file_background ;
file_lightmap ;
flight_last_to_render 0;
fog_color_1 d000 d500 d100;
fog_color_2 9e00 b700 bc00;
fog_color_3 d300 d700 d200;
formula_1 143;
formula_material_id 2;
fov 13.2825;
fractal_rotation 90 0 -90;
image_height 540;
image_proportion 4;
image_width 960;
keyframe_last_to_render 0;
light1_color fa00 fa00 fa00;
light1_intensity 0.75;
light1_is_defined true;
light1_rotation 47.08 -45.69 0;
light2_color fa00 fa00 fa00;
light2_enabled true;
light2_intensity 0.1625;
light2_is_defined true;
light2_position 0 0 0;
light2_relative_position true;
light2_rotation -3.56 -22.67 0;
light2_type directional;
light3_color fa00 fa00 fa00;
light3_enabled true;
light3_intensity 0.1625;
light3_is_defined true;
light3_position 0 0 0;
light3_relative_position true;
light3_rotation 1.05 80.15 0;
light3_type directional;
mat2_is_defined true;
mat2_name Mario Default Mat;
mat2_surface_color d600 cc00 b300;
mat2_surface_color_gradient 0 fd6029 999 698403 1999 fff59b 2999 f5bd22 3999 0b5e87 5000 c68876 5999 a51c64 7000 3b9fee 7999 d4ffd4 9000 aba53c;
mat2_use_colors_from_palette false;
MC_soft_shadows_enable true;
primitive_plane_1_enabled true;
primitive_plane_1_material_id 2;
primitive_plane_1_rotation -6.05 0.56 -11.65;
primitive_sphere_1_empty true;
primitive_sphere_1_enabled true;
primitive_sphere_1_material_id 2;
primitive_sphere_1_position -0.110337037037036 -0.143282343332058 1.04517386753307;
primitive_sphere_1_radius 0.836606383929978;
raytraced_reflections true;
reflections_max 2;
rel_max_marching_step 2500;
rel_min_marching_step 0.0025;
target -2.90411917228887 14.1795492308512 2.21066224671456;
volumetric_fog_colour_1_distance 0.0005859375;
volumetric_fog_colour_2_distance 0.001171875;
volumetric_fog_distance_factor 0.001171875;
volumetric_fog_distance_from_surface 6.25e-17;
volumetric_fog_enabled true;
[fractal_1]
analyticDE_offset_1 0.5;
analyticDE_scale_1 0.5;
analyticDE_tweak_005 0.075;
mandelbox_offset 0 0 0.6;
mandelbox_scale 1.6;
transf_addition_constant 0.5 -1.6 -0.7;
transf_folding_value 1.98;
transf_offset 0.01;
transf_offset_111 1 0.3 0.3;
transf_rotation -18.434949 66.11762299999999 0;
transf_rotation_enabled true;
transf_scaleG_1 0.9000000000000002;
transf_sphere_inversion_enabled_false true;