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MechaWolfie — Axis Assault Suit Fin

Published: 2010-04-10 00:02:37 +0000 UTC; Views: 957; Favourites: 20; Downloads: 41
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Description The finished product, ladies and gentleman.

I'm rather satisfied with this one, considering it's an original design concept based on little more than a story by konami.

Anyway, C&C welcome on this one.
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Comments: 7

RDFAF [2012-07-10 16:58:39 +0000 UTC]

Spectacular!

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MechaWolfie In reply to RDFAF [2012-07-11 13:22:47 +0000 UTC]

Thanks!

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RDFAF In reply to MechaWolfie [2012-07-11 13:24:43 +0000 UTC]

Assault suits....good times.

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MechaWolfie In reply to RDFAF [2012-07-11 13:37:47 +0000 UTC]

Aw yeah.

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RDFAF In reply to MechaWolfie [2012-07-11 13:42:07 +0000 UTC]

Makes getting the emulators all worth it.

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Lavacoa [2010-04-10 02:32:55 +0000 UTC]

Nice job on this one!

The colour scheme was chosen well - the only change I would've made to this is the eye colour. I've experimented with models with a tan/beige colour scheme, and I find that light blue fits better than red.

As for the anatomy of the mech, there are two things that I object to: the torso and the elbows. The torso seems to be a bit too wide, and looks like it would impair the overall functionality of the suit. The spikes, or whatever you would call them, on the elbows also bother me. I would suggest either shrinking them or increase the angle between the forearm and the spike to make it a bit more streamlined.

I know I probably should've said these things in the WIP images you've been posting, but sadly my inner procrastinator prevented me from doing so D:

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MechaWolfie In reply to Lavacoa [2010-04-23 14:02:48 +0000 UTC]

Thanks for the comment ^_^

The elbows are for artistic effect mostly.

As for the width of the torso, it was necessary in order to keep the arms from conflicting with the legs. Also, I was going to a sort of wanzer-esque look, so the wide torso comes with the territory.

But I can see what you're getting at. I'll keep it in mind when designing future assault suits.

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