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MegaManGamer123 — MMX9/MMZ/ZX Style Zero Running V1.

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Published: 2014-12-30 05:42:03 +0000 UTC; Views: 4709; Favourites: 83; Downloads: 34
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Description The reason the gif is blurry its because I want to try to at least make sheet and release it then.

Zero Sprites By (MegaManGamer123)
                                                                             
UMX / MMX9 style and design Belongs To : (ultimatemaverickx)

Zero :
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Comments: 15

blaner [2016-03-30 03:26:14 +0000 UTC]

got more of this? x-x

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zkfanart [2015-02-06 21:09:15 +0000 UTC]

Cool work! Looks perfect, no prob for the blurry ^^

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MegaManGamer123 In reply to zkfanart [2015-02-07 14:32:05 +0000 UTC]

Thanks.

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zkfanart In reply to MegaManGamer123 [2015-02-07 19:48:28 +0000 UTC]

welcome!

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ultimatemaverickx [2015-01-01 18:15:03 +0000 UTC]

Nice!

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MegaManGamer123 In reply to ultimatemaverickx [2015-01-01 19:06:03 +0000 UTC]

Thanks , and Happy New Year.

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NightmareZero187 [2014-12-30 22:04:15 +0000 UTC]

Really liking the feet, any chance I could use them for when I revamp Kurai?  Or could you at least give me some pointers?

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Dandy-ManX [2014-12-30 07:29:56 +0000 UTC]

His head is just on the exact same elevation of every frame, which looks quite unnatural.

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MegaManGamer123 In reply to Dandy-ManX [2014-12-30 14:15:22 +0000 UTC]

Like I told someone I purposely lined up Zero's head to how well it transition into the next head motion, I didn't put the sprite motions in their proper position.

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SchAlternate [2014-12-30 06:42:54 +0000 UTC]

His body looks off. It's like his armor from Mega Man X is hanging from his neck, swinging around like... um...

As in, his chest, instead of looking like turning around, looks like it slants to the side a bit when he thrusts his right arm forward, and when his left arm thrusts forward, it disappears completely. Instead of being a round body piece that makes part of his entire upper torso, it kinda looks like a bib with the pattern of his torso having from his neck. Or some weird armor plate stapled to his shoulder pads. Or... I'll stop with these comparisons.

So yeah, I hope you see what I'm getting at and I hope you aren't weirded out by how my poorly constructed constructive criticism turned out. 

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MegaManGamer123 In reply to SchAlternate [2014-12-30 07:09:09 +0000 UTC]

I see where your coming from but in this gif animation I lined up Zero's head to show how well it transitions into to the next motion, all the Zero motions I made are not the same height some are shorter then others, if I put them in the positions their suppose to be in like in Mega Man ZX you would notice a hop to thier step as some motions are taller then others, these sprites where made and based off of Model ZX's sprites that why the chest slants ( example : sta.sh/0qi769j8tdw ) its not suppose to completely look like the X series Zero its a mixture of MMZ / ZX / and X, its based off ultimatemaverickx MMX9 style Zero artworks ultimatemaverickx.deviantart.c… .

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SchAlternate In reply to MegaManGamer123 [2014-12-30 18:00:37 +0000 UTC]

I would've loved some punctuation in that paragraph.

Anyway, yes, I noticed these are based off the ZX sprites, but that's not the point. In ZX, their chest armor resembles a flat shirt, so it doesn't give a proper sense of tridimentional depth, making it easy to make their rotation sprites just a slanted version of the previous frame. But with MMX Zero (and UMX's redesign), his chest armor sticks out, and has a sense of depth, so it doesn't work the same way as the shirt like armor in ZX. So you have to base that part of his body on his MMX4-6 sprites, rather than the ones from the Zero/ZX series.

Other than that, it's well done.

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Dark-Sonic-Genesis [2014-12-30 06:12:49 +0000 UTC]

Looking good.

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MegaManGamer123 In reply to Dark-Sonic-Genesis [2014-12-30 14:24:13 +0000 UTC]

Thanks.

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Dark-Sonic-Genesis In reply to MegaManGamer123 [2014-12-30 16:44:44 +0000 UTC]

No problem.

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