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Published: 2016-08-16 10:59:45 +0000 UTC; Views: 21329; Favourites: 157; Downloads: 61
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Description
Much like how I am practicing 16-Bit style (MM7/Wily Wars), I'm practicing 32-Bit style (MM8/MM&B). I also tried spriting Quint, R. Shadow, Compass Man and MegaMan? in this style as well. The R. Shadow and Compass sprite are tribute to the Wonderswan equivalent, and this is a showcase of how they might look, due to the fact that Rockman & Forte: Challenges from the Future is basically future Mega Man & Bass in 4-Bit.Please follow the rules and enjoy! I MIGHT make more of these.
Megaman Classics © Capcom.
Rockman & Forte: Challenges from the Future (c) Bandai, licensed by Capcom.
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Comments: 28
DragonMasterKnight-X [2024-01-02 00:41:57 +0000 UTC]
👍: 0 ⏩: 0
Bixeldude [2022-05-04 22:00:31 +0000 UTC]
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Legacy-Galaxy In reply to hansungkee [2020-07-03 15:43:06 +0000 UTC]
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DrEggstasy [2019-09-09 12:43:17 +0000 UTC]
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MegaRed225 In reply to DrEggstasy [2019-09-09 13:32:07 +0000 UTC]
Ah, thanks for pointing that out. Thanks again!
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YaldabaothAleph [2016-09-18 20:13:48 +0000 UTC]
Nice try, but these didn't really hit the mark. I see far too much pillow shading on the sprites, especially on certain parts where that isn't even needed (Compass Man's Compass). It's not that thick an object, so that much shading isn't exactly needed. It doesn't look sharp, it's looks soft.
Overall, what I feel you need to focus on with this is not as much the amount of shading, but making the shading count. Some parts of the sprites are a bit muddled, or contrast too greatly.
But, as a starting exercise, this is good, as you have most of the style down. I bet you'll probably master it within a couple of months. Your prior experience with pixel art shines through in this art. I can't help but applaud you for making Megaman art in the 32 bit style, something that few people do.
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Thunderblade2001 [2016-09-10 16:31:43 +0000 UTC]
Looks too awesome! OwO
I like the Gemini Man, Compass Man and Yamato Man's sprites. :3
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Jir-0 [2016-08-19 23:26:35 +0000 UTC]
Dude, these type of spritework are amazing.
Amazing job on this!
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FieryExplosion [2016-08-17 19:59:38 +0000 UTC]
Neat, you don't see a lot of 32-bit spriting out there.
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AceStartheMegalodon [2016-08-16 11:04:31 +0000 UTC]
My God!
Once again, you've done an outstanding job.
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AceStartheMegalodon In reply to MegaRed225 [2016-08-16 11:14:34 +0000 UTC]
You're Welcome. I also like what you did with Dive Man, Compass, R. Shadow and MegaMan?.
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Ch4dStar [2016-08-16 11:01:47 +0000 UTC]
Wow! You're able to master 32-bit as well? That's great man! I think I see what you did with Guts Man though, it's blatantly obvious. I also like that you made R. Shadow's shades slightly transparent.
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MegaRed225 In reply to Ch4dStar [2016-08-16 11:12:29 +0000 UTC]
Hehe, i'm still training to improve in future spriting skills. And yes, we can see something fairly obvious from Guts Man's sprite.. Thanks though! ^^
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Ch4dStar In reply to MegaRed225 [2016-08-16 11:15:46 +0000 UTC]
Well, Practice always make Perfects. You're Welcome.
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