HOME | DD

MegaRed225 — (Third Game) Mega Man 3 Weakness Chart by-nc

Published: 2014-07-05 14:15:37 +0000 UTC; Views: 11457; Favourites: 61; Downloads: 103
Redirect to original
Description

This is the Weakness Reactions chart for the Robot Masters of the third installment of the classic Mega Man game.




Mega Man 3, World 2, World 3; Classic Series; Franchise (c) Capcom.

Spritesheet courtesy of yours truly and few rips by Sprites-INC. and Sprites-Resource. 


________________________

            2019 Update

________________________

Wow. It's been 5 years since i've done this. Ooh look, some updates.     

 

*[Sept 4th/5th, 2019]:

Just like the rest ones, I remade the older, more bizarre sprite works of the third game's Weakness Charts. I changed up the whole layout of the sheet making it neater, more accurate to the game (some mimicking the gimmicks of that of the Power Battles/Fighters arcade games, Super Adventure Rockman, and some blatantly original). 

Related content
Comments: 12

SonicZoom7 [2024-11-10 16:23:48 +0000 UTC]

👍: 0 ⏩: 0

Legacy-Galaxy [2020-01-19 01:41:31 +0000 UTC]

Magnet Man looks like he turned into some sort of robot zombie thing.

👍: 0 ⏩: 0

TheKman100 [2019-09-06 02:04:08 +0000 UTC]

Possible weakness explanations:

Top > Shadow - Using an attack no sane ninja could prepare for
Shadow > Spark - Cutting electrodes
Spark > Magnet - Disrupting magnetic forces
Magnet > Hard - Aiming for a large cluster of metal
Snake > Gemini - Using thermal vision to see through clones

...and that's it. The logic behind the rest is beyond me.

👍: 0 ⏩: 2

Legacy-Galaxy In reply to TheKman100 [2019-09-06 16:24:21 +0000 UTC]

Perhaps it's also because he's afraid of snakes.

👍: 0 ⏩: 1

MegaRed225 In reply to Legacy-Galaxy [2019-09-08 21:51:54 +0000 UTC]

Perhaps he suffer a robotic heart attack from such trauma?

👍: 0 ⏩: 1

Legacy-Galaxy In reply to MegaRed225 [2019-09-08 23:05:19 +0000 UTC]

He just finds them gross, creepy, and capable of killing. Rock would never outright kill any Robot Masters he comes across, unless they're absolutely evil and have no chance of redemption at all whatsoever.

👍: 0 ⏩: 0

MegaRed225 In reply to TheKman100 [2019-09-06 02:41:12 +0000 UTC]

I here you fam. Great analytic skills as well. While I am not sure if I'm making sense with my logic, my guess is:


Gemini > Needle - Lasers are hot enough to cut/pierce through needles

Needle > Snake - Spearing the snake

Spark > Snake  -  Electric prods or the thought of stun guns curing venomous bites

                            (It works in MM3 for GB. This is practically useless in the NES game)

Top > Hard     -     Density, strength and force to crush a top

Shadow > Magnet - Iunno mane. Ion see the logic in this one.


👍: 0 ⏩: 0

Ch4dStar [2019-09-05 15:49:07 +0000 UTC]

Should've done Doc Robot too >:C (jk plz don't block me :CC)

These have quite a clever touch though. Gemini Man getting munched, Top Man getting knocked dafuq out, Snake Man turning swizz cheese, and the fack that Spark Man sparks short circuits when he's cut up.

👍: 0 ⏩: 1

MegaRed225 In reply to Ch4dStar [2019-09-05 16:54:18 +0000 UTC]

No U.  >>>:CC

BLOKT. >>>>>>>:CC


Well you see, it's all about gimmicks...although the strike poses are a bit inaccurate to me. Thoughts?

👍: 0 ⏩: 1

Ch4dStar In reply to MegaRed225 [2019-09-06 17:00:43 +0000 UTC]

They don't seem inaccurate to me, with the exception of the first Shadow Man death pose, and Magnet Man's feet are a little too long and right arm is out a bit.

👍: 0 ⏩: 1

MegaRed225 In reply to Ch4dStar [2019-09-06 17:07:23 +0000 UTC]

Noted and fixed.

👍: 0 ⏩: 1

Ch4dStar In reply to MegaRed225 [2019-09-07 22:12:57 +0000 UTC]

Yez Good.

👍: 0 ⏩: 0