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mercury7x — RWBY RP Bio: Copper Samhain
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Published: 2016-01-14 22:52:55 +0000 UTC; Views: 1332; Favourites: 7; Downloads: 0
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    Intro: Boys and girls of every age, wouldn’t you like to see someone strange? Presenting the human scarecrow himself, Copper

    Name: Copper Ichabod Samhain

    Age: 17

    Color: Orange

    Race: Human

    Influence: Pumpkin-headed scarecrows and all of Halloween culture

    Setting: Beacon student (RP account)

    Gender: Male

    Appearance:

    When people first see Copper, their first impression is that of a scarecrow; tall and thin as a wire, with spidery limbs and too big clothes that seem to hang off him. His skin is pale and spattered with freckles. When he does smile, it's either a sly smirk or a crooked grin. Black hair, streaked with auburn, often covers his eyes and sticks out at odd points. His eyes are as green as fresh grass.

    Copper wears a large black trench coat over his copper-colored long-sleeved shirt. A black fedora rests atop his dark hair, a single band of orange velvet around it. Black wire-frame glasses sit atop his nose. His boots are dark-brown, matching the color of his cargo pants. a red belt encircles his waist and is covered in pouches and bags. Lastly, an orange scarf encircles his neck

    Personality:

    Copper is creative, intelligent, and extremely observant. He loves to write stories and read anything he can get his hands on, usually horror or tales of mystery. He’s also extremely insecure and shy, preferring to be alone than humiliate himself by trying to join a conversation. A self-described introvert, he is bored easily and will often wander off somewhere in his mind if distracted. More often than not, he will let others talk and only listen.

When he does speak, he can be a sarcastic and sly silvertongue. His speeches and explanations can range from poetic to charming to almost disturbingly creepy. He’s often known as a “wanderer,” never staying in one place too long and always going off the beaten path- literally. Despite his seemingly unfocused disposition he is a natural at noticing details, recognizing facial reactions and small details. This lets him feel like he’s a part of a conversation even when he’s across the room.

    Skills and Abilities:

    Reading facial expressions

    Dust identification and control

    Observation and deductive skills

    Lying and deception

    Very creative and intelligent

    Loyal to a fault

    Weapon and Fighting style:

     When first designing his weapon, many of the teachers questioned his choices and often tried to push more “traditional” styles and forms at him. His fellow students were much less subtle, calling the design a spiky lamp post. It was an unlucky design only an idiot could believe would work, they said. Their comments were somewhat hushed with the proficiency he showed in its use. The words about its unlucky nature even prompted him to give his supposedly “bad luck” weapon the name “Superstition.”

    Fully extended, Superstition appears to be a large staff over six feet. At its end there is a six-sided crystal-shaped cylinder with spikes covering both the top and bottom. Each side is clear, revealing a different form of Dust that can be either shot out the top, or channeled down to the base. The cylinder can detach from the staff while connected to a chain, creating a morning star-like weapon. The chain can range from one foot to six. The staff can also collapse to roughly a foot long, giving the whole device the resemblance of a wand.

    In battle Copper uses fast, sweeping motions to strike and swipe at the feet and midsections of his opponents, preferring to evade and strike only when necessary. To make up for the “questionable” design of his main weapon, he also carries a large assortment of spherical capsules he has dubbed “Tricks&Treats.” Each one contains a different form of Dust, allowing any effect from hazardous explosives to movement and team aid.

    Aura/Semblance:

     Wisp allows Copper to create up to three small spheres made purely from his aura. These glowing orbs are roughly the size of tennis balls, and when in standby they float lazily around him at waist-height. He can do several things with these Wisps, from defending against attacks to sending them after a specific person until impact. However, as they are made of his Aura each attack still deals damage, only allowing him to take an attack without being thrown off balance or moved in any way. To compensate for this in an offensive manner, he will often create a smaller Wisp using one of his Trick&Treat bombs, thus creating a tracking ball of fire or wind or whatever he chooses.

    Copper’s favorite use for his Wisps, and typically the only one he uses, is tracking. If Copper has interacted with any aura, even something from a person’s clothes or personal items, he can command his Wisps to form a path to the source of the aura. It should also be noted that these Wisps seem to have a mind of their own. If the Wisps are sent out without any aura to follow, they appear to simply form a random path. Copper insists they have never steered him in the wrong direction, but he often does not believe in “wrong” directions.

    Backstory/History:

     Copper was born and raised on Patch, his parents being the owners of the island funeral home. Life wasn’t quite easy for him while he was growing up. He was always somewhat odd, awkward, and distant from the other children. He would rather read a book or write some story than go out and play with them. Despite his parents’ best efforts he continued to act distant, either wandering around the island alone or in his room with a book and a pen. Slowly his wandering became later and longer until he only went out after dark, and his writings and choice of books became more shadowed and horrific. He often could be seen writing to the light of his Wisps, his semblance discovered only at the tender age of ten, sitting amongst the gravestones at night.

    Eventually, his parents became desperate. They called upon the aid of a family friend- a Huntsman- and asked him to talk to their son to break him from his shell. For several hours the two spoke in the graveyard, no one but them hearing the words spoken. Gunfire was heard, and a bright orange glow once or twice, before the two returned to Copper’s home. Immediately he asked if he could apply to Signal Academy. No one but them knows what was said or why Copper decided so suddenly to become a Huntsman, but his parents had never seen him quite so happy or enthusiastic for years.

    At Signal, Copper excelled in his academic studies yet fell slightly short in his combat capabilities until the construction of his weapon, Superstition. Still, being ignored was increasingly difficult as more and more people began to joke about his baggy clothes, strange personality and almost comical weapon design. Some were friendly but none of them became close to Copper. He couldn’t even bear to train with them, preferring to sneak out to the woods at night and fight in the forest. Many trees still show the scars of his past sessions, yet he still believed it wasn’t enough. His acceptance into Beacon he considers a lucky break, and vows to prove he’s good enough to be there.

    Quote:

    “Life’s no fun without a good scare!”



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Comments: 1

Club-Dreamiverse [2018-12-19 04:56:30 +0000 UTC]

What a cool character. Also, hello! I'm Nickolas (autistic 20-year old big-hearted dreamer who's doing fine)! How's today and yourself? What can I call you? Care to role-play with me and which of your favorite characters love kids?

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