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Merowynn β€” Promethean - Madame Labyrinth

Published: 2010-05-13 19:36:58 +0000 UTC; Views: 2758; Favourites: 11; Downloads: 0
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Mock-up of a research notebook featuring characters and events from the Promethean game I played. Madame Labyrinth is one of the NPCs that we encountered.

Mulligan's file: [link]
Dick & Debbie's file: [link]


I think this might be the first one I've drawn that *looks* like it's from the World of Darkness. I'm entirely happy with how she turned out, including the red mink wrap. She bought fur that was already red to confuse the animal rights people planning to throw red paint on it.


Paper Texture from cgtextures.com
Centimani symbol from white-wolf.com
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Comments: 19

Yzabel [2010-05-16 12:36:20 +0000 UTC]

I love that one! She makes a great NPC, for sure. (Who knows, maybe I'll do fanart some day... muhahaha.)

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Merowynn In reply to Yzabel [2010-05-16 22:07:12 +0000 UTC]

She was definitely one of the most fun characters to draw, and a really interesting villain. She was one of Zivanka's more personal rivals, too, since they have very different fashion sense. XD

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Yzabel In reply to Merowynn [2010-05-17 06:44:46 +0000 UTC]

Oh yes, I can imagine thatβ€”War of Fashion Sense!

(By the way, I'm not too sure what Centimani are. Are these Pandorans? Or one step above Pandorans, something like that?)

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Merowynn In reply to Yzabel [2010-05-18 19:54:17 +0000 UTC]

From what I gather, Centimani is actually the refinement of Flux, but once a Promethean chooses that for a path, it changes them... so it's also a type of creature. They pretty much are super Pandorans; they get to keep their intelligence and they don't turn into inanimate objects around humans like Pandorans do. A Promethean might turn Centimani if they experience Torment too often, or if they decide that they like the power of being a Promethean more than the idea of becoming human.

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Yzabel In reply to Merowynn [2010-05-19 07:15:42 +0000 UTC]

Ah, okay, so it's not just your average Pandoran. (Refinement of Flux as per opposed to Azoth, do I have it right? But I haven't properly perused Torment yet, so I'm not too sure what it exactly entails...)

Fun fact: I was discussing with friends yesterday, and we were talking about that whole 'wanting to be human' thing. One of them said: "But why trade your powers to become just like any other human?". Guess he would turn Centimani alright?

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Merowynn In reply to Yzabel [2010-05-19 18:25:23 +0000 UTC]

Yep, you've got it. Let's see, Torment... It comes up whenever something traumatic happens to the Promethean. I had to roll for Torment when Trent broke up with Zivanka, because they'd been dating half the game and he helped her complete the path of Aurum. It usually comes up in relation to Disquiet, and in the book it has different effects depending on what lineage the Promethean is (although in our game it was matched to the character's personality rather than their lineage. The character Voss was the only one to actually experience Torment, and according to the book he should have been chasing down his lover because he's a Galateid. But he wasn't playing the social side of it, he was a firearms character, so the storyteller decided to give him the Frankenstein rage because it fit his character more).

And yep, not wanting to give up their powers could definitely turn a Promethean down the path of Centimani... that's what happened with Jack in our game. He never really pursued his path, and eventually decided being a Promethean was cooler than being human, so at the end of the game he turned Centimani.

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Yzabel In reply to Merowynn [2010-05-19 19:28:13 +0000 UTC]

Thank you, I think I understand that Torment thing a little better now. So basically it'd be whatever causes enough of a shock to the Promethean to make them reconsider their desire to become human? ("I see, so that's how it is. They'll never understand, and I'll never be able to fit. So why bother?")

Meh, somehow I was convinced that the one who turned monster in the end was Voss. I've read the 'mock research files' again, and now it all makes sense, though.

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Merowynn In reply to Yzabel [2010-05-19 20:27:29 +0000 UTC]

Yeah, that's how I interpreted it. The book has a lot of other conditions that can cause Torment, like not eating or sleeping enough, defeat/failure on your path, or taking aggravated damage - generally anything that reminds the character that they're not human - but our storyteller tried to keep it to the more traumatic experiences so that our characters would remain more playable.

Voss was *really* close to becoming a monster; his humanity dropped down to 3 (most of us were 6 or 7) because he was killing so many people, but at the very end he completed his path of revenge, so he got a chance to start turning things around. He didn't actually become human, but he might be able to someday (that'll probably be his goal if we ever play that epilogue session).

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Yzabel In reply to Merowynn [2010-05-19 21:17:29 +0000 UTC]

That seems quite a good compromise to me. Taking aggravated damage is something that can happen more often than we think, and I guess it'd be, well, just a little too often? (Like, I've always wondered about the Humanity rule in Vampire: the Masquerade; given how so many people played vampires, a regular PC would last about 3 weeks before reaching 3... ).

And uh, yep, 3 seems really low, come to think of it.

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Merowynn In reply to Yzabel [2010-05-27 22:42:31 +0000 UTC]

lol, yeah, seriously. Although I guess some people really like to run their games that way, where it ends up being a contest to see whose characters stay playable the longest. The "descent into madness" becomes the focus of the game rather than the story. I think it's kind of a cool mechanic, it keeps a character from becoming too powerful, but I don't think it should become so important that it gets in the way of the story.

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Yzabel In reply to Merowynn [2010-05-28 21:00:46 +0000 UTC]

That'd be rather Cthulhu than Vampire, then. XD (Or not?)

The story remains the most important thing to me as well. Granted, my own Chronicle is totally on crack depending on the moments. But since we always end up building the story together, I guess it's good enough. ^^

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Jade-Starrz [2010-05-14 02:24:30 +0000 UTC]

That's awesome. I love Promethean. Great game.

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Merowynn In reply to Jade-Starrz [2010-05-14 18:41:47 +0000 UTC]

Thanks. Yeah, Promethean is probably my favorite RPG out of all the ones I've played so far.

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Jade-Starrz In reply to Merowynn [2010-05-14 22:03:10 +0000 UTC]

I am playing a Geist in a Hunter game right now.... I love Exalted but keeping a game going is just murderous.

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Merowynn In reply to Jade-Starrz [2010-05-16 22:05:34 +0000 UTC]

That's awesome. I don't know too much about Hunter, myself, I've never played it... but after Promethean, I'm definitely planning to read up on more of the World of Darkness. I was in a pretty lengthy Exalted game last year. It was a lot of fun, but the system was really rough to learn. I think I'd do a lot of things differently now that I know it a little better.

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The-Christian [2010-05-14 01:36:19 +0000 UTC]

Those are the most EVIL looking dead minks ever...

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Merowynn In reply to The-Christian [2010-05-14 18:41:11 +0000 UTC]

XD Thanks. You remember in Ghostbusters 2, the lady with the mink stole with the heads still on it, and it came to life and bit her and ran off down the street? That always freaked me out, so it was supposed to look like that, only red.

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The-Christian In reply to Merowynn [2010-05-14 22:20:38 +0000 UTC]

And it was exactly what I was thinking of!!! What a tweest that what you draw looks like what you think it should!!! (That's why I don't draw)

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Merowynn In reply to The-Christian [2010-05-15 07:24:30 +0000 UTC]

Yeah, occasionally I can get stuff right on the first try like that. Sometimes it takes me a while, but I guess I'm just persistent.

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