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#car #cars #hotwheels #vehicle #acceleracers #highway35 #hyperpod #powerpod #hot_wheels #rocketsocket #dragster
Published: 2018-02-18 16:54:18 +0000 UTC; Views: 2004; Favourites: 10; Downloads: 9
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Description
After a couple months of inactivity I just did this in a few days...My computer is not good lately for renders... for now it will be like this on my updates.
Models created in Blender
Both vehicles "Rocket Socket Hyperpod"(left) & "Powerpod"(right) belong to Mattel inc.
The one on the left appeared in Hot Wheels Acceleracers series
The right one was a RARE variant of Rocket socket that wasn't branded under Acceleracers but was named "Powerpod" instead.
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Comments: 10
alexmarcum010203 In reply to stoneblade1999 [2018-02-22 13:27:42 +0000 UTC]
Nice to see you back making accurate models. Possible to try and make the drone ramp car?
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stoneblade1999 In reply to alexmarcum010203 [2018-02-22 14:37:31 +0000 UTC]
Oh thats not mine that is mikedragos All I am doing is fixing the wireframe for him and doing renders I'll do a nice render of the drone ramp car tonight.
👍: 0 ⏩: 1
alexmarcum010203 In reply to stoneblade1999 [2018-02-23 05:05:21 +0000 UTC]
I just realized that I accidentally replied instead of posting it generally. Lmao sorry
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stoneblade1999 [2018-02-18 17:28:34 +0000 UTC]
I will render that for you very nice and so accurate 10/10
👍: 0 ⏩: 1
mikedrago In reply to stoneblade1999 [2018-02-18 17:46:51 +0000 UTC]
It will be uploaded to the drive (With reference). Keep in mind it is rough model details may need to be fixed though, If you want to fix it I wont stop you but, I usually go over it again with a better model.
If I remember correctly you had a problem with texturing?
👍: 0 ⏩: 1
stoneblade1999 In reply to mikedrago [2018-02-18 19:06:19 +0000 UTC]
Yes and no I can make simple textures if I have a good reference image as I can outline it in blender render it then make it fit a uv map. Other wise I can only photoshop some textures together depending on how hard it is. What I am good at is fixing wireframes, adjusting scaling and meshing things together.
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