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mikilake92 — Toothless blender rig

Published: 2012-07-20 20:25:24 +0000 UTC; Views: 5305; Favourites: 14; Downloads: 141
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Description Hi guys , after a lot of time i finally completed the rig of my toothless! i made it sperimenting some modifer and constraint, searching and analysing other rig, following the animationmentor.com videos, and a lot of tutorial!! the rig look like cool, isn't perfect and can be improved, like the model... but i done!! and i so exited of that , so now i need to improve my animation experience a litte more before try to animate something so complex, but i'll do that!!
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Comments: 12

The-3Dan [2012-12-08 01:37:45 +0000 UTC]

This looks rather... Complex... XD

I plan to do this myself once I've finished a course on how to learn blender and its programming... So can I just ask you how long it took you to get to this stage?

Oh and can I just say, the model you've got here looks great! XD

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Niko40 [2012-07-21 23:54:11 +0000 UTC]

Looks pretty good. Mesh deformers anywhere? How many bones did you use? Just random curiosity. XD

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mikilake92 In reply to Niko40 [2012-07-29 23:41:22 +0000 UTC]

for now i haven't use the mesh deformer, only armature modifer. the armature count 116 bone.

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Niko40 In reply to mikilake92 [2012-08-03 09:53:17 +0000 UTC]

Ah... Okay. When you feel like experimenting, the mesh deformer gives really nice results in the end. But it's a lot different to set up and a bit harder.

Nice count already. I use a bit more myself though... If you like to know.

Last rig I made has 5 mesh deform cages, 82 bone shapes, 16 shape keys, 50 drivers, 950 lines of python script creating 3 custom panels; 2 to control the character with and one with 3 tools, 176 control bones and 449 bones in total. I have used up like... A month to set that up. XD Mostly experimenting with python. It's a HUGE timesaver sometimes, gives more time to other things.

Anyway, this gives a lot of easy to use fine control over the character but is a lot of work.

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AlatDragon [2012-07-21 12:37:32 +0000 UTC]

i love rigging and i know what it feels to finally finish rigging something important congratulations, hope we can see it animated soon

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mikilake92 In reply to AlatDragon [2012-07-26 20:08:04 +0000 UTC]

yes, every time i've completed a part and it worked i was so excited!

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RealTimeBrush [2012-07-21 11:34:38 +0000 UTC]

Cool piece of work thats a very complex rig you have there.

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mikilake92 In reply to RealTimeBrush [2012-07-26 20:06:35 +0000 UTC]

yes it was very complex, it take me a lot of time, but I am so happy to have succeeded! :joy:

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3DFreak3D [2012-07-21 09:39:27 +0000 UTC]

looks very nice!!!
rigging is so challenging every time

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mikilake92 In reply to 3DFreak3D [2012-07-26 20:03:39 +0000 UTC]

you're right!

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DragonDark009 [2012-07-20 21:06:53 +0000 UTC]

Blender is very good! And Toothless is very cool!

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mikilake92 In reply to DragonDark009 [2012-07-26 20:04:01 +0000 UTC]

yes, it's so cuteeee!!

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