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minmode β€” (Update 1.6) Noesis PMX/VMD export

Published: 2019-08-11 10:44:29 +0000 UTC; Views: 25224; Favourites: 169; Downloads: 4795
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Description A noesis script to export to pmx and vmd.
Large animations will crash noesis when exporting so they will not work.
UV2 is exported to addUV1 and vertex colours are exported to addUV2.

Update 1.1:
Added tangent data to addUV3

Update 1.2:
Added local axis rotation to bones

Update 1.3:
Fixed local axis bug

Update 1.4:
Added UV3 to addUV1 z,w
Added UV4 and UV5 to addUV4
Fixed a vertex colour bug for models that used ints for the data in noesis

Update 1.5:
Fixed bug for Diva stages crashing pmx editor when opening.

Update 1.6:
I'm stupid and broke the script in 1.5 lol
Related content
Comments: 70

ArthurXablau [2020-05-21 16:23:30 +0000 UTC]

πŸ‘: 0 ⏩: 0

wansf [2020-04-01 10:00:17 +0000 UTC]

hello , is there any way i can change the VMD bone size when exporting?
for example i have a model that need to x10 in PMX but the vmd wont follow so the animation looks weird since its for the x1 model not x10

πŸ‘: 0 ⏩: 0

h-4ru [2020-02-24 14:49:09 +0000 UTC]


for some reason when i'm export the motion then it's said this.
(sorry for my bad english)

πŸ‘: 0 ⏩: 1

HeyImAmethyst In reply to h-4ru [2020-03-20 02:59:53 +0000 UTC]

πŸ‘: 0 ⏩: 1

h-4ru In reply to HeyImAmethyst [2020-03-20 03:09:29 +0000 UTC]

No, if its saying cleaning up that mean there’s no motion put out.

πŸ‘: 0 ⏩: 1

HeyImAmethyst In reply to h-4ru [2020-03-20 03:30:04 +0000 UTC]

πŸ‘: 0 ⏩: 0

Nala-Chan-07 [2020-02-01 15:00:19 +0000 UTC]

i try to export miku ft face motion and noesis crash
but the pdf/pdx one's exports ok
is my pc..my noesis, my script our...?

πŸ‘: 0 ⏩: 0

derakino999 In reply to ??? [2020-01-11 04:46:15 +0000 UTC]

πŸ‘: 1 ⏩: 0

Terrin-Lotsuvas In reply to ??? [2019-09-02 18:10:06 +0000 UTC]

hey, I know it's been years, but what up with those oreimo happy end models? hehe

πŸ‘: 0 ⏩: 0

ald140876 [2019-08-25 23:23:00 +0000 UTC]

it's strange but when trying to export an fbx model this error comes out, and tried adding extra commands and nothing


Β Β Β Β Β 

πŸ‘: 0 ⏩: 0

Nala-Chan-07 [2019-08-12 12:36:31 +0000 UTC]

i'm confuse..i extract the mot.farc, i tried to open solo our inport, but..i just don't..
can you make a tutorial..our..some thing like that?
our jut help this dumb noob soul ;u; ?

πŸ‘: 0 ⏩: 2

Ryouto-Kun In reply to Nala-Chan-07 [2019-09-14 13:32:00 +0000 UTC]

mot.farc dosent have any motion in there

πŸ‘: 0 ⏩: 0

JosueMMD13 In reply to Nala-Chan-07 [2019-09-12 02:17:08 +0000 UTC]

IDK what do u refer but, Mot.farc you can extract whit MikuMikuModel or whit QuickBMS whit a Script Stractor. That Is

πŸ‘: 0 ⏩: 0

nampukkkk [2019-08-12 10:57:29 +0000 UTC]

You will make mot Stage or CAM?Β 

πŸ‘: 0 ⏩: 0

wansf [2019-08-11 12:57:28 +0000 UTC]

wow what a legend

πŸ‘: 0 ⏩: 0

KH40 [2019-08-11 11:02:11 +0000 UTC]

So pmx format does store vertex colours data? I thought that it doesn't for the longest time

πŸ‘: 0 ⏩: 1

minmode In reply to KH40 [2019-08-11 13:49:49 +0000 UTC]

You can have four floats in each of the four addUV slots in pmx so you can put whatever four numbers you like in them, it’s just that you need to make an fx to access and use them in mmd.

πŸ‘: 0 ⏩: 1

KH40 In reply to minmode [2019-08-11 14:05:43 +0000 UTC]

I haven't thought of that skgjsb

πŸ‘: 0 ⏩: 0

KH40 [2019-08-11 10:54:58 +0000 UTC]

Oh fuck yes please

πŸ‘: 0 ⏩: 0


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