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Published: 2019-08-14 09:55:56 +0000 UTC; Views: 20074; Favourites: 232; Downloads: 742
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Description
Please say the name of the shader, or credit me, or link this post in your credits if you use this shader, thank you very much, I'm appreciate it!github.com/KH40-khoast40/MES40
For more details of the shader, read the GitHub page
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RULES:
✔️ Modification is allowed (duh), you can customize the shader, or add new features to it all you want.
✔️ Including the shader with the models you distribute is allowed.
❌ Commercial use is not allowed, please use other shaders that allow this.
❌ Redistributing the shader (putting the intact shader as the main focus of the DL) is not allowed, you can link this page or my dA post of the shader for the viewers to download it directly.
✔️ However, it's fine for you to put your modification of the shader for DL.
⚠️ The shader itself is not limited to any kind of contents. The usage limit completely depends on the model you are going to apply the shader to.
⚠️ I am not responsible for any damages that are caused by the use of the shader, please consider carefully when you use the shader.
🗿 Beside that annoying begging for credit I made at the top, you should include the MES40_credits.txt in your DL if you use the shader, the shader is not the work of mine alone, so a full credits would be nice. The txt will be updated alongside the shader.
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*CREDITS:
Shader's credits are in GitHub page
Ai kotoba stage by
Model in the untinted spa/cubemap/specular preview by
Related content
Comments: 186
itsStarryKat [2021-10-30 18:16:08 +0000 UTC]
👍: 0 ⏩: 0
Aurumantem [2021-04-17 17:43:16 +0000 UTC]
👍: 0 ⏩: 0
Dan1024 [2021-01-12 12:04:14 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to Dan1024 [2021-01-12 12:07:21 +0000 UTC]
It can be done, but it would be kinda complicate to control bc light map and shadow map are controlled in different ways so it would need 2 settings for the same thing, can you just edit the map instead?
👍: 0 ⏩: 2
KH40 In reply to Dan1024 [2021-02-12 13:46:25 +0000 UTC]
It would not be a part of the shader bc emission in mmd is done by other effects (object/autoluminous,...), as far as I know
tho I dont know how the actual implementation would go, so I cant say much for now, PM me in discord later to continue this conversation
👍: 0 ⏩: 0
KH40 In reply to Lilothestitch [2020-12-28 17:15:15 +0000 UTC]
Just make sure the map is animated and change the Normalmap_Animated to 1
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-12-28 17:32:06 +0000 UTC]
Is there a way I can convert a normal map to an animated one?
👍: 0 ⏩: 0
LuminaSilaetaUTAU [2020-10-13 05:06:56 +0000 UTC]
👍: 0 ⏩: 1
LuminaSilaetaUTAU In reply to KH40 [2020-11-03 03:43:40 +0000 UTC]
👍: 0 ⏩: 0
khanglemmd [2020-09-25 02:53:25 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to khanglemmd [2020-09-25 12:57:36 +0000 UTC]
Why do you ask it twice? You should ask someone who already use that feature, Im kinda busy so I cant go full detail for you
👍: 0 ⏩: 0
khanglemmd [2020-09-05 04:42:47 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to khanglemmd [2020-09-05 09:11:42 +0000 UTC]
Change 0 to 1 in the PARALLAX line, change the name of the height map, edit the values relate to parallax
👍: 0 ⏩: 1
khanglemmd In reply to KH40 [2020-09-05 09:32:27 +0000 UTC]
Can you make a video on youtube of tutorial
👍: 0 ⏩: 1
KH40 In reply to khanglemmd [2020-09-05 09:33:06 +0000 UTC]
I said I don't have the time to do it
👍: 0 ⏩: 0
VioletProse [2020-08-16 05:43:30 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to VioletProse [2020-08-16 08:30:39 +0000 UTC]
Make sure the map is in the same folder as the fx
👍: 0 ⏩: 1
VioletProse In reply to KH40 [2020-08-16 17:59:42 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to VioletProse [2020-08-16 18:00:27 +0000 UTC]
Can you copy the normal map line here
👍: 0 ⏩: 1
VioletProse In reply to KH40 [2020-08-16 18:11:43 +0000 UTC]
👍: 0 ⏩: 1
KH40 In reply to VioletProse [2020-08-17 02:53:05 +0000 UTC]
👍: 0 ⏩: 1
VioletProse In reply to KH40 [2020-08-17 05:59:04 +0000 UTC]
👍: 0 ⏩: 0
KH40 In reply to Lilothestitch [2020-05-17 01:14:24 +0000 UTC]
Edit the fx file, but if you dont know how to, then you shouldnt do it
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-18 15:33:14 +0000 UTC]
Did I do the normal mapping correct?
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-18 15:43:22 +0000 UTC]
I dont really see the affection of the map from the picture, but as long as it doesnt cause error then it should be fine
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-18 15:44:08 +0000 UTC]
Is there a way for me to see the affection of the normal map? The normal maps are there but not clearly. What do I do?
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-18 15:45:55 +0000 UTC]
Add spa to the material or smthing, the normal map would distort it
👍: 0 ⏩: 2
Lilothestitch In reply to KH40 [2020-05-18 16:05:01 +0000 UTC]
Which spa did you use for the normal
Maps to distort it?
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-18 16:57:14 +0000 UTC]
What happens when I enable the speculation map with the spa?
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-18 17:26:49 +0000 UTC]
The dark area of the map wouldnt let the spa show up. In other words, you can control how strong the spa is in any parts of the mesh with that map
👍: 0 ⏩: 0
Lilothestitch [2020-05-08 23:31:55 +0000 UTC]
I get this error everytime I change the CubeMap Texture. How do I fix this error?
Error:
👍: 1 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-09 02:31:45 +0000 UTC]
Try to load your cubemap in noesis and export it to .dds format
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-09 02:42:51 +0000 UTC]
I tried that. Got the same error. Do I have to use a cube map generator?
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-09 04:32:59 +0000 UTC]
Did you deleted the quotation marks around the name of the cubemap
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-09 04:35:55 +0000 UTC]
why did you delete that??? never told you to do that
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-09 04:42:44 +0000 UTC]
I was trying to enable the cubemap. Even with the quotations, I still got the error.
Here are the dds files that I used as cubemaps.
DDS No Preview
DDS No Preview
DDS No Preview
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-09 04:59:57 +0000 UTC]
that's not a real cubemap, real cubemap contains 6 sides of the environment. Yours only have 1 like a regular png
to check if the dds is a legit cubemap or not, you can load it in dds and drag and drop on the preview image. If it rotates, then it's legit (checks mine for example)
you can generate a cubemap from 6 images with a cubemap generator
👍: 0 ⏩: 1
Lilothestitch In reply to KH40 [2020-05-09 05:01:36 +0000 UTC]
What cubemap generator would I use to generate one? Which cubemap generator do you use?
👍: 0 ⏩: 1
KH40 In reply to Lilothestitch [2020-05-09 05:03:19 +0000 UTC]
I don't use one, my cubemap is automatically usable the moment I export it from a program
👍: 0 ⏩: 1
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