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Published: 2014-07-13 20:25:43 +0000 UTC; Views: 23073; Favourites: 320; Downloads: 0
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Description
Here's my WIP filly and colt rig for Dinky's Destiny, as it's still in progress, there are still a few things missing in it but I will continue to update it regularly.Note: Playerdotexe is my former username
Feature list:
- Full 360 angles (18 angles, single front view and back 3/4 and back 5/8).
- Top view
- Bottom eyelashes and cheeks.
- Blink cycles w/ and w/o lashes.
- Low symbol count (Around 50, compared to the DRB puppets having around 460)
- You won't get an error message asking to download a font you don't have on your computer. (The font itself is Museo Sans 500 and 300)
- Spinning horn (Not show-accurate, but it can be disabled if you need).
- Bent cutie marks.
- Wing cycles (Short and developed).
- Walk, trot and run cycles in FBF.
- Includes:
-Front: walk, run (8)
-3Q: run (8, intense 10 and intense 6 beta)
-Profile: walk, trot, run (6, 8)
-Back 3Q: trot
- Not a single DHX asset in it, you can trust me on that.
- Flash 8 version
Mouths and developed wings by
Flash 8 compatibility by
[Puppet requests will only be done by PM for now]
Related content
Comments: 98
silascantread [2024-07-19 20:20:57 +0000 UTC]
👍: 0 ⏩: 0
idssss [2024-04-04 12:16:15 +0000 UTC]
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hgvbvb [2024-03-24 20:42:10 +0000 UTC]
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beeflasanga [2023-10-30 19:04:51 +0000 UTC]
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Valler29 [2023-05-21 00:48:06 +0000 UTC]
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SugarMilk12 [2022-10-21 05:21:08 +0000 UTC]
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Zhuchock [2022-06-21 16:39:58 +0000 UTC]
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DustysSun [2022-01-18 00:33:30 +0000 UTC]
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Roman-Santos [2022-01-15 20:47:26 +0000 UTC]
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EclipticxNally [2021-12-04 17:01:44 +0000 UTC]
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PuzzlShield [2021-09-25 17:43:46 +0000 UTC]
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PuzzlShield [2021-06-23 19:10:52 +0000 UTC]
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Roman-Santos [2021-05-09 16:30:24 +0000 UTC]
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BubbleV3 [2017-10-24 15:21:47 +0000 UTC]
Can I use it,please?)))Very need,because work very good)
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DatPoneEnthusiast90 [2017-09-19 16:12:53 +0000 UTC]
I could really use this as a reference for building my own filly rig...
👍: 0 ⏩: 0
TwinShift [2017-08-06 20:06:21 +0000 UTC]
Any chance that you could pm me a download link? This could really help me with my animation projects.
👍: 0 ⏩: 0
MintyRoot In reply to splatterPaint6803 [2016-04-20 02:39:00 +0000 UTC]
Add me on Skype and I'll send you the rig.
My name there is Player.exe
I hate doing this but I had to do that to prevent asset thief.
👍: 0 ⏩: 1
MintyRoot In reply to MisteriaPhantom [2016-03-08 07:44:49 +0000 UTC]
Contact me on Skype for the rigs.
My name is Player.exe
👍: 0 ⏩: 1
MisteriaPhantom In reply to MintyRoot [2016-03-08 19:13:22 +0000 UTC]
Request sent. I have no skype minutes at the moment so I can't voice chat, but I think I can text chat you.
👍: 0 ⏩: 1
Hoodz-DA In reply to MisteriaPhantom [2016-07-23 00:21:52 +0000 UTC]
Voice chatting is free too. It's only actual telephone calls that require money.
👍: 0 ⏩: 1
ACP-030 [2015-12-16 21:01:25 +0000 UTC]
Where can I download this file? I want the Filly, the Colt, the Stallion, and the Mare puppets. I love them. By the way, what's PM stands for anyway?
👍: 0 ⏩: 0
Pokeskygirl [2015-12-05 17:56:26 +0000 UTC]
Do you happen to have the frame by frame version I could use? Please?
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Manic-the-Hedgehog13 [2015-09-17 18:47:13 +0000 UTC]
Important question, Does this model work on Adobe Flash CS4 Professional? It's the only flash I have because it was the one installed on the computer my college sent me back in 2010. If so I'll get back to you on needing it.
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Petalierre [2015-07-26 09:01:15 +0000 UTC]
How can you animate these kind of puppets? They seem more complicated compared to the 'Sonic Rainboom' puppets.
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MintyRoot In reply to Petalierre [2015-07-27 19:36:00 +0000 UTC]
You pose them like this, the rest is mostly similar. www.youtube.com/watch?v=kBC_nc…
Also, the extra leg poses are in the leg symbol.
👍: 0 ⏩: 2
Petalierre In reply to MintyRoot [2015-07-31 11:45:07 +0000 UTC]
Sorry to bother you, I seem to be a bit stumped on how to animate the heads in the cycles. And the head correctors, how do I use them?
👍: 0 ⏩: 1
MintyRoot In reply to Petalierre [2015-07-31 21:57:10 +0000 UTC]
Oh, the head is left on the frame of the reference. Copy the frames of the cycle from the cycle symbol to the animation symbol like you would copy the frames from the reference, then change the frames of the head symbol to the ones of the timeline.
As for the head corrector, this is only needed if you have a character with an asymmetric mane style and you need the other side of the mane for the cycle instead like we needed in Dinky's Destiny.
👍: 0 ⏩: 1
Petalierre In reply to MintyRoot [2015-08-01 07:55:47 +0000 UTC]
Alright, I think I understand what you're saying.
But just for convenience, would you mind making a brief video tutorial on how to do so like how you did with animating the reference? Just in case that there might be some people out there who might have trouble trying to make sense of your answer.
👍: 0 ⏩: 0
Petalierre In reply to MintyRoot [2015-07-28 03:54:59 +0000 UTC]
Ahhh, it all makes sense now, thank you so much! I feel so satisfied now, again I appreciate your time in answering my question.
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