HOME | DD

Mistberg β€” NFB - Final WIP

Published: 2016-05-28 06:11:16 +0000 UTC; Views: 4662; Favourites: 67; Downloads: 0
Redirect to original
Description still gotta make the hands and endo but i'm really proud of it so far

btw it most likely won't be for sfm unless i can lower the polycount somehow from 555k

EDIT: It's at 1,000,000 now, no fucking way can I lower the polycount to SFM. Sorry, guys.
Related content
Comments: 77

newsammywhiskers [2016-06-11 19:54:30 +0000 UTC]

just imagen replacing the hands with wires, withered nightmare fredbear!

πŸ‘: 0 ⏩: 0

fNAFMASTER1567 [2016-05-29 00:54:38 +0000 UTC]

πŸ‘: 0 ⏩: 0

ShadowSpringlock [2016-05-28 19:41:57 +0000 UTC]

That is Awesome and is looking Great.

πŸ‘: 0 ⏩: 0

TheClassyPlushtrap [2016-05-28 18:35:29 +0000 UTC]

youtu.be/ttU6Gz1W0Xw Β  Can this maybe help lower the polycount?

πŸ‘: 0 ⏩: 0

TheShrimpCollector [2016-05-28 18:25:08 +0000 UTC]

Wow... You are an amazing modellerΒ 

πŸ‘: 0 ⏩: 0

CaptianDiscord [2016-05-28 18:22:49 +0000 UTC]

Dem legs

πŸ‘: 0 ⏩: 0

TrinzBear [2016-05-28 17:52:45 +0000 UTC]

How the FUCK

πŸ‘: 0 ⏩: 0

ParadoxSFM [2016-05-28 17:43:41 +0000 UTC]

Yeah, when I first saw this I figured this is going to be way too high poly for SFM. Well, we can live without it lol. Awesome work BTW

πŸ‘: 0 ⏩: 0

FREDBEAR95 [2016-05-28 17:19:53 +0000 UTC]

May 28, 2016
For the past few days we have been trying to find a solution to this Fredbear's problem. This specific Fredbear was genetically born without hands. It struggles to get up or do just about anything else. We are worried for it. Luckily we have been trying to set a date when we can take it into a possible surgery and see if we can add the hands to him. We hope for the best for this Fredbear.
- Dr. Scott

πŸ‘: 0 ⏩: 0

NevaraTalos [2016-05-28 16:45:45 +0000 UTC]

NFB is sad because he's missing his fucking hands.

I'm so sorry.

πŸ‘: 0 ⏩: 0

HAAAAAAAAAAXAX [2016-05-28 16:43:24 +0000 UTC]

The model's coming along great so far. The only thing that's bothering me is the eyes still. Can't quite put my finger on what's wrong with them, they just look a tad...off. Also, people, please stop asking for a port, as I already said in the last comment section.

This thing is a 555 THOUSAND poly model, I don't care how good your comp is, your SFM would fucking explode with that kind of poly count happening. So until further notice, no dice and stop talking about it.

πŸ‘: 0 ⏩: 0

TheJoceBr [2016-05-28 16:16:29 +0000 UTC]

Thats amazing!

πŸ‘: 0 ⏩: 0

SuperAlexis12 [2016-05-28 15:49:23 +0000 UTC]

WOW Nice Scott Mistberg

πŸ‘: 0 ⏩: 0

fNAFMASTER1567 [2016-05-28 15:35:24 +0000 UTC]

I'm hyped!!

πŸ‘: 0 ⏩: 1

TheSuperjohn702 In reply to fNAFMASTER1567 [2016-05-28 16:17:17 +0000 UTC]

Hyped for Something thats not coming?

me too!

πŸ‘: 0 ⏩: 1

cathaldevlin71 In reply to TheSuperjohn702 [2016-05-28 21:06:58 +0000 UTC]

@TheSuperjohn207 At least,you seen hyped about getting Mistberg's models privately,when he refuses to release them(Most of us are STILL waiting for the g.freddy and s.freddy skin and foxy model to be in the workshop). you can keep most of them(expect for the Nightmares the community needs them),I supporting HeroGollum,his models are very,very,very accurate even close to being like the in-game models.

πŸ‘: 0 ⏩: 0

Wiirexu [2016-05-28 15:19:18 +0000 UTC]

Woah man, turning out very accurate, maybe better even more accurate than Nanori0's! Amazing job!







ThE BuMPS ARe StILl ReVERseD YoU COMunNiST fUcK

πŸ‘: 0 ⏩: 0

SpudArtists [2016-05-28 15:01:25 +0000 UTC]

i'm actually liking this more than nanori0's

πŸ‘: 0 ⏩: 0

TheKidster12 [2016-05-28 14:50:57 +0000 UTC]

Almost done!
I hope it will be done and, nice work!

πŸ‘: 0 ⏩: 0

Fazboggle [2016-05-28 14:03:35 +0000 UTC]

Easily the most accurate Nightmare Fredbear I have ever seen! In fact, I thought it was an edit of the original at first!

πŸ‘: 0 ⏩: 0

Timemaster99 [2016-05-28 13:48:33 +0000 UTC]

If EA's Springtrap can fit into SFM, anything can.

πŸ‘: 0 ⏩: 1

TheSuperjohn702 In reply to Timemaster99 [2016-05-28 14:08:45 +0000 UTC]

Thats beacuse he only took the HEAD of the model. not the entire model.

πŸ‘: 0 ⏩: 1

Timemaster99 In reply to TheSuperjohn702 [2016-05-28 14:12:20 +0000 UTC]

Oh, so he separated the parts.

πŸ‘: 0 ⏩: 0

fNAFMASTER1567 [2016-05-28 13:45:03 +0000 UTC]

when I fist saw this my chair blow up xD...

πŸ‘: 0 ⏩: 0

fNAFMASTER1567 [2016-05-28 13:22:47 +0000 UTC]

come on man port it to sfm.....it's your mind I make sfm animations btw

πŸ‘: 0 ⏩: 3

NevaraTalos In reply to fNAFMASTER1567 [2016-05-28 16:44:42 +0000 UTC]

That's up to Mistberg whether he wants to port it or not.

Just give it time, he said he needed to lower the poly count in order to even get it to SFM.

πŸ‘: 0 ⏩: 1

fNAFMASTER1567 In reply to NevaraTalos [2016-05-28 21:01:05 +0000 UTC]

your helpful

πŸ‘: 0 ⏩: 1

NevaraTalos In reply to fNAFMASTER1567 [2016-05-28 21:33:51 +0000 UTC]

Are you being sarcastic or are you serious?

πŸ‘: 0 ⏩: 0

TheSuperjohn702 In reply to fNAFMASTER1567 [2016-05-28 14:09:03 +0000 UTC]

Stop. just fucking Stop.

πŸ‘: 0 ⏩: 1

fNAFMASTER1567 In reply to TheSuperjohn702 [2016-05-28 15:33:59 +0000 UTC]

shut up

πŸ‘: 0 ⏩: 1

TheSuperjohn702 In reply to fNAFMASTER1567 [2016-05-28 15:38:10 +0000 UTC]

No, fuck off.Β 

πŸ‘: 0 ⏩: 1

fNAFMASTER1567 In reply to TheSuperjohn702 [2016-05-28 21:03:04 +0000 UTC]

you better shut the fuck up!!

πŸ‘: 0 ⏩: 1

TheSuperjohn702 In reply to fNAFMASTER1567 [2016-05-29 04:33:54 +0000 UTC]

Fuck off, seriously, you dipshits are the reason he stopped porting.

πŸ‘: 0 ⏩: 0

EllipticalFox In reply to fNAFMASTER1567 [2016-05-28 13:24:55 +0000 UTC]

Read the description.

πŸ‘: 0 ⏩: 1

fNAFMASTER1567 In reply to EllipticalFox [2016-05-28 15:34:07 +0000 UTC]

I did

πŸ‘: 0 ⏩: 0

ScatmanGu [2016-05-28 12:57:48 +0000 UTC]

Pls my friend, port it to SFM. Im hyped for this model.

πŸ‘: 0 ⏩: 2

EllipticalFox In reply to ScatmanGu [2016-05-28 13:24:40 +0000 UTC]

Read the description.

πŸ‘: 0 ⏩: 0

TheSuperjohn702 In reply to ScatmanGu [2016-05-28 13:03:53 +0000 UTC]

No.

πŸ‘: 0 ⏩: 1

TheCavalcade In reply to TheSuperjohn702 [2016-05-28 13:35:23 +0000 UTC]

ScatmanGu is sad. R.I.P. nfb. Development was going so great.

πŸ‘: 0 ⏩: 0

AndyPurro [2016-05-28 12:45:15 +0000 UTC]

maybe ask someone who had done the lowering of the polycount, that is if you were going to port it, but it doesnt need an sfm port anyway

πŸ‘: 0 ⏩: 0

EllipticalFox [2016-05-28 12:23:31 +0000 UTC]

Take that you foking 3 year old gmod beggers!Β 

πŸ‘: 0 ⏩: 1

AndyPurro In reply to EllipticalFox [2016-05-28 12:43:38 +0000 UTC]

lel

πŸ‘: 0 ⏩: 0

AnthonyBlender [2016-05-28 12:02:03 +0000 UTC]

It's so...

majestuc

πŸ‘: 0 ⏩: 0

MrLordSith [2016-05-28 11:46:47 +0000 UTC]

ok nvm Β this is now fucking awesome.

πŸ‘: 0 ⏩: 0

Fredbear-Est-1983 [2016-05-28 11:44:49 +0000 UTC]

GUD

πŸ‘: 0 ⏩: 0

JustaRandomGourgeist [2016-05-28 11:42:11 +0000 UTC]

how to know if your model is accurate.






NOT EVEN SFM CAN HANDLE IT

πŸ‘: 0 ⏩: 0

derpysans [2016-05-28 11:07:54 +0000 UTC]

www.youtube.com/watch?v=JeimE8…

πŸ‘: 0 ⏩: 0

Doctor-Venom [2016-05-28 10:58:55 +0000 UTC]

Maximum poly in SFM is 600K?

πŸ‘: 0 ⏩: 1

FoxyPlush In reply to Doctor-Venom [2016-05-28 11:35:23 +0000 UTC]

But the hands will probably get the poly count for this model higher than that.

πŸ‘: 0 ⏩: 1

HAAAAAAAAAAXAX In reply to FoxyPlush [2016-05-28 17:59:13 +0000 UTC]

Plus the endoskeleton hasn't been added yet. Besides, do you really want something running on the maximum poly count? With that kind of poly i imagine it'd be Hell on Earth trying to make animations with it and other models, especially with lights and particles. The model by itself would push SFM to its absolute limits.

πŸ‘: 0 ⏩: 0


| Next =>