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MLSpenceMakesArt β€” [BLENDER 2.8] BATIM 3rd Anniversary Release! 1.2

#demon #ink #bendy #blender #boris #cycles #eevee #release #batim #batdr #batds #ink_demon_bendy #blender2_8
Published: 2020-02-10 04:19:27 +0000 UTC; Views: 14962; Favourites: 170; Downloads: 0
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Description Welp here it is. I decided to make a little something for the anniversary of BATIM.Β 
Special thanks to Ceborg for the original port. Features are in the image so I don't repeat them.
Rules:
Dont use and claim as ur own, always give credit to me and Ceborg!
Dont make porn with it... please..
Have Fun!


UPDATE 1.1: FIXED SOME BONES AND WEIGHTS
UPDATE 1.2: FINALIZED MATERIALS AND MADE SURE EVERYTHING IS IN ORDER
sta.sh/017bluo1diop
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Comments: 43

meznight [2024-12-17 01:42:51 +0000 UTC]

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bdblam [2024-01-30 17:43:27 +0000 UTC]

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ABdevain [2023-07-01 18:28:02 +0000 UTC]

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godofwarenjoyer [2022-11-08 16:54:48 +0000 UTC]

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RAGUIRRE815 [2022-10-13 23:43:41 +0000 UTC]

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Shuba-Duck [2022-05-26 23:24:56 +0000 UTC]

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funfoxboi In reply to Shuba-Duck [2024-08-31 04:50:24 +0000 UTC]

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kanocatsfm [2022-02-28 02:16:34 +0000 UTC]

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bendysh [2021-10-23 20:33:55 +0000 UTC]

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B3ndyTheGamer [2021-04-13 02:30:52 +0000 UTC]

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Inkyanims In reply to B3ndyTheGamer [2021-05-17 13:12:49 +0000 UTC]

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Aceofspades4593 [2021-04-01 17:29:29 +0000 UTC]

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Octo-Drawings [2021-02-22 23:22:19 +0000 UTC]

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IRONBOI5000 [2020-06-07 13:04:07 +0000 UTC]

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Tyroneflint4k [2020-05-07 06:34:32 +0000 UTC]

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AyoubiiDX [2020-03-11 12:17:35 +0000 UTC]

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FUSE10001 In reply to AyoubiiDX [2020-05-22 11:55:13 +0000 UTC]

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bgreene288 [2020-03-06 20:35:51 +0000 UTC]

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MLSpenceMakesArt In reply to bgreene288 [2020-03-06 20:36:25 +0000 UTC]

Make sure you’re using the latest version of blender, then it should be fixed.

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bgreene288 In reply to MLSpenceMakesArt [2020-03-06 20:36:55 +0000 UTC]

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MLSpenceMakesArt In reply to bgreene288 [2020-03-06 20:37:14 +0000 UTC]

Yeah. 2.80 doesn’t work with this model. That’s why it says 2.81

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bgreene288 In reply to MLSpenceMakesArt [2020-03-06 20:39:06 +0000 UTC]

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MLSpenceMakesArt In reply to MLSpenceMakesArt [2020-03-06 20:37:36 +0000 UTC]

Wait it doesn’t I forgot to change that.

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bgreene288 In reply to MLSpenceMakesArt [2020-03-06 20:45:44 +0000 UTC]

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AmGes1 In reply to bgreene288 [2022-11-06 14:47:48 +0000 UTC]

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AmGes1 In reply to AmGes1 [2022-11-06 14:49:24 +0000 UTC]

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MLSpenceMakesArt In reply to bgreene288 [2020-03-06 20:46:25 +0000 UTC]

Yeah, go into the node editor and there should be a mixed shader you can renmove to get rid of it

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Ham10k [2020-02-26 22:02:13 +0000 UTC]

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ShushiMLdd [2020-02-13 17:37:10 +0000 UTC]

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MLSpenceMakesArt In reply to ShushiMLdd [2020-02-13 19:42:44 +0000 UTC]

Physically impossible

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TDLBallistic In reply to MLSpenceMakesArt [2020-09-25 07:21:45 +0000 UTC]

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RedGekkouga [2020-02-11 00:38:30 +0000 UTC]

Now we see if it'll come to SFM.

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MLSpenceMakesArt In reply to RedGekkouga [2020-02-11 13:13:53 +0000 UTC]

Physically impossible lol. Prolly should’ve added a rule for no porting. I’ll add it later

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SnazzyDevil In reply to RedGekkouga [2020-02-11 09:42:11 +0000 UTC]

nibba it's already in the sfm workshop like long time ago.

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RedGekkouga In reply to SnazzyDevil [2020-02-11 10:21:43 +0000 UTC]

This edit?

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SnazzyDevil In reply to RedGekkouga [2020-02-11 11:25:43 +0000 UTC]

no the model it self bruh.
and it’s almost impossible make an sfm port from blender 2.8

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RedGekkouga In reply to SnazzyDevil [2020-02-11 12:50:29 +0000 UTC]

I just meant the better edited version with better face flexes and shit. I've been using the Ink Bendy models that are in SFM right now. -_-

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SnazzyDevil In reply to RedGekkouga [2020-02-11 21:59:08 +0000 UTC]

it doesn’t really matter.
in either way, it’s impossible to port to sfm dude. you gotta know these shits

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ludomcraft [2020-02-10 22:31:59 +0000 UTC]

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KareemGames8 [2020-02-10 20:49:19 +0000 UTC]

c4d?

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Ceborg [2020-02-10 12:42:15 +0000 UTC]

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SpecularDesign [2020-02-10 11:56:42 +0000 UTC]

(you didn't actually link it)

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MLSpenceMakesArt In reply to SpecularDesign [2020-02-10 11:57:39 +0000 UTC]

Man I’m smart give me a minute

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